/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include #include #include #include #include #include #include osg::Node* createLabel(const osg::Vec3& pos, float size, const std::string& label, osgText::Text::AxisAlignment axisAlignment) { osg::Geode* geode = new osg::Geode(); std::string timesFont("fonts/arial.ttf"); { osgText::Text* text = new osgText::Text; geode->addDrawable( text ); text->setFont(timesFont); text->setPosition(pos); text->setCharacterSize(size); text->setAxisAlignment(axisAlignment); text->setAlignment(osgText::Text::CENTER_CENTER); text->setText(label); } return geode; } osg::Node* createLabel3(const osg::Vec3& pos, float size, const std::string& label) { osg::Geode* geode = new osg::Geode(); std::string timesFont("fonts/arial.ttf"); { osgText::Text* text = new osgText::Text; geode->addDrawable( text ); text->setFont(timesFont); text->setPosition(pos); text->setFontResolution(40,40); text->setCharacterSize(size); text->setAlignment(osgText::Text::CENTER_CENTER); text->setAutoRotateToScreen(true); text->setCharacterSizeMode(osgText::Text::OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT); text->setText(label); } return geode; } osg::Node* createAxis(const osg::Vec3& s, const osg::Vec3& e, int numReps, osg::AutoTransform::AutoRotateMode autoRotateMode, osgText::Text::AxisAlignment axisAlignment, const std::string& str) { osg::Group* group = new osg::Group; osg::Vec3 dv = e-s; dv /= float(numReps-1); osg::Vec3 pos = s; bool useAuto = true; if (useAuto) { osg::Vec3Array* vertices = new osg::Vec3Array; for(int i=0;isetPosition(pos); at->setAutoRotateMode(autoRotateMode); at->addChild(createLabel(osg::Vec3(0.0f,0.0f,0.0f),dv.length()*0.2f,str, axisAlignment)); vertices->push_back(pos); pos += dv; group->addChild(at); } osg::Vec4Array* colors = new osg::Vec4Array; colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); osg::Geometry* geom = new osg::Geometry; geom->setVertexArray(vertices); geom->setColorArray(colors); geom->addPrimitiveSet(new osg::DrawArrays(GL_LINE_STRIP,0,vertices->size())); osg::Geode* geode = new osg::Geode; geode->addDrawable(geom); group->addChild(geode); } else { osg::Vec3Array* vertices = new osg::Vec3Array; for(int i=0;iaddChild(createLabel3(osg::Vec3(pos),dv.length()*0.5f,str)); vertices->push_back(pos); pos += dv; } osg::Vec4Array* colors = new osg::Vec4Array; colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); osg::Geometry* geom = new osg::Geometry; geom->setVertexArray(vertices); geom->setColorArray(colors); geom->addPrimitiveSet(new osg::DrawArrays(GL_LINE_STRIP,0,vertices->size())); osg::Geode* geode = new osg::Geode; geode->addDrawable(geom); group->addChild(geode); } return group; } osg::Node* createScene() { osg::Group* root = new osg::Group; // int numReps = 3333; int numReps = 10; root->addChild(createAxis(osg::Vec3(0.0,0.0,0.0),osg::Vec3(1000.0,0.0,0.0),numReps,osg::AutoTransform::ROTATE_TO_CAMERA,osgText::Text::XY_PLANE, "ROTATE_TO_CAMERA")); root->addChild(createAxis(osg::Vec3(0.0,0.0,0.0),osg::Vec3(0.0,1000.0,0.0),numReps,osg::AutoTransform::ROTATE_TO_SCREEN,osgText::Text::XY_PLANE, "ROTATE_TO_SCREEN")); root->addChild(createAxis(osg::Vec3(0.0,0.0,0.0),osg::Vec3(0.0,0.0,1000.0),numReps,osg::AutoTransform::NO_ROTATION,osgText::Text::XZ_PLANE, "NO_ROTATION")); return root; } int main(int, char**) { // construct the viewer. osgViewer::Viewer viewer; // set the scene to render viewer.setSceneData(createScene()); // run the viewers frame loop return viewer.run(); }