/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgParticle - Copyright (C) 2002 Marco Jez #ifndef OSGPARTICLE_RANDOMRATECOUNTER_ #define OSGPARTICLE_RANDOMRATECOUNTER_ 1 #include #include #include namespace osgParticle { class RandomRateCounter: public VariableRateCounter { public: inline RandomRateCounter(); inline RandomRateCounter(const RandomRateCounter ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY); META_Object(osgParticle, RandomRateCounter); /// Return the number of particles to be created in this frame inline int numParticlesToCreate(double dt) const; protected: virtual ~RandomRateCounter() {} mutable float np_; }; // INLINE FUNCTIONS inline RandomRateCounter::RandomRateCounter() : VariableRateCounter(), np_(0) { } inline RandomRateCounter::RandomRateCounter(const RandomRateCounter ©, const osg::CopyOp ©op) : VariableRateCounter(copy, copyop), np_(copy.np_) { } inline int RandomRateCounter::numParticlesToCreate(double dt) const { np_ += dt * getRateRange().get_random(); int n = static_cast(np_); np_ -= n; return n; } } #endif