#ifndef OSG_CULLFACE #define OSG_CULLFACE 1 #include #include #include namespace osg { /** Class to globally enable/disable OpenGL's polygon culling mode=. */ class SG_EXPORT CullFace : public StateAttribute { public : CullFace(); virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=0L; } virtual Object* clone() const { return new CullFace(); } virtual const char* className() const { return "CullFace"; } virtual const Type getType() const { return CULLFACE; } virtual void setStateSetModes(StateSet& ds,const GLModeValue value) const { ds.setMode(GL_CULL_FACE,value); } enum Mode { FRONT = GL_FRONT, BACK = GL_BACK, FRONT_AND_BACK = GL_FRONT_AND_BACK }; inline void setMode(const Mode mode) { _mode = mode; } inline const Mode getMode() const { return _mode; } virtual void apply(State& state) const; protected: virtual ~CullFace(); Mode _mode; }; }; #endif