/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGDB_INPUT #define OSGDB_INPUT 1 #include #include #include #include #include #include #include namespace osgDB { /** Class for managing the reading of ASCII .osg files.*/ class OSGDB_EXPORT Input : public FieldReaderIterator { public: Input(); virtual ~Input(); virtual osg::Object* readObjectOfType(const osg::Object& compObj); virtual osg::Object* readObject(); virtual osg::Image* readImage(); virtual osg::Drawable* readDrawable(); virtual osg::StateAttribute* readStateAttribute(); virtual osg::Node* readNode(); virtual osg::Object* readObject(const std::string& fileName); virtual osg::Image* readImage(const std::string& fileName); virtual osg::Node* readNode(const std::string& fileName); virtual osg::Object* getObjectForUniqueID(const std::string& uniqueID); virtual void regisiterUniqueIDForObject(const std::string& uniqueID,osg::Object* obj); private: typedef std::map< std::string, osg::ref_ptr > UniqueIDToObjectMapping; UniqueIDToObjectMapping _uniqueIDToObjectMap; }; } #endif // __SG_INPUT_H