/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ /** * \brief Shader generator framework. * \author Maciej Krol */ #ifndef OSGUTIL_SHADER_STATE_ #define OSGUTIL_SHADER_STATE_ 1 #include #include #include namespace osgUtil { class OSGUTIL_EXPORT ShaderGenVisitor : public osg::NodeVisitor { public: ShaderGenVisitor(); /// assign default uber program to specified StateSet - typically the root node of the scene graph or the view's Camera void assignUberProgram(osg::StateSet *stateSet); void apply(osg::Node& node); void remapStateSet(osg::StateSet* stateSet); protected: }; } #endif