/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgParticle - Copyright (C) 2002 Marco Jez #ifndef OSGPARTICLE_MULTISEGMENT_PLACER #define OSGPARTICLE_MULTISEGMENT_PLACER 1 #include #include #include #include #include #include #include #include #include namespace osgParticle { /** A polyline-shaped particle placer. This placer class sets the position of incoming particles by choosing a random point on the specified sequence of connected segments. */ class OSGPARTICLE_EXPORT MultiSegmentPlacer: public Placer { public: MultiSegmentPlacer(); MultiSegmentPlacer(const MultiSegmentPlacer& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); META_Object(osgParticle, MultiSegmentPlacer); /// Get the number of vertices which define the segments. inline int numVertices() const; /// Get a vertex. inline const osg::Vec3& getVertex(int i) const; /// Set a vertex. inline void setVertex(int i, const osg::Vec3& v); /// Set a vertex. inline void setVertex(int i, float x, float y, float z); /// Add a vertex. inline void addVertex(const osg::Vec3& v); /// Add a vertex. inline void addVertex(float x, float y, float z); /// Remove a vertex. inline void removeVertex(int i); /// Place a partice. Called automatically by ModularEmitter, do not call this method manually. void place(Particle* P) const; /// return the control position inline osg::Vec3 getControlPosition() const; protected: virtual ~MultiSegmentPlacer() {} MultiSegmentPlacer& operator=(const MultiSegmentPlacer&) { return *this; } private: typedef std::pair Vertex_data; typedef std::vector Vertex_vector; Vertex_vector _vx; float _total_length; void recompute_length(); }; // INLINE FUNCTIONS inline int MultiSegmentPlacer::numVertices() const { return static_cast(_vx.size()); } inline const osg::Vec3& MultiSegmentPlacer::getVertex(int i) const { return _vx[i].first; } inline void MultiSegmentPlacer::setVertex(int i, const osg::Vec3& v) { _vx[i].first = v; recompute_length(); } inline void MultiSegmentPlacer::setVertex(int i, float x, float y, float z) { _vx[i].first.set(x, y, z); recompute_length(); } inline void MultiSegmentPlacer::addVertex(const osg::Vec3& v) { float l = 0; if (_vx.size() > 0) { l = (v - _vx.back().first).length(); } _total_length += l; _vx.push_back(std::make_pair(v, _total_length)); } inline void MultiSegmentPlacer::addVertex(float x, float y, float z) { addVertex(osg::Vec3(x, y, z)); } inline void MultiSegmentPlacer::removeVertex(int i) { _vx.erase(_vx.begin()+i); recompute_length(); } inline osg::Vec3 MultiSegmentPlacer::getControlPosition() const { return _vx.empty() ? osg::Vec3(0.0f,0.0f,0.0f) : _vx[0].first; } } #endif