/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGANIMATION_STACKED_TRANSLATE_ELEMENT #define OSGANIMATION_STACKED_TRANSLATE_ELEMENT 1 #include #include #include namespace osgAnimation { class OSGANIMATION_EXPORT StackedTranslateElement : public StackedTransformElement { public: META_Object(osgAnimation, StackedTranslateElement); StackedTranslateElement(); StackedTranslateElement(const StackedTranslateElement&, const osg::CopyOp&); StackedTranslateElement(const std::string&, const osg::Vec3& translate = osg::Vec3(0,0,0)); StackedTranslateElement(const osg::Vec3& translate); void applyToMatrix(osg::Matrix& matrix) const; osg::Matrix getAsMatrix() const; bool isIdentity() const; void update(float t = 0.0); const osg::Vec3& getTranslate() const; void setTranslate(const osg::Vec3& ); virtual Target* getOrCreateTarget(); virtual Target* getTarget(); virtual const Target* getTarget() const; protected: osg::Vec3 _translate; osg::ref_ptr _target; }; } #endif