//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef RENDERTOTEXTURESTAGE #define RENDERTOTEXTURESTAGE 1 #include #include #include "pbuffer.h" // namespace osgUtil { /** * RenderStage which copies the final image to an attached texture or image. * Generally used as a pre-rendering stage. */ class /*OSGUTIL_EXPORT*/ MyRenderToTextureStage : public osgUtil::RenderStage { public: MyRenderToTextureStage(); virtual osg::Object* cloneType() const { return new MyRenderToTextureStage(); } virtual osg::Object* clone(const osg::CopyOp&) const { return new MyRenderToTextureStage(); } // note only implements a clone of type. virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=0L; } virtual const char* libraryName() const { return ""; } virtual const char* className() const { return "MyRenderToTextureStage"; } inline void setPBuffer(PBuffer* pbuffer) { _pbuffer = pbuffer; } virtual void reset(); void setTexture(osg::Texture2D* texture) { _texture = texture; } osg::Texture2D* getTexture() { return _texture.get(); } void setImage(osg::Image* image) { _image = image; } osg::Image* getImage() { return _image.get(); } virtual void draw(osg::State& state,osgUtil::RenderLeaf*& previous); public: protected: virtual ~MyRenderToTextureStage(); osg::ref_ptr _texture; osg::ref_ptr _image; PBuffer* _pbuffer; }; // } #endif