/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-20016 Robert Osfield * * This application is open source and may be redistributed and/or modified * freely and without restriction, both in commercial and non commercial * applications, as long as this copyright notice is maintained. * * This application is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #ifndef OSG_UNIFORMBASE #define OSG_UNIFORMBASE 1 #include #include #include namespace osg { /** BaseUniform base class for encapsulating glUniform values */ class OSG_EXPORT UniformBase : public Object { public: UniformBase(); UniformBase(const std::string& name); UniformBase(const UniformBase& rhs, const CopyOp& copyop); META_Object(osg, UniformBase); /** Set the name of the glUniform, ensuring it is only set once.*/ virtual void setName( const std::string& name ); inline unsigned int getNameID() const { return _nameID; } /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ virtual int compare(const UniformBase& rhs) const; virtual int compareData(const UniformBase& rhs) const; bool operator < (const UniformBase& rhs) const { return compare(rhs)<0; } bool operator == (const UniformBase& rhs) const { return compare(rhs)==0; } bool operator != (const UniformBase& rhs) const { return compare(rhs)!=0; } /** A vector of osg::StateSet pointers which is used to store the parent(s) of this Uniform, the parents could be osg::Node or osg::Drawable.*/ typedef std::vector ParentList; /** Get the parent list of this Uniform. */ inline const ParentList& getParents() const { return _parents; } /** Get the a copy of parent list of node. A copy is returned to * prevent modification of the parent list.*/ inline ParentList getParents() { return _parents; } inline StateSet* getParent(unsigned int i) { return _parents[i]; } /** * Get a single const parent of this Uniform. * @param i index of the parent to get. * @return the parent i. */ inline const StateSet* getParent(unsigned int i) const { return _parents[i]; } /** * Get the number of parents of this Uniform. * @return the number of parents of this Uniform. */ inline unsigned int getNumParents() const { return static_cast(_parents.size()); } /** Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal.*/ void setUpdateCallback(UniformCallback* uc); /** Get the non const UpdateCallback.*/ UniformCallback* getUpdateCallback() { return _updateCallback.get(); } /** Get the const UpdateCallback.*/ const UniformCallback* getUpdateCallback() const { return _updateCallback.get(); } /** Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.*/ void setEventCallback(UniformCallback* ec); /** Get the non const EventCallback.*/ UniformCallback* getEventCallback() { return _eventCallback.get(); } /** Get the const EventCallback.*/ const UniformCallback* getEventCallback() const { return _eventCallback.get(); } /** Increment the modified count on the Uniform so Programs watching it know it update themselves. * NOTE: automatically called during osg::Uniform::set*(); * you must call if modifying the internal data array directly. */ inline void dirty() { ++_modifiedCount; } inline void setModifiedCount(unsigned int mc) { _modifiedCount = mc; } inline unsigned int getModifiedCount() const { return _modifiedCount; } virtual void apply(const GLExtensions* ext, GLint location) const; protected: virtual ~UniformBase(); void addParent(osg::StateSet* object); void removeParent(osg::StateSet* object); friend class osg::StateSet; ParentList _parents; unsigned int _nameID; unsigned int _modifiedCount; ref_ptr _updateCallback; ref_ptr _eventCallback; }; } #endif