Switch is a Group node which allows switching between children.
Inheritance:
Public Methods
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Switch()
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Switch(const Switch&, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
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META_Node(osg, Switch)
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virtual void traverse(NodeVisitor& nv)
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void setNewChildDefaultValue(bool value)
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bool getNewChildDefaultValue() const
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virtual bool addChild( Node* child )
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virtual bool addChild( Node* child, bool value )
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virtual bool removeChild( Node* child )
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void setValue(unsigned int pos, bool value)
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bool getValue(unsigned int pos) const
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void setChildValue(const Node* child, bool value)
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bool getChildValue(const Node* child) const
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bool setAllChildrenOff()
- Set all the children off (false), and set the new default child value to off (false)
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bool setAllChildrenOn()
- Set all the children on (true), and set the new default child value to on (true)
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bool setSingleChildOn(unsigned int pos)
- Set a single child to be on, switch off all other children
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void setValue(int value)
- Selects the active child Node or enables a special SwitchType mode.
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int getValue() const
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const ValueList& getValueList() const
Public Members
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enum Values
- Special values for the Switch.
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typedef std::vector<bool> ValueList
Protected Fields
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bool _newChildDefaultValue
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ValueList _values
Protected Methods
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virtual ~Switch()
Inherited from Group:
Public Methods
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virtual Group* asGroup()
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virtual const Group* asGroup() const
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virtual bool replaceChild( Node* origChild, Node* newChild )
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inline unsigned int getNumChildren() const
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virtual bool setChild( unsigned int i, Node* node )
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inline Node* getChild( unsigned int i )
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inline const Node* getChild( unsigned int i ) const
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inline bool containsNode( const Node* node ) const
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inline unsigned int getChildIndex( const Node* node ) const
Public Members
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typedef std::vector<ref_ptr<Node> > ChildList
Protected Fields
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ChildList _children
Protected Methods
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virtual bool computeBound() const
Inherited from Node:
Public Methods
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virtual Object* cloneType() const
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virtual Object* clone(const CopyOp& copyop) const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* libraryName() const
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virtual const char* className() const
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virtual Transform* asTransform()
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virtual const Transform* asTransform() const
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virtual void accept(NodeVisitor& nv)
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virtual void ascend(NodeVisitor& nv)
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inline void setName( const std::string& name )
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inline void setName( const char* name )
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inline const std::string& getName() const
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inline const ParentList& getParents() const
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inline ParentList getParents()
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inline Group* getParent(unsigned int i)
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inline const Group* getParent(unsigned int i) const
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inline unsigned int getNumParents() const
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void setUpdateCallback(NodeCallback* nc)
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inline NodeCallback* getUpdateCallback()
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inline const NodeCallback* getUpdateCallback() const
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void setAppCallback(NodeCallback* nc)
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inline NodeCallback* getAppCallback()
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inline const NodeCallback* getAppCallback() const
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inline unsigned int getNumChildrenRequiringUpdateTraversal() const
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void setCullCallback(NodeCallback* nc)
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inline NodeCallback* getCullCallback()
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inline const NodeCallback* getCullCallback() const
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void setCullingActive(bool active)
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inline bool getCullingActive() const
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inline unsigned int getNumChildrenWithCullingDisabled() const
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inline bool isCullingActive() const
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inline unsigned int getNumChildrenWithOccluderNodes() const
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bool containsOccluderNodes() const
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inline void setNodeMask(NodeMask nm)
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inline NodeMask getNodeMask() const
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inline const DescriptionList& getDescriptions() const
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inline DescriptionList& getDescriptions()
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inline const std::string& getDescription(unsigned int i) const
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inline std::string& getDescription(unsigned int i)
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inline unsigned int getNumDescriptions() const
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void addDescription(const std::string& desc)
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inline void setStateSet(osg::StateSet* dstate)
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osg::StateSet* getOrCreateStateSet()
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inline osg::StateSet* getStateSet()
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inline const osg::StateSet* getStateSet() const
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inline const BoundingSphere& getBound() const
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void dirtyBound()
Public Members
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typedef std::vector<Group*> ParentList
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typedef unsigned int NodeMask
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typedef std::vector<std::string> DescriptionList
Protected Fields
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mutable BoundingSphere _bsphere
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mutable bool _bsphere_computed
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std::string _name
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ParentList _parents
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ref_ptr<NodeCallback> _updateCallback
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unsigned int _numChildrenRequiringUpdateTraversal
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ref_ptr<NodeCallback> _cullCallback
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bool _cullingActive
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unsigned int _numChildrenWithCullingDisabled
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unsigned int _numChildrenWithOccluderNodes
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NodeMask _nodeMask
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DescriptionList _descriptions
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ref_ptr<StateSet> _stateset
Protected Methods
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void addParent(osg::Group* node)
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void removeParent(osg::Group* node)
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void setNumChildrenRequiringUpdateTraversal(unsigned int num)
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void setNumChildrenWithCullingDisabled(unsigned int num)
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void setNumChildrenWithOccluderNodes(unsigned int num)
Inherited from Object:
Public Methods
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inline void setDataVariance(DataVariance dv)
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inline DataVariance getDataVariance() const
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inline void setUserData(Referenced* obj)
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inline Referenced* getUserData()
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inline const Referenced* getUserData() const
Public Members
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enum DataVariance
Protected Fields
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DataVariance _dataVariance
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ref_ptr<Referenced> _userData
Public Methods
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inline Referenced& operator = (Referenced&)
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static void setDeleteHandler(DeleteHandler* handler)
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static DeleteHandler* getDeleteHandler()
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inline void ref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline void unref() const
Protected Fields
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mutable int _refCount
Documentation
Switch is a Group node which allows switching between children.
Typical uses would be for objects which might need to be rendered
differently at different times, for instance a switch could be used
to represent the different states of a traffic light.
- Switch()
- Switch(const Switch&, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
- META_Node(osg, Switch)
- virtual void traverse(NodeVisitor& nv)
- void setNewChildDefaultValue(bool value)
- bool getNewChildDefaultValue() const
- virtual bool addChild( Node* child )
- virtual bool addChild( Node* child, bool value )
- virtual bool removeChild( Node* child )
- void setValue(unsigned int pos, bool value)
- bool getValue(unsigned int pos) const
- void setChildValue(const Node* child, bool value)
- bool getChildValue(const Node* child) const
- bool setAllChildrenOff()
- Set all the children off (false), and set the new default child value to off (false)
- bool setAllChildrenOn()
- Set all the children on (true), and set the new default child value to on (true)
- bool setSingleChildOn(unsigned int pos)
- Set a single child to be on, switch off all other children
- enum Values
-
Special values for the Switch. Use these if you want to
turn on/off all child nodes.
- ALL_CHILDREN_ON
- All children turned on.
- ALL_CHILDREN_OFF
- All children off.
- MULTIPLE_CHILDREN_ON
- Multiple children turned on
- void setValue(int value)
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Selects the active child Node or enables a special
SwitchType mode.
- Parameters:
- value - the number of the active child
(first child == number 0) or SwitchType. Invalid values
will be ignored.
- int getValue() const
- typedef std::vector<bool> ValueList
- const ValueList& getValueList() const
- virtual ~Switch()
- bool _newChildDefaultValue
- ValueList _values
- This class has no child classes.
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