/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 #endif #ifndef GL_APPLE_vertex_array_range #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 #define GL_STORAGE_CACHED_APPLE 0x85BE #define GL_STORAGE_SHARED_APPLE 0x85BF #endif // #define DO_TIMING using namespace osg; TextureRectangle::TextureRectangle(): _textureWidth(0), _textureHeight(0) { setWrap(WRAP_S, CLAMP); setWrap(WRAP_T, CLAMP); setFilter(MIN_FILTER, LINEAR); setFilter(MAG_FILTER, LINEAR); } TextureRectangle::TextureRectangle(Image* image): _textureWidth(0), _textureHeight(0) { setWrap(WRAP_S, CLAMP); setWrap(WRAP_T, CLAMP); setFilter(MIN_FILTER, LINEAR); setFilter(MAG_FILTER, LINEAR); setImage(image); } TextureRectangle::TextureRectangle(const TextureRectangle& text,const CopyOp& copyop): Texture(text,copyop), _image(copyop(text._image.get())), _textureWidth(text._textureWidth), _textureHeight(text._textureHeight), _subloadCallback(text._subloadCallback) { } TextureRectangle::~TextureRectangle() { } int TextureRectangle::compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(TextureRectangle,sa) if (_image!=rhs._image) // smart pointer comparison. { if (_image.valid()) { if (rhs._image.valid()) { int result = _image->compare(*rhs._image); if (result!=0) return result; } else { return 1; // valid lhs._image is greater than null. } } else if (rhs._image.valid()) { return -1; // valid rhs._image is greater than null. } } int result = compareTexture(rhs); if (result!=0) return result; // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_textureWidth) COMPARE_StateAttribute_Parameter(_textureHeight) COMPARE_StateAttribute_Parameter(_subloadCallback) return 0; // passed all the above comparison macro's, must be equal. } void TextureRectangle::setImage(Image* image) { // delete old texture objects. dirtyTextureObject(); _image = image; } void TextureRectangle::apply(State& state) const { static bool s_rectangleSupported = isGLExtensionSupported("GL_EXT_texture_rectangle") || isGLExtensionSupported("GL_NV_texture_rectangle"); if (!s_rectangleSupported) { notify(WARN)<<"Warning: TextureRectangle::apply(..) failed, texture rectangle is not support by your OpenGL drivers."<bind(); if (getTextureParameterDirty(state.getContextID())) applyTexParameters(GL_TEXTURE_RECTANGLE, state); if (_subloadCallback.valid()) { _subloadCallback->subload(*this, state); } else if (_image.valid() && getModifiedCount(contextID) != _image->getModifiedCount()) { applyTexImage_subload(GL_TEXTURE_RECTANGLE, _image.get(), state, _textureWidth, _textureHeight, _internalFormat); // update the modified count to show that it is upto date. getModifiedCount(contextID) = _image->getModifiedCount(); } } else if (_subloadCallback.valid()) { // we don't have a applyTexImage1D_subload yet so can't reuse.. so just generate a new texture object. _textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_RECTANGLE); textureObject->bind(); applyTexParameters(GL_TEXTURE_RECTANGLE, state); _subloadCallback->load(*this, state); textureObject->setAllocated(1,_internalFormat,_textureWidth,_textureHeight,1,0); // in theory the following line is redundant, but in practice // have found that the first frame drawn doesn't apply the textures // unless a second bind is called?!! // perhaps it is the first glBind which is not required... //glBindTexture(GL_TEXTURE_RECTANGLE, handle); } else if (_image.valid() && _image->data()) { // we don't have a applyTexImage1D_subload yet so can't reuse.. so just generate a new texture object. _textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_RECTANGLE); textureObject->bind(); applyTexParameters(GL_TEXTURE_RECTANGLE, state); applyTexImage_load(GL_TEXTURE_RECTANGLE, _image.get(), state, _textureWidth, _textureHeight); textureObject->setAllocated(1,_internalFormat,_textureWidth,_textureHeight,1,0); if (_unrefImageDataAfterApply && areAllTextureObjectsLoaded() && _image->getDataVariance()==STATIC) { TextureRectangle* non_const_this = const_cast(this); non_const_this->_image = 0; } } else { glBindTexture(GL_TEXTURE_RECTANGLE, 0); } } void TextureRectangle::applyTexParameters(GLenum target, State& state) const { // get the contextID (user defined ID of 0 upwards) for the // current OpenGL context. const unsigned int contextID = state.getContextID(); glTexParameteri( target, GL_TEXTURE_WRAP_S, _wrap_s ); glTexParameteri( target, GL_TEXTURE_WRAP_T, _wrap_t ); glTexParameteri( target, GL_TEXTURE_MIN_FILTER, _min_filter); glTexParameteri( target, GL_TEXTURE_MAG_FILTER, _mag_filter); getTextureParameterDirty(contextID) = false; } void TextureRectangle::applyTexImage_load(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight) const { // if we don't have a valid image we can't create a texture! if (!image || !image->data()) return; // get the contextID (user defined ID of 0 upwards) for the // current OpenGL context. const unsigned int contextID = state.getContextID(); const Extensions* extensions = getExtensions(contextID,true); // update the modified count to show that it is upto date. getModifiedCount(contextID) = image->getModifiedCount(); // compute the internal texture format, sets _internalFormat. computeInternalFormat(); glPixelStorei(GL_UNPACK_ALIGNMENT, image->getPacking()); bool useClientStorage = extensions->isClientStorageSupported() && getClientStorageHint(); if (useClientStorage) { glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE,GL_TRUE); glTexParameterf(target,GL_TEXTURE_PRIORITY,0.0f); #ifdef GL_TEXTURE_STORAGE_HINT_APPLE glTexParameteri(target, GL_TEXTURE_STORAGE_HINT_APPLE , GL_STORAGE_CACHED_APPLE); #endif } unsigned int dataMinusOffset=0; unsigned int dataPlusOffset=0; const PixelBufferObject* pbo = image->getPixelBufferObject(); if (pbo && pbo->isBufferObjectSupported(contextID)) { pbo->compileBuffer(state); pbo->bindBuffer(contextID); dataMinusOffset=(unsigned int)image->data(); dataPlusOffset=pbo->offset(); // -dataMinusOffset+dataPlusOffset } else { pbo = 0; } // UH: ignoring compressed for now. glTexImage2D(target, 0, _internalFormat, image->s(), image->t(), 0, (GLenum)image->getPixelFormat(), (GLenum)image->getDataType(), image->data() + dataPlusOffset-dataMinusOffset); if (pbo) { pbo->unbindBuffer(contextID); } inwidth = image->s(); inheight = image->t(); if (useClientStorage) { glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE,GL_FALSE); } } void TextureRectangle::applyTexImage_subload(GLenum target, Image* image, State& state, GLsizei& inwidth, GLsizei& inheight, GLint& inInternalFormat) const { // if we don't have a valid image we can't create a texture! if (!image || !image->data()) return; if (image->s()!=inwidth || image->t()!=inheight || image->getInternalTextureFormat()!=inInternalFormat) { applyTexImage_load(target, image, state, inwidth, inheight); return; } // get the contextID (user defined ID of 0 upwards) for the // current OpenGL context. const unsigned int contextID = state.getContextID(); // update the modified count to show that it is upto date. getModifiedCount(contextID) = image->getModifiedCount(); // compute the internal texture format, sets _internalFormat. computeInternalFormat(); glPixelStorei(GL_UNPACK_ALIGNMENT, image->getPacking()); #ifdef DO_TIMING osg::Timer_t start_tick = osg::Timer::instance()->tick(); osg::notify(osg::NOTICE)<<"glTexSubImage2D pixelFormat = "<getPixelFormat()<getPixelBufferObject(); if (pbo && pbo->isBufferObjectSupported(contextID)) { pbo->compileBuffer(state); pbo->bindBuffer(contextID); dataMinusOffset=(unsigned int)image->data(); dataPlusOffset=pbo->offset(); // -dataMinusOffset+dataPlusOffset #ifdef DO_TIMING osg::notify(osg::NOTICE)<<"after PBO "<delta_m(start_tick,osg::Timer::instance()->tick())<<"ms"<s(), image->t(), (GLenum)image->getPixelFormat(), (GLenum)image->getDataType(), image->data() + dataPlusOffset-dataMinusOffset); if (pbo) { pbo->unbindBuffer(contextID); } #ifdef DO_TIMING osg::notify(osg::NOTICE)<<"glTexSubImage2D "<delta_m(start_tick,osg::Timer::instance()->tick())<<"ms"<bind(); applyTexParameters(GL_TEXTURE_RECTANGLE,state); /* bool needHardwareMipMap = (_min_filter != LINEAR && _min_filter != NEAREST); bool hardwareMipMapOn = false; if (needHardwareMipMap) { const Extensions* extensions = getExtensions(contextID,true); bool generateMipMapSupported = extensions->isGenerateMipMapSupported(); hardwareMipMapOn = _useHardwareMipMapGeneration && generateMipMapSupported; if (!hardwareMipMapOn) { // have to swtich off mip mapping notify(NOTICE)<<"Warning: Texture2D::copyTexImage2D(,,,,) switch of mip mapping as hardware support not available."<setAllocated(1,_internalFormat,_textureWidth,_textureHeight,1,0); // inform state that this texture is the current one bound. state.haveAppliedTextureAttribute(state.getActiveTextureUnit(), this); } void TextureRectangle::copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, int y, int width, int height ) { const unsigned int contextID = state.getContextID(); if (_internalFormat==0) _internalFormat=GL_RGBA; // get the texture object for the current contextID. TextureObject* textureObject = getTextureObject(contextID); if (textureObject) { // we have a valid image textureObject->bind(); applyTexParameters(GL_TEXTURE_RECTANGLE,state); /* bool needHardwareMipMap = (_min_filter != LINEAR && _min_filter != NEAREST); bool hardwareMipMapOn = false; if (needHardwareMipMap) { const Extensions* extensions = getExtensions(contextID,true); bool generateMipMapSupported = extensions->isGenerateMipMapSupported(); hardwareMipMapOn = _useHardwareMipMapGeneration && generateMipMapSupported; if (!hardwareMipMapOn) { // have to swtich off mip mapping notify(NOTICE)<<"Warning: Texture2D::copyTexImage2D(,,,,) switch of mip mapping as hardware support not available."<