/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ /* This file is derived from the libb64 project which itself was released to public domain. * For details, see http://sourceforge.net/projects/libb64. Original code by Chris Venter * c++ wrapper for a base64 encoding and decoding algorithm */ #ifndef OSGDB_CONVERTBASE64_H #define OSGDB_CONVERTBASE64_H 1 #include #include #include #include namespace osgDB { const int BUFFERSIZE = 8192; typedef enum { step_a, step_b, step_c, step_d } base64_decodestep; typedef enum { step_A, step_B, step_C } base64_encodestep; typedef struct { base64_encodestep step; char result; int stepcount; } base64_encodestate; typedef struct { base64_decodestep step; char plainchar; } base64_decodestate; class OSGDB_EXPORT Base64encoder { public: Base64encoder(int buffersize_in = BUFFERSIZE) : _buffersize(buffersize_in) {} int encode(char value_in); int encode(const char* code_in, const int length_in, char* plaintext_out); int encode_end(char* plaintext_out); void encode(std::istream& istream_in, std::ostream& ostream_in); void encode(const char* chars_in, int length_in, std::string& code_out); private: base64_encodestate _state; int _buffersize; }; class OSGDB_EXPORT Base64decoder { public: Base64decoder(int buffersize_in = BUFFERSIZE) : _buffersize(buffersize_in) {} int decode(char value_in); int decode(const char* code_in, const int length_in, char* plaintext_out); void decode(std::istream& istream_in, std::ostream& ostream_in); // Decode strings, returns one char* of appropriate size // Note that deallocation of char* is up to the caller of this method char* decode(const std::vector& str_in, std::vector& pos_out); private: base64_decodestate _state; int _buffersize; }; } // namespace osgDB #endif // BASE64_DECODE_H