/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include using namespace osg; static float s_FactorMultipler = 1.0f; static float s_UnitsMultipler = 1.0f; static bool s_MultiplerSet = false; void PolygonOffset::setFactorMultiplier(float multiplier) { s_MultiplerSet = true; s_FactorMultipler = multiplier; } float PolygonOffset::getFactorMultiplier() { return s_FactorMultipler; } void PolygonOffset::setUnitsMultiplier(float multiplier) { s_MultiplerSet = true; s_UnitsMultipler = multiplier; } float PolygonOffset::getUnitsMultiplier() { return s_UnitsMultipler; } bool PolygonOffset::areFactorAndUnitsMultipliersSet() { return s_MultiplerSet; } void PolygonOffset::setFactorAndUnitsMultipliersUsingBestGuessForDriver() { s_MultiplerSet = true; // osg::notify(osg::NOTICE)<<"PolygonOffset::setFactorAndUnitMultipliersUsingBestGuessForDriver()"<