/* OpenSceneGraph example, osgstereoimage. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include typedef std::vector FileList; #include #include osg::StateSet* createColorToGreyscaleStateSet() { osg::StateSet* stateset = new osg::StateSet; osg::Program* program = new osg::Program; stateset->setAttribute(program); const char* fragSource = { "uniform sampler2D baseTexture;\n" "uniform mat4 colorMatrix;\n" "void main(void)\n" "{\n" " vec4 color = texture2D( baseTexture, gl_TexCoord[0].st );\n" " gl_FragColor = colorMatrix * color;\n" "}\n" }; program->addShader(new osg::Shader(osg::Shader::FRAGMENT, fragSource)); stateset->addUniform(new osg::Uniform("baseTexture",0)); osg::Matrixf colorMatrix( 0.3f, 0.3f, 0.3f, 0.0f, 0.59f, 0.59f, 0.59f, 0.0f, 0.11f, 0.11f, 0.11f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f ); stateset->addUniform(new osg::Uniform("colorMatrix",colorMatrix)); return stateset; } osg::Geode* createSectorForImage(osg::Image* image, osg::TexMat* texmat, float s,float t, float radius, float height, float length) { bool flip = image->getOrigin()==osg::Image::TOP_LEFT; int numSegments = 20; float Theta = length/radius; float dTheta = Theta/(float)(numSegments-1); float ThetaZero = height*s/(t*radius); // set up the texture. osg::Texture2D* texture = new osg::Texture2D; texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR); texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR); texture->setWrap(osg::Texture2D::WRAP_S,osg::Texture2D::CLAMP_TO_BORDER); texture->setWrap(osg::Texture2D::WRAP_T,osg::Texture2D::CLAMP_TO_BORDER); texture->setResizeNonPowerOfTwoHint(false); texture->setImage(image); // set up the drawstate. osg::StateSet* dstate = new osg::StateSet; dstate->setMode(GL_CULL_FACE,osg::StateAttribute::OFF); dstate->setMode(GL_LIGHTING,osg::StateAttribute::OFF); dstate->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON); dstate->setTextureAttribute(0, texmat); // set up the geoset. osg::Geometry* geom = new osg::Geometry; geom->setStateSet(dstate); osg::Vec3Array* coords = new osg::Vec3Array(); osg::Vec2Array* tcoords = new osg::Vec2Array(); int i; float angle = -Theta/2.0f; for(i=0; ipush_back(osg::Vec3(sinf(angle)*radius,cosf(angle)*radius,height*0.5f)); // top coords->push_back(osg::Vec3(sinf(angle)*radius,cosf(angle)*radius,-height*0.5f)); // bottom. tcoords->push_back(osg::Vec2(angle/ThetaZero+0.5f, flip ? 0.0f : 1.0f)); // top tcoords->push_back(osg::Vec2(angle/ThetaZero+0.5f, flip ? 1.0f : 0.0f)); // bottom. } osg::Vec4Array* colors = new osg::Vec4Array(); colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f)); osg::DrawArrays* elements = new osg::DrawArrays(osg::PrimitiveSet::QUAD_STRIP,0,coords->size()); geom->setVertexArray(coords); geom->setTexCoordArray(0,tcoords); geom->setColorArray(colors); geom->setColorBinding(osg::Geometry::BIND_OVERALL); geom->addPrimitiveSet(elements); // set up the geode. osg::Geode* geode = new osg::Geode; geode->addDrawable(geom); return geode; } osg::Group * loadImages(std::string image1, std::string image2, osg::TexMat* texmatLeft, osg::TexMat* texmatRight, float radius, float height, float length) { osg::ref_ptr imageLeft = osgDB::readImageFile(image1); osg::ref_ptr imageRight = osgDB::readImageFile(image2); if (imageLeft.valid() && imageRight.valid()) { osg::ImageStream* streamLeft = dynamic_cast(imageLeft.get()); if (streamLeft) streamLeft->play(); osg::ImageStream* streamRight = dynamic_cast(imageRight.get()); if (streamRight) streamRight->play(); float average_s = (imageLeft->s()+imageRight->s())*0.5f; float average_t = (imageLeft->t()+imageRight->t())*0.5f; osg::Geode* geodeLeft = createSectorForImage(imageLeft.get(),texmatLeft,average_s,average_t, radius, height, length); geodeLeft->setNodeMask(0x01); osg::Geode* geodeRight = createSectorForImage(imageRight.get(),texmatRight,average_s,average_t, radius, height, length); geodeRight->setNodeMask(0x02); osg::Group * imageGroup = new osg::Group; imageGroup->addChild(geodeLeft); imageGroup->addChild(geodeRight); return imageGroup; } else { std::cout << "Warning: Unable to load both image files, '"<addChild(imageGroup); } if (sw->getNumChildren()>0) { // select first child. sw->setSingleChildOn(0); } return sw; } class SlideEventHandler : public osgGA::GUIEventHandler { public: SlideEventHandler(); META_Object(osgStereImageApp,SlideEventHandler); void set(osg::Switch* sw, float offsetX, float offsetY, osg::TexMat* texmatLeft, osg::TexMat* texmatRight, float timePerSlide, bool autoSteppingActive); void set(FileList fileList, osg::Switch* sw, float offsetX, float offsetY, osg::TexMat* texmatLeft, osg::TexMat* texmatRight, float radius, float height, float length, float timePerSlide, bool autoSteppingActive); virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&); virtual void getUsage(osg::ApplicationUsage& usage) const; virtual void operator()(osg::Node* node, osg::NodeVisitor* nv); void nextSlide(); void previousSlide(); void scaleImage(float s); void offsetImage(float ds,float dt); void rotateImage(float rx,float ry); void initTexMatrices(); protected: ~SlideEventHandler() {} SlideEventHandler(const SlideEventHandler&,const osg::CopyOp&) {} osg::ref_ptr _switch; osg::ref_ptr _texmatLeft; osg::ref_ptr _texmatRight; float _radius; float _height; float _length; bool _firstTraversal; unsigned int _activeSlide; double _previousTime; double _timePerSlide; bool _autoSteppingActive; float _initSeperationX; float _currentSeperationX; float _initSeperationY; float _currentSeperationY; FileList _fileList; }; SlideEventHandler::SlideEventHandler(): _switch(0), _texmatLeft(0), _texmatRight(0), _firstTraversal(true), _activeSlide(0), _previousTime(-1.0f), _timePerSlide(5.0), _autoSteppingActive(false) { } void SlideEventHandler::set(osg::Switch* sw, float offsetX, float offsetY, osg::TexMat* texmatLeft, osg::TexMat* texmatRight, float timePerSlide, bool autoSteppingActive) { _switch = sw; _switch->setUpdateCallback(this); _texmatLeft = texmatLeft; _texmatRight = texmatRight; _timePerSlide = timePerSlide; _autoSteppingActive = autoSteppingActive; _initSeperationX = offsetX; _currentSeperationX = _initSeperationX; _initSeperationY = offsetY; _currentSeperationY = _initSeperationY; initTexMatrices(); } void SlideEventHandler::set(FileList fileList, osg::Switch* sw, float offsetX, float offsetY, osg::TexMat* texmatLeft, osg::TexMat* texmatRight, float radius, float height, float length, float timePerSlide, bool autoSteppingActive) { _switch = sw; _switch->setUpdateCallback(this); _fileList=FileList(fileList); osg::ref_ptr imageGroup = loadImages(fileList[0],fileList[1],texmatLeft,texmatRight, radius, height, length); if (imageGroup.get())_switch->addChild(imageGroup.get()); _texmatLeft = texmatLeft; _texmatRight = texmatRight; _radius=radius; _height=height; _length=length; _timePerSlide = timePerSlide; _autoSteppingActive = autoSteppingActive; _initSeperationX = offsetX; _currentSeperationX = _initSeperationX; _initSeperationY = offsetY; _currentSeperationY = _initSeperationY; initTexMatrices(); } bool SlideEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&) { switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::KEYDOWN): { if (ea.getKey()=='a') { _autoSteppingActive = !_autoSteppingActive; _previousTime = ea.getTime(); return true; } else if ((ea.getKey()=='n') || (ea.getKey()==osgGA::GUIEventAdapter::KEY_Right)) { nextSlide(); return true; } else if ((ea.getKey()=='p') || (ea.getKey()==osgGA::GUIEventAdapter::KEY_Left)) { previousSlide(); return true; } else if ((ea.getKey()=='w') || (ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Add)) { scaleImage(0.99f); return true; } else if ((ea.getKey()=='s') || (ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Subtract)) { scaleImage(1.01f); return true; } else if (ea.getKey()=='j') { offsetImage(-0.001f,0.0f); return true; } else if (ea.getKey()=='k') { offsetImage(0.001f,0.0f); return true; } else if (ea.getKey()=='i') { offsetImage(0.0f,-0.001f); return true; } else if (ea.getKey()=='m') { offsetImage(0.0f,0.001f); return true; } else if (ea.getKey()==' ') { initTexMatrices(); return true; } return false; } case(osgGA::GUIEventAdapter::DRAG): case(osgGA::GUIEventAdapter::MOVE): { static float px = ea.getXnormalized(); static float py = ea.getYnormalized(); float dx = ea.getXnormalized()-px; float dy = ea.getYnormalized()-py; px = ea.getXnormalized(); py = ea.getYnormalized(); rotateImage(dx,dy); return true; } default: return false; } } void SlideEventHandler::getUsage(osg::ApplicationUsage& usage) const { usage.addKeyboardMouseBinding("Space","Reset the image position to center"); usage.addKeyboardMouseBinding("a","Toggle on/off the automatic advancement for image to image"); usage.addKeyboardMouseBinding("n","Advance to next image"); usage.addKeyboardMouseBinding("p","Move to previous image"); usage.addKeyboardMouseBinding("q","Zoom into the image"); usage.addKeyboardMouseBinding("a","Zoom out of the image"); usage.addKeyboardMouseBinding("j","Reduce horizontal offset"); usage.addKeyboardMouseBinding("k","Increase horizontal offset"); usage.addKeyboardMouseBinding("m","Reduce vertical offset"); usage.addKeyboardMouseBinding("i","Increase vertical offset"); } void SlideEventHandler::operator()(osg::Node* node, osg::NodeVisitor* nv) { if (_autoSteppingActive && nv->getFrameStamp()) { double time = nv->getFrameStamp()->getSimulationTime(); if (_firstTraversal) { _firstTraversal = false; _previousTime = time; } else if (time-_previousTime>_timePerSlide) { _previousTime = time; nextSlide(); } } traverse(node,nv); } void SlideEventHandler::nextSlide() { if (_switch->getNumChildren()==0) return; ++_activeSlide; if (_fileList.size()>0) { if (_activeSlide>= _fileList.size()/2 ) _activeSlide = 0; osg::ref_ptr images = loadImages(_fileList[2*_activeSlide],_fileList[2*_activeSlide+1],_texmatLeft.get(),_texmatRight.get(),_radius,_height,_length); if (images.valid()) _switch->replaceChild(_switch->getChild(0),images.get()); } else { if (_activeSlide>=_switch->getNumChildren()) _activeSlide = 0; _switch->setSingleChildOn(_activeSlide); } } void SlideEventHandler::previousSlide() { if (_switch->getNumChildren()==0) return; if (_fileList.size()>0) { if (_activeSlide==0) _activeSlide = _fileList.size()/2-1; else --_activeSlide; osg::ref_ptr images = loadImages(_fileList[2*_activeSlide],_fileList[2*_activeSlide+1],_texmatLeft.get(),_texmatRight.get(),_radius,_height,_length); if (images.valid()) _switch->replaceChild(_switch->getChild(0),images.get()); } else { if (_activeSlide==0) _activeSlide = _switch->getNumChildren()-1; else --_activeSlide; _switch->setSingleChildOn(_activeSlide); } } void SlideEventHandler::scaleImage(float s) { _texmatLeft->setMatrix(_texmatLeft->getMatrix()*osg::Matrix::translate(-0.5f,-0.5f,0.0f)*osg::Matrix::scale(s,s,1.0f)*osg::Matrix::translate(0.5f,0.5f,0.0f)); _texmatRight->setMatrix(_texmatRight->getMatrix()*osg::Matrix::translate(-0.5f,-0.5f,0.0f)*osg::Matrix::scale(s,s,1.0f)*osg::Matrix::translate(0.5f,0.5f,0.0f)); } void SlideEventHandler::offsetImage(float ds,float dt) { _currentSeperationX+=ds; _currentSeperationY+=dt; osg::notify(osg::NOTICE)<<"image offset x = "<<_currentSeperationX<<" y ="<<_currentSeperationY<setMatrix(_texmatLeft->getMatrix()*osg::Matrix::translate(ds,dt,0.0f)); _texmatRight->setMatrix(_texmatRight->getMatrix()*osg::Matrix::translate(-ds,-dt,0.0f)); } void SlideEventHandler::rotateImage(float rx,float ry) { const float scale = 0.5f; _texmatLeft->setMatrix(_texmatLeft->getMatrix()*osg::Matrix::translate(-rx*scale,-ry*scale,0.0f)); _texmatRight->setMatrix(_texmatRight->getMatrix()*osg::Matrix::translate(-rx*scale,-ry*scale,0.0f)); } void SlideEventHandler::initTexMatrices() { _texmatLeft->setMatrix(osg::Matrix::translate(_initSeperationX,_initSeperationY,0.0f)); _texmatRight->setMatrix(osg::Matrix::translate(-_initSeperationX,-_initSeperationY,0.0f)); } int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use node masks to create stereo images."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] image_file_left_eye image_file_right_eye"); arguments.getApplicationUsage()->addCommandLineOption("-d ","Time delay in seconds between the display of successive image pairs when in auto advance mode."); arguments.getApplicationUsage()->addCommandLineOption("-a","Enter auto advance of image pairs on start up."); arguments.getApplicationUsage()->addCommandLineOption("-x ","Horizontal offset of left and right images."); arguments.getApplicationUsage()->addCommandLineOption("-y ","Vertical offset of left and right images."); arguments.getApplicationUsage()->addCommandLineOption("--disk","Keep images on disk"); arguments.getApplicationUsage()->addCommandLineOption("-files ","Load filenames from a file"); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); arguments.getApplicationUsage()->addCommandLineOption("--SingleThreaded","Select SingleThreaded threading model for viewer."); arguments.getApplicationUsage()->addCommandLineOption("--CullDrawThreadPerContext","Select CullDrawThreadPerContext threading model for viewer."); arguments.getApplicationUsage()->addCommandLineOption("--DrawThreadPerContext","Select DrawThreadPerContext threading model for viewer."); arguments.getApplicationUsage()->addCommandLineOption("--CullThreadPerCameraDrawThreadPerContext","Select CullThreadPerCameraDrawThreadPerContext threading model for viewer."); // construct the viewer. osgViewer::Viewer viewer(arguments); // register the handler to add keyboard and mouse handling. SlideEventHandler* seh = new SlideEventHandler(); viewer.addEventHandler(seh); // read any time delay argument. float timeDelayBetweenSlides = 5.0f; while (arguments.read("-d",timeDelayBetweenSlides)) {} bool autoSteppingActive = false; while (arguments.read("-a")) autoSteppingActive = true; float offsetX=0.0f; while (arguments.read("-x",offsetX)) {} float offsetY=0.0f; while (arguments.read("-y",offsetY)) {} bool onDisk=false; while (arguments.read("--disk")) { onDisk=true;} std::string filename=""; FileList fileList; // extract the filenames from the a file, one filename per line. while (arguments.read("-files",filename)) { osgDB::ifstream is(filename.c_str()); if (is) { std::string line; while (std::getline(is,line,'\n')) fileList.push_back(line); is.close(); } } // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } osgViewer::Viewer::ThreadingModel threading = osgViewer::Viewer::SingleThreaded; while (arguments.read("--SingleThreaded")) threading = osgViewer::Viewer::SingleThreaded; while (arguments.read("--CullDrawThreadPerContext")) threading = osgViewer::Viewer::CullDrawThreadPerContext; while (arguments.read("--DrawThreadPerContext")) threading = osgViewer::Viewer::DrawThreadPerContext; while (arguments.read("--CullThreadPerCameraDrawThreadPerContext")) threading = osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext; viewer.setThreadingModel(threading); // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occurred when parsing the program arguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } // extract the filenames from the arguments list. for(int pos=1;poswrite(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION); return 1; } // now the windows have been realized we switch off the cursor to prevent it // distracting the people seeing the stereo images. double fovy, aspectRatio, zNear, zFar; viewer.getCamera()->getProjectionMatrixAsPerspective(fovy, aspectRatio, zNear, zFar); float radius = 1.0f; float height = 2*radius*tan(osg::DegreesToRadians(fovy)*0.5f); float length = osg::PI*radius; // half a cylinder. // use a texture matrix to control the placement of the image. osg::TexMat* texmatLeft = new osg::TexMat; osg::TexMat* texmatRight = new osg::TexMat; // creat the scene from the file list. osg::ref_ptr rootNode; if (!onDisk) rootNode = createScene(fileList,texmatLeft,texmatRight,radius,height,length); else rootNode=new osg::Switch(); //osgDB::writeNodeFile(*rootNode,"test.osg"); viewer.getCamera()->setCullMask(0xffffffff); viewer.getCamera()->setCullMaskLeft(0x00000001); viewer.getCamera()->setCullMaskRight(0x00000002); // set up the use of stereo by default. osg::DisplaySettings::instance()->setStereo(true); if (osg::DisplaySettings::instance()->getStereoMode()==osg::DisplaySettings::ANAGLYPHIC) { rootNode->setStateSet(createColorToGreyscaleStateSet()); } // set the scene to render viewer.setSceneData(rootNode.get()); // create the windows and run the threads. viewer.realize(); // switch off the cursor osgViewer::Viewer::Windows windows; viewer.getWindows(windows); for(osgViewer::Viewer::Windows::iterator itr = windows.begin(); itr != windows.end(); ++itr) { (*itr)->useCursor(false); } viewer.setFusionDistance(osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE,radius); // set up the SlideEventHandler. if (onDisk) seh->set(fileList,rootNode.get(),offsetX,offsetY,texmatLeft,texmatRight,radius,height,length,timeDelayBetweenSlides,autoSteppingActive); else seh->set(rootNode.get(),offsetX,offsetY,texmatLeft,texmatRight,timeDelayBetweenSlides,autoSteppingActive); osg::Matrix homePosition; homePosition.makeLookAt(osg::Vec3(0.0f,0.0f,0.0f),osg::Vec3(0.0f,1.0f,0.0f),osg::Vec3(0.0f,0.0f,1.0f)); while( !viewer.done() ) { viewer.getCamera()->setViewMatrix(homePosition); // fire off the cull and draw traversals of the scene. viewer.frame(); } return 0; }