/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include static unsigned int getRandomValueinRange(unsigned int v) { return static_cast((rand() * 1.0 * v)/(RAND_MAX-1)); } osg::ref_ptr program; // show how to override the default RigTransformHardware for customized usage struct MyRigTransformHardware : public osgAnimation::RigTransformHardware { void operator()(osgAnimation::RigGeometry& geom) { if (_needInit) if (!init(geom)) return; computeMatrixPaletteUniform(geom.getMatrixFromSkeletonToGeometry(), geom.getInvMatrixFromSkeletonToGeometry()); } bool init(osgAnimation::RigGeometry& geom) { osg::Vec3Array* pos = dynamic_cast(geom.getVertexArray()); if (!pos) { osg::notify(osg::WARN) << "RigTransformHardware no vertex array in the geometry " << geom.getName() << std::endl; return false; } if (!geom.getSkeleton()) { osg::notify(osg::WARN) << "RigTransformHardware no skeleting set in geometry " << geom.getName() << std::endl; return false; } osgAnimation::BoneMapVisitor mapVisitor; geom.getSkeleton()->accept(mapVisitor); osgAnimation::BoneMap bm = mapVisitor.getBoneMap(); if (!createPalette(pos->size(),bm, geom.getVertexInfluenceSet().getVertexToBoneList())) return false; int attribIndex = 11; int nbAttribs = getNumVertexAttrib(); // use a global program for all avatar if (!program.valid()) { program = new osg::Program; program->setName("HardwareSkinning"); if (!_shader.valid()) _shader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"shaders/skinning.vert"); if (!_shader.valid()) { osg::notify(osg::WARN) << "RigTransformHardware can't load VertexShader" << std::endl; return false; } // replace max matrix by the value from uniform { std::string str = _shader->getShaderSource(); std::string toreplace = std::string("MAX_MATRIX"); std::size_t start = str.find(toreplace); std::stringstream ss; ss << getMatrixPaletteUniform()->getNumElements(); str.replace(start, toreplace.size(), ss.str()); _shader->setShaderSource(str); osg::notify(osg::INFO) << "Shader " << str << std::endl; } program->addShader(_shader.get()); for (int i = 0; i < nbAttribs; i++) { std::stringstream ss; ss << "boneWeight" << i; program->addBindAttribLocation(ss.str(), attribIndex + i); osg::notify(osg::INFO) << "set vertex attrib " << ss.str() << std::endl; } } for (int i = 0; i < nbAttribs; i++) { std::stringstream ss; ss << "boneWeight" << i; geom.setVertexAttribArray(attribIndex + i, getVertexAttrib(i)); } osg::ref_ptr ss = new osg::StateSet; ss->addUniform(getMatrixPaletteUniform()); ss->addUniform(new osg::Uniform("nbBonesPerVertex", getNumBonesPerVertex())); ss->setAttributeAndModes(program.get()); geom.setStateSet(ss.get()); _needInit = false; return true; } }; struct SetupRigGeometry : public osg::NodeVisitor { bool _hardware; SetupRigGeometry( bool hardware = true) : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN), _hardware(hardware) {} void apply(osg::Geode& geode) { for (unsigned int i = 0; i < geode.getNumDrawables(); i++) apply(*geode.getDrawable(i)); } void apply(osg::Drawable& geom) { if (_hardware) { osgAnimation::RigGeometry* rig = dynamic_cast(&geom); if (rig) rig->setRigTransformImplementation(new MyRigTransformHardware); } #if 0 if (geom.getName() != std::string("BoundingBox")) // we disable compute of bounding box for all geometry except our bounding box geom.setComputeBoundingBoxCallback(new osg::Drawable::ComputeBoundingBoxCallback); // geom.setInitialBound(new osg::Drawable::ComputeBoundingBoxCallback); #endif } }; osg::Group* createCharacterInstance(osg::Group* character, bool hardware) { osg::ref_ptr c ; if (hardware) c = osg::clone(character, osg::CopyOp::DEEP_COPY_ALL & ~osg::CopyOp::DEEP_COPY_PRIMITIVES & ~osg::CopyOp::DEEP_COPY_ARRAYS); else c = osg::clone(character, osg::CopyOp::DEEP_COPY_ALL); osgAnimation::AnimationManagerBase* animationManager = dynamic_cast(c->getUpdateCallback()); osgAnimation::BasicAnimationManager* anim = dynamic_cast(animationManager); const osgAnimation::AnimationList& list = animationManager->getAnimationList(); int v = getRandomValueinRange(list.size()); if (list[v]->getName() == std::string("MatIpo_ipo")) { anim->playAnimation(list[v].get()); v = (v + 1)%list.size(); } anim->playAnimation(list[v].get()); SetupRigGeometry switcher(hardware); c->accept(switcher); return c.release(); } int main (int argc, char* argv[]) { std::cerr << "This example works better with nathan.osg" << std::endl; osg::ArgumentParser psr(&argc, argv); osgViewer::Viewer viewer(psr); bool hardware = true; int maxChar = 10; while (psr.read("--software")) { hardware = false; } while (psr.read("--number", maxChar)) {} osg::ref_ptr node = osgDB::readRefNodeFiles(psr); osg::ref_ptr root = dynamic_cast(node.get()); if (!root) { std::cout << psr.getApplicationName() <<": No data loaded" << std::endl; return 1; } { osgAnimation::AnimationManagerBase* animationManager = dynamic_cast(root->getUpdateCallback()); if(!animationManager) { osg::notify(osg::FATAL) << "no AnimationManagerBase found, updateCallback need to animate elements" << std::endl; return 1; } } osg::ref_ptr scene = new osg::Group; // add the state manipulator viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); // add the thread model handler viewer.addEventHandler(new osgViewer::ThreadingHandler); // add the window size toggle handler viewer.addEventHandler(new osgViewer::WindowSizeHandler); // add the stats handler viewer.addEventHandler(new osgViewer::StatsHandler); // add the help handler viewer.addEventHandler(new osgViewer::HelpHandler(psr.getApplicationUsage())); // add the LOD Scale handler viewer.addEventHandler(new osgViewer::LODScaleHandler); // add the screen capture handler viewer.addEventHandler(new osgViewer::ScreenCaptureHandler); viewer.setSceneData(scene.get()); viewer.realize(); double xChar = maxChar; double yChar = xChar * 9.0/16; for (double i = 0.0; i < xChar; i++) { for (double j = 0.0; j < yChar; j++) { osg::ref_ptr c = createCharacterInstance(root.get(), hardware); osg::MatrixTransform* tr = new osg::MatrixTransform; tr->setMatrix(osg::Matrix::translate( 2.0 * (i - xChar * .5), 0.0, 2.0 * (j - yChar * .5))); tr->addChild(c.get()); scene->addChild(tr); } } std::cout << "created " << xChar * yChar << " instance" << std::endl; return viewer.run(); }