/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2016 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_ScissorIndexed #define OSG_ScissorIndexed 1 #include namespace osg { /** Encapsulates glScissorIndexed function : the index version of glDepth */ class OSG_EXPORT ScissorIndexed : public osg::StateAttribute { public : ScissorIndexed(); ScissorIndexed(unsigned int index, float x, float y, float width, float height): _index(index), _x(x), _y(y), _width(width), _height(height) {} /** Copy constructor using CopyOp to manage deep vs shallow copy. */ ScissorIndexed(const ScissorIndexed& dp,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(dp,copyop), _index(dp._index), _x(dp._x), _y(dp._y), _width(dp._width), _height(dp._height) {} META_StateAttribute(osg, ScissorIndexed, SCISSORINDEXED); /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ virtual int compare(const StateAttribute& sa) const { // Check for equal types, then create the rhs variable // used by the COMPARE_StateAttribute_Parameter macros below. COMPARE_StateAttribute_Types(ScissorIndexed,sa) COMPARE_StateAttribute_Parameter(_index); COMPARE_StateAttribute_Parameter(_x) COMPARE_StateAttribute_Parameter(_y) COMPARE_StateAttribute_Parameter(_width) COMPARE_StateAttribute_Parameter(_height) return 0; } /** Return the buffer index as the member identifier.*/ virtual unsigned int getMember() const { return _index; } /** Set the index of the ScissorIndexed. */ void setIndex(unsigned int index); /** Get the index of the ScissorIndexed. */ unsigned int getIndex() const { return _index; } inline void setX(float x) { _x=x; } inline float getX() const { return _x; } inline void setY(float y) { _y=y; } inline float getY() const { return _y; } inline void setWidth(float w) { _width=w; } inline float getWidth() const { return _width; } inline void setHeight(float height) { _height=height; } inline float getHeight() const { return _height; } virtual void apply(State& state) const; protected: virtual ~ScissorIndexed(); unsigned int _index; float _x; float _y; float _width; float _height; }; } #endif