/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGUTIL_KEYSWITCCAMERAMANIPULATORHER #define OSGUTIL_KEYSWITCHCAMERAMANIPULATORER 1 #include #include #include #include namespace osgGA{ class GUIEventAdapter; class GUIActionAdapter; /** KeySwitchCameraManipulator is a decorator which allows the type of camera manipulator being used to be switched by pressing a key. E.g. '1' for a TrackballManipultor, '2' for a DriveManipulator, '3' for a FlightManipulator. The manipulators available, and the associated switch keys, can be configured. */ class OSGGA_EXPORT KeySwitchCameraManipulator : public CameraManipulator { public: virtual const char* className() { return "KeySwitchCamera"; } /** Add a camera manipulator with an associated name, and a key to trigger the switch, */ void addCameraManipulator(int key, std::string name, CameraManipulator *cm); /** Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd. */ void addNumberedCameraManipulator(CameraManipulator *cm); unsigned int getNumCameraManipualtors() const { return _manips.size(); } void selectCameraManipulator(unsigned int num); CameraManipulator* getCurrentCameraManipulator() { return _current.get(); } const CameraManipulator* getCurrentCameraManipulator() const { return _current.get(); } CameraManipulator* getCameraManipulator(unsigned int num); const CameraManipulator* getCameraManipulator(unsigned int num) const; // Overrides from CameraManipulator... virtual void setCamera(osg::Camera* c) { _current->setCamera(c); } virtual const osg::Camera * getCamera() const { return _current->getCamera(); } virtual osg::Camera * getCamera() { return _current->getCamera(); } virtual void setNode(osg::Node* n) { _current->setNode(n); } virtual const osg::Node* getNode() const { return _current->getNode(); } virtual osg::Node* getNode() { return _current->getNode(); } virtual void home(const GUIEventAdapter& ee,GUIActionAdapter& aa) { _current->home(ee,aa); } virtual void init(const GUIEventAdapter& ee,GUIActionAdapter& aa) { _current->init(ee,aa); } virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us); /** Get the keyboard and mouse usage of this manipulator.*/ virtual void getUsage(osg::ApplicationUsage& usage) const; private: typedef std::pair > NamedManipulator; typedef std::map KeyManipMap; KeyManipMap _manips; osg::ref_ptr _current; }; }; #endif