#ifndef __BROADCASTER_H #define __BROADCASTER_H //////////////////////////////////////////////////////////// // Broadcaster.h // // Class definition for broadcasting a buffer to a LAN // #ifndef WIN32 #include #endif class Broadcaster { public : Broadcaster( void ); ~Broadcaster( void ); // Set the broadcast port void setPort( const short port ); // Set the buffer to be broadcast void setBuffer( void *buffer, const unsigned int buffer_size ); // Set a recipient host. If this is used, the Broadcaster // no longer broadcasts, but rather directs UDP packets at // host. void setHost( const char *hostname ); // Sync broadcasts the buffer void sync( void ); private : bool init( void ); private : #if defined (WIN32) SOCKET _so; #else int _so; #endif bool _initialized; short _port; void *_buffer; unsigned int _buffer_size; #if defined (WIN32) SOCKADDR_IN saddr; #else struct sockaddr_in saddr; #endif unsigned long _address; }; #endif