/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgManipulator - Copyright (C) 2007 Fugro-Jason B.V. #include #include #include #include #include #include #include using namespace osgManipulator; Translate2DDragger::Translate2DDragger() { _projector = new PlaneProjector(osg::Plane(0.0,1.0,0.0,0.0)); _polygonOffset = new osg::PolygonOffset(-1.0f,-1.0f); setColor(osg::Vec4(0.0f, 1.0f, 0.0f, 1.0f)); setPickColor(osg::Vec4(1.0f, 1.0f, 0.0f, 1.0f)); } Translate2DDragger::Translate2DDragger(const osg::Plane& plane) { _projector = new PlaneProjector(plane); _polygonOffset = new osg::PolygonOffset(-1.0f,-1.0f); setColor(osg::Vec4(0.0f, 1.0f, 0.0f, 1.0f)); setPickColor(osg::Vec4(1.0f, 1.0f, 0.0f, 1.0f)); } Translate2DDragger::~Translate2DDragger() { } bool Translate2DDragger::handle(const PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa) { // Check if the dragger node is in the nodepath. if (!pointer.contains(this)) return false; switch (ea.getEventType()) { // Pick start. case (osgGA::GUIEventAdapter::PUSH): { // Get the LocalToWorld matrix for this node and set it for the projector. osg::NodePath nodePathToRoot; computeNodePathToRoot(*this,nodePathToRoot); osg::Matrix localToWorld = osg::computeLocalToWorld(nodePathToRoot); _projector->setLocalToWorld(localToWorld); if (_projector->project(pointer, _startProjectedPoint)) { // Generate the motion command. osg::ref_ptr cmd = new TranslateInPlaneCommand(_projector->getPlane()); cmd->setStage(MotionCommand::START); cmd->setReferencePoint(_startProjectedPoint); cmd->setLocalToWorldAndWorldToLocal(_projector->getLocalToWorld(),_projector->getWorldToLocal()); // Dispatch command. if (_commandManager) { _commandManager->addSelectionsToCommand(*cmd, *getParentDragger()); _commandManager->dispatch(*cmd); } // Set color to pick color. setMaterialColor(_pickColor,*this); getOrCreateStateSet()->setAttributeAndModes(_polygonOffset.get(), osg::StateAttribute::ON); aa.requestRedraw(); } return true; } // Pick move. case (osgGA::GUIEventAdapter::DRAG): { osg::Vec3 projectedPoint; if (_projector->project(pointer, projectedPoint)) { // Generate the motion command. osg::ref_ptr cmd = new TranslateInPlaneCommand(_projector->getPlane()); cmd->setStage(MotionCommand::MOVE); cmd->setLocalToWorldAndWorldToLocal(_projector->getLocalToWorld(),_projector->getWorldToLocal()); cmd->setTranslation(projectedPoint - _startProjectedPoint); cmd->setReferencePoint(_startProjectedPoint); // Dispatch command. if (_commandManager) { _commandManager->addSelectionsToCommand(*cmd, *getParentDragger()); _commandManager->dispatch(*cmd); } aa.requestRedraw(); } return true; } // Pick finish. case (osgGA::GUIEventAdapter::RELEASE): { osg::ref_ptr cmd = new TranslateInPlaneCommand(_projector->getPlane()); cmd->setStage(MotionCommand::FINISH); cmd->setReferencePoint(_startProjectedPoint); cmd->setLocalToWorldAndWorldToLocal(_projector->getLocalToWorld(),_projector->getWorldToLocal()); // Dispatch command. if (_commandManager) { _commandManager->addSelectionsToCommand(*cmd, *getParentDragger()); _commandManager->dispatch(*cmd); } // Reset color. setMaterialColor(_color,*this); getOrCreateStateSet()->removeAttribute(_polygonOffset.get()); aa.requestRedraw(); return true; } default: return false; } return false; } void Translate2DDragger::setupDefaultGeometry() { // Create a line. osg::Geode* lineGeode = new osg::Geode; { osg::Geometry* geometry = new osg::Geometry(); osg::Vec3Array* vertices = new osg::Vec3Array(2); (*vertices)[0] = osg::Vec3(0.0f,0.0f,-0.5f); (*vertices)[1] = osg::Vec3(0.0f,0.0f,0.5f); geometry->setVertexArray(vertices); geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES,0,2)); lineGeode->addDrawable(geometry); } // Turn of lighting for line and set line width. osg::LineWidth* linewidth = new osg::LineWidth(); linewidth->setWidth(2.0f); lineGeode->getOrCreateStateSet()->setAttributeAndModes(linewidth, osg::StateAttribute::ON); lineGeode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF); osg::Geode* geode = new osg::Geode; // Create left cone. { osg::Cone* cone = new osg::Cone (osg::Vec3(0.0f, 0.0f, -0.5f), 0.025f, 0.10f); osg::Quat rotation; rotation.makeRotate(osg::Vec3(0.0f,0.0f,-1.0f), osg::Vec3(0.0f, 0.0f, 1.0f)); cone->setRotation(rotation); geode->addDrawable(new osg::ShapeDrawable(cone)); } // Create right cone. { osg::Cone* cone = new osg::Cone (osg::Vec3(0.0f, 0.0f, 0.5f), 0.025f, 0.10f); geode->addDrawable(new osg::ShapeDrawable(cone)); } // Create an invisible cylinder for picking the line. { osg::Cylinder* cylinder = new osg::Cylinder (osg::Vec3(0.0f,0.0f,0.0f), 0.015f, 1.0f); osg::Drawable* drawable = new osg::ShapeDrawable(cylinder); setDrawableToAlwaysCull(*drawable); geode->addDrawable(drawable); } // MatrixTransform to rotate the geometry according to the normal of the plane. osg::MatrixTransform* xform = new osg::MatrixTransform; // Create an arrow in the X axis. { osg::MatrixTransform* arrow = new osg::MatrixTransform; arrow->addChild(lineGeode); arrow->addChild(geode); // Rotate X-axis arrow appropriately. osg::Quat rotation; rotation.makeRotate(osg::Vec3(1.0f, 0.0f, 0.0f), osg::Vec3(0.0f, 0.0f, 1.0f)); arrow->setMatrix(osg::Matrix(rotation)); xform->addChild(arrow); } // Create an arrow in the Z axis. { osg::Group* arrow = new osg::Group; arrow->addChild(lineGeode); arrow->addChild(geode); xform->addChild(arrow); } // Rotate the xform so that the geometry lies on the plane. { osg::Vec3 normal = _projector->getPlane().getNormal(); normal.normalize(); osg::Quat rotation; rotation.makeRotate(osg::Vec3(0.0f, 1.0f, 0.0f), normal); xform->setMatrix(osg::Matrix(rotation)); } addChild(xform); }