/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgManipulator - Copyright (C) 2007 Fugro-Jason B.V. #include #include #include #include #include #include #include #include #include using namespace osgManipulator; namespace { osg::Node* createHandleNode(Scale2DDragger* cornerScaleDragger, float handleScaleFactor, bool twosided) { osg::Vec3Array* vertices = new osg::Vec3Array(4); (*vertices)[0] = osg::Vec3(cornerScaleDragger->getTopLeftHandlePosition()[0],0.0,cornerScaleDragger->getTopLeftHandlePosition()[1]) * handleScaleFactor; (*vertices)[1] = osg::Vec3(cornerScaleDragger->getBottomLeftHandlePosition()[0],0.0,cornerScaleDragger->getBottomLeftHandlePosition()[1]) * handleScaleFactor; (*vertices)[2] = osg::Vec3(cornerScaleDragger->getBottomRightHandlePosition()[0],0.0,cornerScaleDragger->getBottomRightHandlePosition()[1]) * handleScaleFactor; (*vertices)[3] = osg::Vec3(cornerScaleDragger->getTopRightHandlePosition()[0],0.0,cornerScaleDragger->getTopRightHandlePosition()[1]) * handleScaleFactor; osg::Geometry* geometry = new osg::Geometry(); geometry->setVertexArray(vertices); geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,vertices->size())); osg::Vec3Array* normals = new osg::Vec3Array; normals->push_back(osg::Vec3(0.0,1.0,0.0)); geometry->setNormalArray(normals); geometry->setNormalBinding(osg::Geometry::BIND_OVERALL); osg::Geode* geode = new osg::Geode; geode->setName("Dragger Handle"); geode->addDrawable(geometry); if (!twosided) { osg::CullFace* cullface = new osg::CullFace; cullface->setMode(osg::CullFace::FRONT); geode->getOrCreateStateSet()->setAttribute(cullface, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE); geode->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE); } geode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF); return geode; } osg::Node* createHandleScene(const osg::Vec3& pos, osg::Node* handleNode, float handleScaleFactor) { osg::AutoTransform *at = new osg::AutoTransform; at->setPosition(pos); at->setPivotPoint(pos * handleScaleFactor); at->setAutoScaleToScreen(true); at->addChild(handleNode); AntiSquish* as = new AntiSquish; as->setPivot(pos); as->addChild(at); return as; } void createCornerScaleDraggerGeometry(Scale2DDragger* cornerScaleDragger, osg::Node* handleNode, float handleScaleFactor) { // Create a top left box. { osg::Node* handleScene = createHandleScene(osg::Vec3(cornerScaleDragger->getTopLeftHandlePosition()[0], 0.0,cornerScaleDragger->getTopLeftHandlePosition()[1]), handleNode, handleScaleFactor); cornerScaleDragger->addChild(handleScene); cornerScaleDragger->setTopLeftHandleNode(*handleScene); } // Create a bottom left box. { osg::Node* handleScene = createHandleScene(osg::Vec3(cornerScaleDragger->getBottomLeftHandlePosition()[0], 0.0,cornerScaleDragger->getBottomLeftHandlePosition()[1]), handleNode, handleScaleFactor); cornerScaleDragger->addChild(handleScene); cornerScaleDragger->setBottomLeftHandleNode(*handleScene); } // Create a bottom right box. { osg::Node* handleScene = createHandleScene(osg::Vec3(cornerScaleDragger->getBottomRightHandlePosition()[0], 0.0,cornerScaleDragger->getBottomRightHandlePosition()[1]), handleNode, handleScaleFactor); cornerScaleDragger->addChild(handleScene); cornerScaleDragger->setBottomRightHandleNode(*handleScene); } // Create a top right box. { osg::Node* handleScene = createHandleScene(osg::Vec3(cornerScaleDragger->getTopRightHandlePosition()[0], 0.0,cornerScaleDragger->getTopRightHandlePosition()[1]), handleNode, handleScaleFactor); cornerScaleDragger->addChild(handleScene); cornerScaleDragger->setTopRightHandleNode(*handleScene); } } void createEdgeScaleDraggerGeometry(Scale1DDragger* horzEdgeScaleDragger, Scale1DDragger* vertEdgeScaleDragger, osg::Node* handleNode, float handleScaleFactor) { // Create a left box. { osg::Node* handleScene = createHandleScene(osg::Vec3(horzEdgeScaleDragger->getLeftHandlePosition(),0.0,0.0), handleNode, handleScaleFactor); horzEdgeScaleDragger->addChild(handleScene); horzEdgeScaleDragger->setLeftHandleNode(*handleScene); } // Create a right box. { osg::Node* handleScene = createHandleScene(osg::Vec3(horzEdgeScaleDragger->getRightHandlePosition(),0.0,0.0), handleNode, handleScaleFactor); horzEdgeScaleDragger->addChild(handleScene); horzEdgeScaleDragger->setRightHandleNode(*handleScene); } // Create a top box. { osg::Node* handleScene = createHandleScene(osg::Vec3(vertEdgeScaleDragger->getLeftHandlePosition(),0.0,0.0), handleNode, handleScaleFactor); vertEdgeScaleDragger->addChild(handleScene); vertEdgeScaleDragger->setLeftHandleNode(*handleScene); } // Create a bottom box. { osg::Node* handleScene = createHandleScene(osg::Vec3(vertEdgeScaleDragger->getRightHandlePosition(),0.0,0.0), handleNode, handleScaleFactor); vertEdgeScaleDragger->addChild(handleScene); vertEdgeScaleDragger->setRightHandleNode(*handleScene); } osg::Quat rotation; rotation.makeRotate(osg::Vec3(0.0f, 0.0f, 1.0f), osg::Vec3(1.0f, 0.0f, 0.0f)); vertEdgeScaleDragger->setMatrix(osg::Matrix(rotation)); } void createTranslateDraggerGeometry(Scale2DDragger* cornerScaleDragger, TranslatePlaneDragger* translateDragger) { // Create a polygon. { osg::Geode* geode = new osg::Geode; osg::Geometry* geometry = new osg::Geometry(); osg::Vec3Array* vertices = new osg::Vec3Array(4); (*vertices)[0] = osg::Vec3(cornerScaleDragger->getTopLeftHandlePosition()[0],0.0,cornerScaleDragger->getTopLeftHandlePosition()[1]); (*vertices)[1] = osg::Vec3(cornerScaleDragger->getBottomLeftHandlePosition()[0],0.0,cornerScaleDragger->getBottomLeftHandlePosition()[1]); (*vertices)[2] = osg::Vec3(cornerScaleDragger->getBottomRightHandlePosition()[0],0.0,cornerScaleDragger->getBottomRightHandlePosition()[1]); (*vertices)[3] = osg::Vec3(cornerScaleDragger->getTopRightHandlePosition()[0],0.0,cornerScaleDragger->getTopRightHandlePosition()[1]); geometry->setVertexArray(vertices); geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,vertices->size())); osg::Vec3Array* normals = new osg::Vec3Array; normals->push_back(osg::Vec3(0.0,1.0,0.0)); geometry->setNormalArray(normals); geometry->setNormalBinding(osg::Geometry::BIND_OVERALL); geode->addDrawable(geometry); osg::PolygonMode* polymode = new osg::PolygonMode; polymode->setMode(osg::PolygonMode::FRONT_AND_BACK,osg::PolygonMode::LINE); geode->getOrCreateStateSet()->setAttributeAndModes(polymode,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); geode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF); translateDragger->getTranslate2DDragger()->addChild(geode); } } } TabPlaneDragger::TabPlaneDragger() : _handleScaleFactor(20.0) { _cornerScaleDragger = new Scale2DDragger(Scale2DDragger::SCALE_WITH_OPPOSITE_HANDLE_AS_PIVOT); addChild(_cornerScaleDragger.get()); addDragger(_cornerScaleDragger.get()); _horzEdgeScaleDragger = new Scale1DDragger(Scale1DDragger::SCALE_WITH_OPPOSITE_HANDLE_AS_PIVOT); addChild(_horzEdgeScaleDragger.get()); addDragger(_horzEdgeScaleDragger.get()); _vertEdgeScaleDragger = new Scale1DDragger(Scale1DDragger::SCALE_WITH_OPPOSITE_HANDLE_AS_PIVOT); addChild(_vertEdgeScaleDragger.get()); addDragger(_vertEdgeScaleDragger.get()); _translateDragger = new TranslatePlaneDragger(); _translateDragger->setColor(osg::Vec4(0.7f, 0.7f, 0.7f, 1.0f)); addChild(_translateDragger.get()); addDragger(_translateDragger.get()); setParentDragger(getParentDragger()); } TabPlaneDragger::~TabPlaneDragger() { } bool TabPlaneDragger::handle(const PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa) { if (ea.getButtonMask() & osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON) return false; // Check if the dragger node is in the nodepath. if (!pointer.contains(this)) return false; // Since the translate plane and the handleNode lie on the same plane the hit could've been on either one. But we // need to handle the scaling draggers before the translation. Check if the node path has the scaling nodes else // check for the scaling nodes in next hit. if (_cornerScaleDragger->handle(pointer, ea, aa)) return true; if (_horzEdgeScaleDragger->handle(pointer, ea, aa)) return true; if (_vertEdgeScaleDragger->handle(pointer, ea, aa)) return true; PointerInfo nextPointer(pointer); nextPointer.next(); while (!nextPointer.completed()) { if (_cornerScaleDragger->handle(nextPointer, ea, aa)) return true; if (_horzEdgeScaleDragger->handle(nextPointer, ea, aa)) return true; if (_vertEdgeScaleDragger->handle(nextPointer, ea, aa)) return true; nextPointer.next(); } if (_translateDragger->handle(pointer, ea, aa)) return true; return false; } void TabPlaneDragger::setupDefaultGeometry(bool twoSidedHandle) { osg::ref_ptr handleNode = createHandleNode(_cornerScaleDragger.get(), _handleScaleFactor, twoSidedHandle); createCornerScaleDraggerGeometry(_cornerScaleDragger.get(), handleNode.get(), _handleScaleFactor); createEdgeScaleDraggerGeometry(_horzEdgeScaleDragger.get(),_vertEdgeScaleDragger.get(),handleNode.get(),_handleScaleFactor); createTranslateDraggerGeometry(_cornerScaleDragger.get(), _translateDragger.get()); }