Statistics base class.
Inheritance:
Public Fields
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int numOpaque
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int nummat
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int nbins
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int nlights
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int depth
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int _binNo
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statsType stattype
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int nimpostor
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unsigned int _vertexCount
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PrimtiveValueMap _primitiveCount
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GLenum _currentPrimtiveFunctorMode
Public Methods
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typedef std::map<GLenum,PrimitivePair> PrimtiveValueMap Statistics()
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~Statistics()
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void reset()
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void setType(statsType t)
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virtual void setVertexArray(unsigned int count, Vec3*)
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virtual void drawArrays(GLenum mode, GLint, GLsizei count)
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virtual void drawElements(GLenum mode, GLsizei count, GLubyte*)
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virtual void drawElements(GLenum mode, GLsizei count, GLushort*)
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virtual void drawElements(GLenum mode, GLsizei count, GLuint*)
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virtual void begin(GLenum mode)
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virtual void vertex(const Vec3&)
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virtual void vertex(float, float, float)
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virtual void end()
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void addOpaque()
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void addMatrix()
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void addLight(const int np)
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void addImpostor(const int np)
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inline const int getBins()
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void setDepth(const int d)
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void addBins(const int np)
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void setBinNo(const int n)
Public Members
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enum statsType
Public Methods
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inline Referenced& operator = (Referenced&)
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inline void ref() const
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inline void unref() const
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inline void unref_nodelete() const
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inline const int referenceCount() const
Protected Fields
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mutable int _refCount
Documentation
Statistics base class. Used to extract primitive information from
the renderBin(s). Add a case of getStats(osgUtil::Statistics *stat)
for any new drawable (or drawable derived class) that you generate
(eg see Geometry.cpp). There are 20 types of drawable counted - actually only
14 cases can occur in reality. these represent sets of GL_POINTS, GL_LINES
GL_LINESTRIPS, LOOPS, TRIANGLES, TRI-fans, tristrips, quads, quadstrips etc
The number of triangles rendered is inferred:
each triangle = 1 triangle (number of vertices/3)
each quad = 2 triangles (nverts/2)
each trifan or tristrip = (length-2) triangles and so on.
- typedef std::map<GLenum,PrimitivePair> PrimtiveValueMap Statistics()
- ~Statistics()
- enum statsType
- STAT_NONE
- STAT_FRAMERATE
- STAT_GRAPHS
- STAT_PRIMS
- STAT_PRIMSPERVIEW
- STAT_PRIMSPERBIN
- STAT_DC
- STAT_RESTART
- void reset()
- void setType(statsType t)
- virtual void setVertexArray(unsigned int count, Vec3*)
- virtual void drawArrays(GLenum mode, GLint, GLsizei count)
- virtual void drawElements(GLenum mode, GLsizei count, GLubyte*)
- virtual void drawElements(GLenum mode, GLsizei count, GLushort*)
- virtual void drawElements(GLenum mode, GLsizei count, GLuint*)
- virtual void begin(GLenum mode)
- virtual void vertex(const Vec3&)
- virtual void vertex(float, float, float)
- virtual void end()
- void addOpaque()
- void addMatrix()
- void addLight(const int np)
- void addImpostor(const int np)
- inline const int getBins()
- void setDepth(const int d)
- void addBins(const int np)
- void setBinNo(const int n)
- int numOpaque
- int nummat
- int nbins
- int nlights
- int depth
- int _binNo
- statsType stattype
- int nimpostor
- unsigned int _vertexCount
- PrimtiveValueMap _primitiveCount
- GLenum _currentPrimtiveFunctorMode
- This class has no child classes.
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