// FltRecords.h #ifndef __FLT_RECORDS_H #define __FLT_RECORDS_H #include "flt.h" namespace flt { /////////////////////////////////////////////////////////////// typedef struct MorphingVertexListTag { SRecHeader RecHeader; int32 diAOffset; // Byte offset to the actual vertex record in the vertex table. int32 diMOffset; // Byte offset to the morph vertex record in the vertex table. } SMorphingVertexList; // see OF doc typedef struct ReplicateTag { SRecHeader RecHeader; int16 iNumber; // Number of replications int16 iSpare; // Spare for fullword alignment } SReplicate; /* typedef struct ReferenceTag // OBSOLETE { SRecHeader RecHeader; int16 iSpare; // Spare int16 iNumber; // Instance definition number } SReference; typedef struct DefinitionTag // OBSOLETE { SRecHeader RecHeader; int16 iSpare; // Spare int16 iNumber; // Instance definition number } SDefinition; */ /* typedef struct ColorTableTag { SRecHeader RecHeader; char szReserved[128];// Reserved color32 Colors[1024]; // Array of brightest RGB of color 0 - 1024 } SColorTable; // this record is sometimes immediately followed by a: int32 numberOfColorNames // and then the specified number of ColorNames as described in the structure below // to check if such a list exist: compare RecHeaderBuff.wLength with sizeof(SColorTable) typedef struct ColorNameListTag { uint16 wEntryLength; int16 iReserved_1; int16 iEntryIndex; int16 iReserved_2; char *szName; // calc length of string from wEntryLength } SColorNameList; */ /* typedef struct ComponentTag { float32 sfRed; // red component of material float32 sfGreen; // green component of material float32 sfBlue; // blue component of material } SComponent; */ }; // end namespace flt #endif // __FLT_RECORDS_H