//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_CULLFACE #define OSG_CULLFACE 1 #include #include namespace osg { /** Class to globally enable/disable OpenGL's polygon culling mode=. */ class SG_EXPORT CullFace : public StateAttribute { public : CullFace(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ CullFace(const CullFace& cf,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(cf,copyop), _mode(cf._mode) {} META_StateAttribute(osg, CullFace, CULLFACE); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(CullFace,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_mode) return 0; // passed all the above comparison macro's, must be equal. } virtual void getAssociatedModes(std::vector& modes) const { modes.push_back(GL_CULL_FACE); } enum Mode { FRONT = GL_FRONT, BACK = GL_BACK, FRONT_AND_BACK = GL_FRONT_AND_BACK }; inline void setMode(const Mode mode) { _mode = mode; } inline const Mode getMode() const { return _mode; } virtual void apply(State& state) const; protected: virtual ~CullFace(); Mode _mode; }; } #endif