/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_OBSERVER_PTR #define OSG_OBSERVER_PTR #include #include #include namespace osg { /** Smart pointer for observed objects, that automatically set pointers to them to null when they deleted. * To use the observer_ptr<> robustly in mulit-threaded applications it is recommend to access the pointer via * the lock() method that passes back a ref_ptr<> that safely takes a reference to the object to prevent deletion * during usage of the object. In certain conditions it may be safe to use the pointer directly without using lock(), * which will confer a perfomance advantage, the conditions are: * 1) The data structure is only accessed/deleted in single threaded/serial way. * 2) The data strucutre is guarenteed by high level management of data strucutures and threads which avoid * possible situations where the observer_ptr<>'s object may be deleted by one thread whilst being accessed * by another. * If you are in any doubt about whether it is safe to access the object safe then use * ref_ptr<> observer_ptr<>.lock() combination. */ template class observer_ptr : public Observer { public: typedef T element_type; observer_ptr(): _ptr(0L) {} observer_ptr(T* t): _ptr(t) { if (_ptr) _ptr->addObserver(this); } observer_ptr(const observer_ptr& rp): Observer() { OpenThreads::ScopedLock lock(*getObserverMutex()); _ptr = rp._ptr; if (_ptr) _ptr->addObserver(this); } ~observer_ptr() { OpenThreads::ScopedLock lock(*getObserverMutex()); if (_ptr) _ptr->removeObserver(this); } inline observer_ptr& operator = (const observer_ptr& rp) { if (&rp==this) return *this; OpenThreads::ScopedLock lock(*getObserverMutex()); if (_ptr==rp._ptr) return *this; if (_ptr) _ptr->removeObserver(this); _ptr = rp._ptr; if (_ptr) _ptr->addObserver(this); return *this; } inline observer_ptr& operator = (T* ptr) { OpenThreads::ScopedLock lock(*getObserverMutex()); if (_ptr==ptr) return *this; if (_ptr) _ptr->removeObserver(this); _ptr = ptr; if (_ptr) _ptr->addObserver(this); return *this; } // robust thread safe access to pointer ref_ptr lock() const { OpenThreads::ScopedLock lock(*getObserverMutex()); if (_ptr && _ptr->referenceCount()>0) return ref_ptr(_ptr); else return ref_ptr(_ptr); } // get the raw C pointer inline T* get() const { return _ptr; } // comparison operators for observer_ptr. inline bool operator == (const observer_ptr& rp) const { return (_ptr==rp._ptr); } inline bool operator != (const observer_ptr& rp) const { return (_ptr!=rp._ptr); } inline bool operator < (const observer_ptr& rp) const { return (_ptr (const observer_ptr& rp) const { return (_ptr>rp._ptr); } // comparison operator for const T*. inline bool operator == (const T* ptr) const { return (_ptr==ptr); } inline bool operator != (const T* ptr) const { return (_ptr!=ptr); } inline bool operator < (const T* ptr) const { return (_ptr (const T* ptr) const { return (_ptr>ptr); } // convinience methods for operating on object, however, access to not automatically threadsafe // to make thread safe one should either ensure a high level that object will not be deleted // which operating on it, or by using the observer_ptr<>::lock() to get a ref_ptr<> that ensures the // objects stay alive throughout all access to it. inline T& operator*() const { return *_ptr; } inline T* operator->() const { return _ptr; } inline bool operator!() const { return _ptr==0L; } inline bool valid() const { return _ptr!=0L; } protected: virtual void objectDeleted(void*) { OpenThreads::ScopedLock lock(*getObserverMutex()); _ptr = 0; } T* _ptr; }; } #endif