/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ //osgManipulator - Copyright (C) 2007 Fugro-Jason B.V. #ifndef OSGMANIPULATOR_SELECTION #define OSGMANIPULATOR_SELECTION 1 #include #include namespace osgManipulator { class MotionCommand; class TranslateInLineCommand; class TranslateInPlaneCommand; class Scale1DCommand; class Scale2DCommand; class ScaleUniformCommand; class Rotate3DCommand; /** Computes the nodepath from the given node all the way upto the root. */ extern OSGMANIPULATOR_EXPORT void computeNodePathToRoot(osg::Node& node, osg::NodePath& np); #define META_OSGMANIPULATOR_Object(library,name) \ virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=NULL; } \ virtual const char* libraryName() const { return #library; }\ virtual const char* className() const { return #name; } /** * Selection listens to motion commands generated by draggers. */ class OSGMANIPULATOR_EXPORT Selection : public osg::MatrixTransform { public: Selection(); META_OSGMANIPULATOR_Object(osgManipulator,Selection) /** * Receive motion commands and set the MatrixTransform accordingly to * transform selections. Returns true on success. */ virtual bool receive(const MotionCommand&); virtual bool receive(const TranslateInLineCommand& command) { return receive((MotionCommand&)command); } virtual bool receive(const TranslateInPlaneCommand& command) { return receive((MotionCommand&)command); } virtual bool receive(const Scale1DCommand& command) { return receive((MotionCommand&)command); } virtual bool receive(const Scale2DCommand& command) { return receive((MotionCommand&)command); } virtual bool receive(const ScaleUniformCommand& command) { return receive((MotionCommand&)command); } virtual bool receive(const Rotate3DCommand& command) { return receive((MotionCommand&)command); } protected: virtual ~Selection(); osg::Matrix _startMotionMatrix; osg::Matrix _localToWorld; osg::Matrix _worldToLocal; }; } #endif