Sequence is a Group node which allows automatic, time based switching between children
Inheritance:
Public Methods
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Sequence()
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Sequence(const Sequence&, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
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META_Node(osg, Sequence)
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virtual void traverse(NodeVisitor& nv)
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void setValue(int value)
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int getValue() const
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void setTime(int frame, float t)
- Set time in seconds for child
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float getTime(int frame) const
- Get time for child
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void setInterval(LoopMode mode, int begin, int end)
- Set sequence mode & interval.
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inline void getInterval(LoopMode& mode, int& begin, int& end) const
- Get sequence mode & interval.
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void setDuration(float speed, int nreps = -1)
- Set duration: speed-up & number of repeats
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inline void getDuration(float& speed, int& nreps) const
- Get duration
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void setMode(SequenceMode mode)
- Set sequence mode.
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inline SequenceMode getMode() const
- Get sequence mode.
Public Members
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enum LoopMode
- Interval modes
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enum SequenceMode
- Sequence modes
Protected Fields
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int _value
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float _last
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std::vector<float> _frameTime
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int _step
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LoopMode _loopMode
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int _begin
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int _end
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float _speed
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int _nreps
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int _nrepsremain
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SequenceMode _mode
Protected Methods
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virtual ~Sequence()
Inherited from Group:
Public Methods
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virtual Group* asGroup()
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virtual const Group* asGroup() const
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virtual bool addChild( Node* child )
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virtual bool removeChild( Node* child )
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virtual bool removeChild(unsigned int pos, unsigned int numChildrenToRemove=1)
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virtual bool replaceChild( Node* origChild, Node* newChild )
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inline unsigned int getNumChildren() const
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virtual bool setChild( unsigned int i, Node* node )
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inline Node* getChild( unsigned int i )
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inline const Node* getChild( unsigned int i ) const
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inline bool containsNode( const Node* node ) const
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inline unsigned int getChildIndex( const Node* node ) const
Public Members
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typedef std::vector<ref_ptr<Node> > ChildList
Protected Fields
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ChildList _children
Protected Methods
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virtual bool computeBound() const
Inherited from Node:
Public Methods
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virtual Object* cloneType() const
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virtual Object* clone(const CopyOp& copyop) const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* libraryName() const
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virtual const char* className() const
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virtual Transform* asTransform()
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virtual const Transform* asTransform() const
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virtual void accept(NodeVisitor& nv)
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virtual void ascend(NodeVisitor& nv)
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inline void setName( const std::string& name )
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inline void setName( const char* name )
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inline const std::string& getName() const
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inline const ParentList& getParents() const
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inline ParentList getParents()
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inline Group* getParent(unsigned int i)
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inline const Group* getParent(unsigned int i) const
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inline unsigned int getNumParents() const
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void setUpdateCallback(NodeCallback* nc)
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inline NodeCallback* getUpdateCallback()
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inline const NodeCallback* getUpdateCallback() const
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void setAppCallback(NodeCallback* nc)
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inline NodeCallback* getAppCallback()
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inline const NodeCallback* getAppCallback() const
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inline unsigned int getNumChildrenRequiringUpdateTraversal() const
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void setCullCallback(NodeCallback* nc)
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inline NodeCallback* getCullCallback()
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inline const NodeCallback* getCullCallback() const
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void setCullingActive(bool active)
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inline bool getCullingActive() const
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inline unsigned int getNumChildrenWithCullingDisabled() const
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inline bool isCullingActive() const
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inline unsigned int getNumChildrenWithOccluderNodes() const
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bool containsOccluderNodes() const
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inline void setNodeMask(NodeMask nm)
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inline NodeMask getNodeMask() const
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inline const DescriptionList& getDescriptions() const
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inline DescriptionList& getDescriptions()
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inline const std::string& getDescription(unsigned int i) const
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inline std::string& getDescription(unsigned int i)
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inline unsigned int getNumDescriptions() const
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void addDescription(const std::string& desc)
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inline void setStateSet(osg::StateSet* dstate)
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osg::StateSet* getOrCreateStateSet()
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inline osg::StateSet* getStateSet()
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inline const osg::StateSet* getStateSet() const
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inline const BoundingSphere& getBound() const
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void dirtyBound()
Public Members
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typedef std::vector<Group*> ParentList
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typedef unsigned int NodeMask
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typedef std::vector<std::string> DescriptionList
Protected Fields
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mutable BoundingSphere _bsphere
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mutable bool _bsphere_computed
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std::string _name
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ParentList _parents
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ref_ptr<NodeCallback> _updateCallback
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unsigned int _numChildrenRequiringUpdateTraversal
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ref_ptr<NodeCallback> _cullCallback
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bool _cullingActive
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unsigned int _numChildrenWithCullingDisabled
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unsigned int _numChildrenWithOccluderNodes
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NodeMask _nodeMask
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DescriptionList _descriptions
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ref_ptr<StateSet> _stateset
Protected Methods
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void addParent(osg::Group* node)
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void removeParent(osg::Group* node)
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void setNumChildrenRequiringUpdateTraversal(unsigned int num)
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void setNumChildrenWithCullingDisabled(unsigned int num)
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void setNumChildrenWithOccluderNodes(unsigned int num)
Inherited from Object:
Public Methods
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inline void setDataVariance(DataVariance dv)
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inline DataVariance getDataVariance() const
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inline void setUserData(Referenced* obj)
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inline Referenced* getUserData()
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inline const Referenced* getUserData() const
Public Members
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enum DataVariance
Protected Fields
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DataVariance _dataVariance
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ref_ptr<Referenced> _userData
Public Methods
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inline Referenced& operator = (Referenced&)
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static void setDeleteHandler(DeleteHandler* handler)
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static DeleteHandler* getDeleteHandler()
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inline void ref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline void unref() const
Protected Fields
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mutable int _refCount
Documentation
Sequence is a Group node which allows automatic, time based
switching between children
- Sequence()
- Sequence(const Sequence&, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
- META_Node(osg, Sequence)
- virtual void traverse(NodeVisitor& nv)
- void setValue(int value)
- int getValue() const
- void setTime(int frame, float t)
- Set time in seconds for child
- float getTime(int frame) const
- Get time for child
- enum LoopMode
- Interval modes
- LOOP
- SWING
- void setInterval(LoopMode mode, int begin, int end)
- Set sequence mode & interval.
- inline void getInterval(LoopMode& mode, int& begin, int& end) const
- Get sequence mode & interval.
- void setDuration(float speed, int nreps = -1)
- Set duration: speed-up & number of repeats
- inline void getDuration(float& speed, int& nreps) const
- Get duration
- enum SequenceMode
- Sequence modes
- START
- STOP
- PAUSE
- RESUME
- void setMode(SequenceMode mode)
- Set sequence mode. Start/stop & pause/resume.
- inline SequenceMode getMode() const
- Get sequence mode.
- virtual ~Sequence()
- int _value
- float _last
- std::vector<float> _frameTime
- int _step
- LoopMode _loopMode
- int _begin
- int _end
- float _speed
- int _nreps
- int _nrepsremain
- SequenceMode _mode
- This class has no child classes.
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