/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ /* Note, elements of GraphicsWindowX11 have used Prodcer/RenderSurface_X11.cpp as both * a guide to use of X11/GLX and copiying directly in the case of setBorder(). * These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns. */ #ifndef OSGVIEWER_GRAPHICSWINDOWCOCOA #define OSGVIEWER_GRAPHICSWINDOWCOCOA 1 #ifdef __APPLE__ #ifdef __OBJC__ @class GraphicsWindowCocoaWindow; @class NSOpenGLContext; @class NSWindow; #else class GraphicsWindowCocoaWindow; class NSOpenGLContext; class NSWindow; #endif #include // we may not include any cocoa-header here, because this will pollute the name-sapce and tend to compile-errors namespace osgViewer { class GraphicsWindowCocoa : public osgViewer::GraphicsWindow { public: class Implementation; GraphicsWindowCocoa(osg::GraphicsContext::Traits* traits): _valid(false), _initialized(false), _realized(false), _ownsWindow(true), _currentCursor(RightArrowCursor) { _traits = traits; init(); if (valid()) { setState( new osg::State ); getState()->setGraphicsContext(this); if (_traits.valid() && _traits->sharedContext) { getState()->setContextID( _traits->sharedContext->getState()->getContextID() ); incrementContextIDUsageCount( getState()->getContextID() ); } else { getState()->setContextID( osg::GraphicsContext::createNewContextID() ); } } } virtual bool isSameKindAs(const Object* object) const { return dynamic_cast(object)!=0; } virtual const char* libraryName() const { return "osgViewer"; } virtual const char* className() const { return "GraphicsWindowCarbon"; } virtual bool valid() const { return _valid; } /** Realise the GraphicsContext.*/ virtual bool realizeImplementation(); /** Return true if the graphics context has been realised and is ready to use.*/ virtual bool isRealizedImplementation() const { return _realized; } /** Close the graphics context.*/ virtual void closeImplementation(); /** Make this graphics context current.*/ virtual bool makeCurrentImplementation(); /** Release the graphics context.*/ virtual bool releaseContextImplementation(); /** Swap the front and back buffers.*/ virtual void swapBuffersImplementation(); /** Check to see if any events have been generated.*/ virtual void checkEvents(); /** Set Window decoration.*/ virtual bool setWindowDecorationImplementation(bool flag); /** Get focus.*/ virtual void grabFocus(); /** Get focus on if the pointer is in this window.*/ virtual void grabFocusIfPointerInWindow(); bool requestClose() { bool b = _closeRequested; _closeRequested = true; return b; } virtual void resizedImplementation(int x, int y, int width, int height); virtual bool setWindowRectangleImplementation(int x, int y, int width, int height); virtual void setWindowName (const std::string & name); virtual void useCursor(bool cursorOn); virtual void setCursor(MouseCursor mouseCursor); /** WindowData is used to pass in the Cocoa window handle attached the GraphicsContext::Traits structure. */ class WindowData : public osg::Referenced { public: WindowData(NSWindow* window) : _window(window) { } inline NSWindow* getNativeWindowRef() { return _window; } private: NSWindow* _window; bool _installEventHandler; }; NSOpenGLContext* getContext() { return _context; } GraphicsWindowCocoaWindow* getWindow() { return _window; } void setVSync(bool f); /** adapts a resize / move of the window, coords in global screen space */ void adaptResize(int x, int y, int w, int h); protected: void init(); void transformMouseXY(float& x, float& y); void setupNSWindow(NSWindow* win); virtual ~GraphicsWindowCocoa(); bool _valid; bool _initialized; bool _realized; bool _useWindowDecoration; bool _ownsWindow; private: bool _closeRequested; MouseCursor _currentCursor; GraphicsWindowCocoaWindow* _window; NSOpenGLContext* _context; }; } #endif #endif