/* -*-c++-*- OpenSceneGraph - Copyright (C) 2012-2012 David Callu * * This application is open source and may be redistributed and/or modified * freely and without restriction, both in commercial and non commercial applications, * as long as this copyright notice is maintained. * * This application is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include class AdaptNumPixelUniform : public osg::Camera::DrawCallback { public: AdaptNumPixelUniform() { _atomicCounterArray = new osg::UIntArray; _atomicCounterArray->push_back(0); } virtual void operator () (osg::RenderInfo& renderInfo) const { _acbb->readData(*renderInfo.getState(), *_atomicCounterArray); unsigned int numPixel = osg::maximum(1u, _atomicCounterArray->front()); if ((renderInfo.getView()->getFrameStamp()->getFrameNumber() % 10) == 0) { OSG_INFO << "osgatomiccounter : draw " << numPixel << " pixels." << std::endl; } _invNumPixelUniform->set( 1.0f / static_cast(numPixel) ); } osg::ref_ptr _invNumPixelUniform; osg::ref_ptr _atomicCounterArray; osg::ref_ptr _acbb; }; osg::Program * createProgram() { std::stringstream vp; vp << "#version 420 compatibility\n" << "\n" << "void main(void)\n" << "{\n" << " gl_Position = ftransform();\n" << "}\n"; osg::Shader * vpShader = new osg::Shader( osg::Shader::VERTEX, vp.str() ); std::stringstream fp; fp << "#version 420 compatibility\n" << "\n" << "layout(binding = 0) uniform atomic_uint acRed;\n" << "layout(binding = 0, offset = 4) uniform atomic_uint acGreen;\n" << "layout(binding = 2) uniform atomic_uint acBlue;\n" << "\n" << "uniform float invNumPixel;\n" << "\n" << "void main(void)\n" << "{\n" << " float r = float(atomicCounterIncrement(acRed)) * invNumPixel;\n" << " float g = float(atomicCounterIncrement(acGreen)) * invNumPixel;\n" << " float b = float(atomicCounterIncrement(acBlue)) * invNumPixel;\n" << " gl_FragColor = vec4(r, g, b, 1.0);\n" << "}\n" << "\n"; osg::Shader * fpShader = new osg::Shader( osg::Shader::FRAGMENT, fp.str() ); osg::Program * program = new osg::Program; program->addShader(vpShader); program->addShader(fpShader); return program; } class ResetAtomicCounter : public osg::StateAttributeCallback { public: virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor*) { osg::AtomicCounterBufferBinding * acbb = dynamic_cast(sa); if (acbb) { osg::AtomicCounterBufferObject * acbo = dynamic_cast(acbb->getBufferObject()); if (acbo && acbo->getBufferData(0)) { acbo->getBufferData(0)->dirty(); } } } }; int main(int argc, char** argv) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName()); arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is a simple example which show draw order of pixel."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); osgViewer::Viewer viewer(arguments); unsigned int helpType = 0; if ((helpType = arguments.readHelpType())) { arguments.getApplicationUsage()->write(std::cout, helpType); return 1; } // report any errors if they have occurred when parsing the program arguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } // set up the camera manipulators. viewer.setCameraManipulator( new osgGA::TrackballManipulator() ); // add the state manipulator viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); // add the thread model handler viewer.addEventHandler(new osgViewer::ThreadingHandler); // add the window size toggle handler viewer.addEventHandler(new osgViewer::WindowSizeHandler); // add the stats handler viewer.addEventHandler(new osgViewer::StatsHandler); // add the help handler viewer.addEventHandler(new osgViewer::HelpHandler(arguments.getApplicationUsage())); // add the screen capture handler viewer.addEventHandler(new osgViewer::ScreenCaptureHandler); // load the data osg::ref_ptr loadedModel = osgDB::readNodeFiles(arguments); if (!loadedModel) { osg::Geometry * quad = osg::createTexturedQuadGeometry(osg::Vec3f(-2.0f, 0.0f, -2.0f), osg::Vec3f(2.0f, 0.0f, 0.0f), osg::Vec3f(0.0f, 0.0f, 2.0f) ); osg::Geode * geode = new osg::Geode; geode->addDrawable(quad); loadedModel = geode; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occurred when parsing the program arguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } osg::StateSet * ss = loadedModel->asGeode()->getDrawable(0)->getOrCreateStateSet(); ss->setAttributeAndModes( createProgram(), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE | osg::StateAttribute::PROTECTED ); ss = loadedModel->getOrCreateStateSet(); osg::ref_ptr atomicCounterArrayRedAndGreen = new osg::UIntArray; atomicCounterArrayRedAndGreen->push_back(0); atomicCounterArrayRedAndGreen->push_back(0); osg::ref_ptr atomicCounterArrayBlue = new osg::UIntArray; atomicCounterArrayBlue->push_back(0); osg::ref_ptr acboRedAndGreen = new osg::AtomicCounterBufferObject; acboRedAndGreen->setUsage(GL_STREAM_COPY); atomicCounterArrayRedAndGreen->setBufferObject(acboRedAndGreen.get()); osg::ref_ptr acboBlue = new osg::AtomicCounterBufferObject; acboBlue->setUsage(GL_STREAM_COPY); atomicCounterArrayBlue->setBufferObject(acboBlue.get()); osg::ref_ptr acbbRedAndGreen = new osg::AtomicCounterBufferBinding(0, acboRedAndGreen.get(), 0, sizeof(GLuint)*3); ss->setAttributeAndModes(acbbRedAndGreen.get()); osg::ref_ptr acbbBlue = new osg::AtomicCounterBufferBinding(2, acboBlue.get(), 0, sizeof(GLuint)); ss->setAttributeAndModes(acbbBlue.get()); acbbRedAndGreen->setUpdateCallback(new ResetAtomicCounter); acbbBlue->setUpdateCallback(new ResetAtomicCounter); osg::ref_ptr invNumPixelUniform = new osg::Uniform("invNumPixel", 1.0f/(800.0f*600.0f)); ss->addUniform( invNumPixelUniform.get() ); AdaptNumPixelUniform * drawCallback = new AdaptNumPixelUniform; drawCallback->_invNumPixelUniform = invNumPixelUniform; drawCallback->_acbb = acbbBlue; viewer.getCamera()->setFinalDrawCallback(drawCallback); // optimize the scene graph, remove redundant nodes and state etc. osgUtil::Optimizer optimizer; optimizer.optimize(loadedModel.get()); viewer.setSceneData( loadedModel.get() ); viewer.realize(); return viewer.run(); }