/* OpenSceneGraph example, osgtext. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include // create text which sits in 3D space such as would be inserted into a normal model osg::Group* create3DText(const osg::Vec3& center,float radius) { osg::Geode* geode = new osg::Geode; //////////////////////////////////////////////////////////////////////////////////////////////////////// // // Examples of how to set up axis/orientation alignments // float characterSize=radius*0.2f; float characterDepth=characterSize*0.2f; osg::Vec3 pos(center.x()-radius*.5f,center.y()-radius*.5f,center.z()-radius*.5f); osgText::Text3D* text1 = new osgText::Text3D; text1->setFont("fonts/arial.ttf"); text1->setCharacterSize(characterSize); text1->setCharacterDepth(characterDepth); text1->setPosition(pos); text1->setDrawMode(osgText::Text3D::TEXT | osgText::Text3D::BOUNDINGBOX); text1->setAxisAlignment(osgText::Text3D::XY_PLANE); text1->setText("XY_PLANE"); geode->addDrawable(text1); osgText::Text3D* text2 = new osgText::Text3D; text2->setFont("fonts/times.ttf"); text2->setCharacterSize(characterSize); text2->setCharacterDepth(characterDepth); text2->setPosition(pos); text2->setDrawMode(osgText::Text3D::TEXT | osgText::Text3D::BOUNDINGBOX); text2->setAxisAlignment(osgText::Text3D::YZ_PLANE); text2->setText("YZ_PLANE"); geode->addDrawable(text2); osgText::Text3D* text3 = new osgText::Text3D; text3->setFont("fonts/dirtydoz.ttf"); text3->setCharacterSize(characterSize); text3->setCharacterDepth(characterDepth); text3->setPosition(pos); text3->setDrawMode(osgText::Text3D::TEXT | osgText::Text3D::BOUNDINGBOX); text3->setAxisAlignment(osgText::Text3D::XZ_PLANE); text3->setText("XZ_PLANE"); geode->addDrawable(text3); osgText::Text3D* text7 = new osgText::Text3D; text7->setFont("fonts/times.ttf"); text7->setCharacterSize(characterSize); text7->setCharacterDepth(characterSize*0.2f); text7->setPosition(center - osg::Vec3(0.0, 0.0, 0.6)); text7->setDrawMode(osgText::Text3D::TEXT | osgText::Text3D::BOUNDINGBOX); text7->setAxisAlignment(osgText::Text3D::SCREEN); text7->setCharacterSizeMode(osgText::Text3D::OBJECT_COORDS); text7->setText("CharacterSizeMode OBJECT_COORDS (default)"); geode->addDrawable(text7); osg::ShapeDrawable* shape = new osg::ShapeDrawable(new osg::Sphere(center,characterSize*0.2f)); shape->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::ON); geode->addDrawable(shape); osg::Group* rootNode = new osg::Group; rootNode->addChild(geode); osg::Material* front = new osg::Material; front->setAlpha(osg::Material::FRONT_AND_BACK,1); front->setAmbient(osg::Material::FRONT_AND_BACK,osg::Vec4(0.2,0.2,0.2,1.0)); front->setDiffuse(osg::Material::FRONT_AND_BACK,osg::Vec4(.0,.0,1.0,1.0)); rootNode->getOrCreateStateSet()->setAttributeAndModes(front); return rootNode; } int main_orig(int, char**) { osgViewer::Viewer viewer; osg::Vec3 center(0.0f,0.0f,0.0f); float radius = 1.0f; osg::Group* root = new osg::Group; root->addChild(create3DText(center, radius)); viewer.setSceneData(root); viewer.setCameraManipulator(new osgGA::TrackballManipulator()); viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); viewer.addEventHandler(new osgViewer::ThreadingHandler); viewer.addEventHandler(new osgViewer::WindowSizeHandler); viewer.addEventHandler(new osgViewer::StatsHandler); viewer.run(); return 0; }