//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSGUTIL_RENDERSTAGE #define OSGUTIL_RENDERSTAGE 1 #include #include #include namespace osgUtil { /** * RenderState base class. Used for encapsulate a complete stage in * rendering - setting up of viewport, the projection and model * matrices and rendering the RenderBin's enclosed with this RenderStage. * RenderStage also has a dependency list of other RenderStages, each * of which must be called before the rendering of this stage. These * 'pre' rendering stages are used for advanced rendering techniques * like multistage pixel shading or impostors. */ class OSGUTIL_EXPORT RenderStage : public RenderBin { public: RenderStage(); virtual osg::Object* clone() const { return new RenderStage(); } virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=0L; } virtual const char* className() const { return "RenderStage"; } virtual void reset(); /** Set the viewport.*/ void setViewport(osg::Viewport* viewport) { _viewport = viewport; } /** Get the const viewport. */ const osg::Viewport* getViewport() const { return _viewport.get(); } /** Get the viewport. */ osg::Viewport* getViewport() { return _viewport.get(); } /** Set the clear mask used in glClear(..). * Defaults to GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT. */ void setClearMask(const GLbitfield mask) { _clearMask = mask; } /** Get the clear mask.*/ const GLbitfield getClearMask() const { return _clearMask; } /** Set the clear color used in glClearColor(..). * glClearColor is only called if mask & GL_COLOR_BUFFER_BIT is true*/ void setClearColor(const osg::Vec4& color) { _clearColor=color; } /** Get the clear color.*/ const osg::Vec4& getClearColor() const { return _clearColor; } /** Set the clear accum used in glClearAccum(..). * glClearAcumm is only called if mask & GL_ACCUM_BUFFER_BIT is true*/ void setClearAccum(const osg::Vec4& color) { _clearAccum=color; } /** Get the clear accum.*/ const osg::Vec4& getClearAccum() const { return _clearAccum; } /** Set the clear depth used in glClearDepth(..). Defaults to 1.0 * glClearDepth is only called if mask & GL_DEPTH_BUFFER_BIT is true*/ void setClearDepth(const double depth) { _clearDepth=depth; } /** Get the clear depth.*/ const double getClearDepth() const { return _clearDepth; } /** Set the clear stencil value used in glClearStencil(). Defaults to 1.0 * glClearStencil is only called if mask & GL_STENCIL_BUFFER_BIT is true*/ void setClearStencil(const int stencil) { _clearStencil=stencil; } /** Get the clear color.*/ const int getClearStencil() const { return _clearStencil; } void setCamera(osg::Camera* camera) { _camera = camera; } osg::Camera* getCamera() { return _camera.get(); } const osg::Camera* getCamera() const { return _camera.get(); } void setRenderStageLighting(RenderStageLighting* rsl) { _renderStageLighting = rsl; } RenderStageLighting* getRenderStageLighting() const { if (!_renderStageLighting.valid()) _renderStageLighting = new RenderStageLighting; return _renderStageLighting.get(); } void setLightingMode(RenderStageLighting::Mode mode) { getRenderStageLighting()->setLightingMode(mode); } RenderStageLighting::Mode getLightingMode() const { return getRenderStageLighting()->getLightingMode(); } void setLight(osg::Light* light) { getRenderStageLighting()->setLight(light); } osg::Light* getLight() { return getRenderStageLighting()->getLight(); } const osg::Light* getLight() const { return getRenderStageLighting()->getLight(); } virtual void addLight(osg::Light* light,osg::Matrix* matrix) { getRenderStageLighting()->addLight(light,matrix); } virtual void draw(osg::State& state,RenderLeaf*& previous); void addToDependencyList(RenderStage* rs); /** extract stats for current draw list. */ void getStats(osg::Statistics& primStats); public: typedef std::vector< osg::ref_ptr > DependencyList; bool _stageDrawnThisFrame; DependencyList _dependencyList; osg::ref_ptr _camera; // viewport x,y,width,height. osg::ref_ptr _viewport; GLbitfield _clearMask; osg::Vec4 _clearColor; osg::Vec4 _clearAccum; double _clearDepth; int _clearStencil; mutable osg::ref_ptr _renderStageLighting; protected: virtual ~RenderStage(); }; }; #endif