/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ /* Note, elements of GraphicsWindowX11 have used Prodcer/RenderSurface_X11.cpp as both * a guide to use of X11/GLX and copiying directly in the case of setBorder(). * These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns. */ #ifndef OSGVIEWER_GRAPHICSWINDOWCOCOA #define OSGVIEWER_GRAPHICSWINDOWCOCOA 1 #include namespace osgViewer { class GraphicsWindowCocoa : public osgViewer::GraphicsWindow { public: GraphicsWindowCocoa(osg::GraphicsContext::Traits* traits): _valid(false), _initialized(false), _realized(false) { _traits = traits; init(); if (valid()) { setState( new osg::State ); getState()->setContextID( osg::GraphicsContext::createNewContextID() ); } } virtual bool valid() const { return _valid; } /** Realise the GraphicsContext.*/ virtual bool realizeImplementation(); /** Return true if the graphics context has been realised and is ready to use.*/ virtual bool isRealizedImplementation() const { return _realized; } /** Close the graphics context.*/ virtual void closeImplementation(); /** Make this graphics context current.*/ virtual bool makeCurrentImplementation(); /** Release the graphics context.*/ virtual bool releaseContextImplementation(); /** Swap the front and back buffers.*/ virtual void swapBuffersImplementation(); /** Check to see if any events have been generated.*/ virtual void checkEvents(); /** Set Window decoration.*/ virtual void setWindowDecoration(bool flag); /** Get focus.*/ virtual void grabFocus(); /** Get focus on if the pointer is in this window.*/ virtual void grabFocusIfPointerInWindow(); protected: void init(); void transformMouseXY(float& x, float& y); bool _valid; bool _initialized; bool _realized; }; } #endif