/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGGA_TERRAINMANIPULATOR #define OSGGA_TERRAINMANIPULATOR 1 #include #include namespace osgGA{ class OSGGA_EXPORT TerrainManipulator : public MatrixManipulator { public: TerrainManipulator(); virtual const char* className() const { return "Terrain"; } enum RotationMode { ELEVATION_AZIM_ROLL, ELEVATION_AZIM }; void setRotationMode(RotationMode mode); RotationMode getRotationMode() const { return _rotationMode; } /** set the position of the matrix manipulator using a 4x4 Matrix.*/ virtual void setByMatrix(const osg::Matrixd& matrix); /** set the position of the matrix manipulator using a 4x4 Matrix.*/ virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); } /** get the position of the manipulator as 4x4 Matrix.*/ virtual osg::Matrixd getMatrix() const; /** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/ virtual osg::Matrixd getInverseMatrix() const; /** Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.*/ virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return osgUtil::SceneView::USE_FUSION_DISTANCE_VALUE; } /** Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.*/ virtual float getFusionDistanceValue() const { return _distance; } /** Attach a node to the manipulator. Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model.*/ virtual void setNode(osg::Node*); /** Return node if attached.*/ virtual const osg::Node* getNode() const; /** Return node if attached.*/ virtual osg::Node* getNode(); /** Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate.*/ virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us); /** Start/restart the manipulator.*/ virtual void init(const GUIEventAdapter& ea,GUIActionAdapter& us); /** handle events, return true if handled, false otherwise.*/ virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us); /** Get the keyboard and mouse usage of this manipulator.*/ virtual void getUsage(osg::ApplicationUsage& usage) const; protected: virtual ~TerrainManipulator(); /** Reset the internal GUIEvent stack.*/ void flushMouseEventStack(); /** Add the current mouse GUIEvent to internal stack.*/ void addMouseEvent(const GUIEventAdapter& ea); void computePosition(const osg::Vec3d& eye,const osg::Vec3d& lv,const osg::Vec3d& up); /** For the give mouse movement calculate the movement of the camera. Return true is camera has moved and a redraw is required.*/ bool calcMovement(); void trackball(osg::Vec3& axis,double& angle, double p1x, double p1y, double p2x, double p2y); double tb_project_to_sphere(double r, double x, double y); /** Check the speed at which the mouse is moving. If speed is below a threshold then return false, otherwise return true.*/ bool isMouseMoving(); void clampOrientation(); // Internal event stack comprising last two mouse events. osg::ref_ptr _ga_t1; osg::ref_ptr _ga_t0; osg::ref_ptr _node; RotationMode _rotationMode; bool _thrown; osg::Vec3d _center; osg::Quat _rotation; float _distance; osg::Vec3d _previousUp; }; } #endif