/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGGA_DRIVEMANIPULATOR #define OSGGA_DRIVEMANIPULATOR 1 #include #include namespace osgGA{ /** DriveManipulator is a camera manipulator which provides drive-like functionality. By default, the left mouse button accelerates, the right mouse button decelerates, and the middle mouse button (or left and right simultaneously) stops dead. */ class OSGGA_EXPORT DriveManipulator : public MatrixManipulator { public: DriveManipulator(); virtual const char* className() const { return "Drive"; } /** set the position of the matrix manipulator using a 4x4 Matrix.*/ virtual void setByMatrix(const osg::Matrixd& matrix); /** set the position of the matrix manipulator using a 4x4 Matrix.*/ virtual void setByInverseMatrix(const osg::Matrixd& matrix) { setByMatrix(osg::Matrixd::inverse(matrix)); } /** get the position of the manipulator as 4x4 Matrix.*/ virtual osg::Matrixd getMatrix() const; /** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/ virtual osg::Matrixd getInverseMatrix() const; virtual void setNode(osg::Node*); virtual const osg::Node* getNode() const; virtual osg::Node* getNode(); virtual void computeHomePosition(); virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us); virtual void init(const GUIEventAdapter& ea,GUIActionAdapter& us); virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us); /** Get the keyboard and mouse usage of this manipulator.*/ virtual void getUsage(osg::ApplicationUsage& usage) const; void setModelScale( double in_ms ) { _modelScale = in_ms; } double getModelScale() const { return _modelScale; } void setVelocity( double in_vel ) { _velocity = in_vel; } double getVelocity() const { return _velocity; } void setHeight( double in_h ) { _height = in_h; } double getHeight() const { return _height; } protected: virtual ~DriveManipulator(); bool intersect(const osg::Vec3d& start, const osg::Vec3d& end, osg::Vec3d& intersection, osg::Vec3d& normal) const; /** Reset the internal GUIEvent stack.*/ void flushMouseEventStack(); /** Add the current mouse GUIEvent to internal stack.*/ void addMouseEvent(const GUIEventAdapter& ea); void computePosition(const osg::Vec3d& eye,const osg::Vec3d& lv,const osg::Vec3d& up); /** For the give mouse movement calculate the movement of the camera. Return true is camera has moved and a redraw is required.*/ bool calcMovement(); // Internal event stack comprising last two mouse events. osg::ref_ptr _ga_t1; osg::ref_ptr _ga_t0; osg::observer_ptr _node; double _modelScale; double _velocity; double _height; double _buffer; enum SpeedControlMode { USE_MOUSE_Y_FOR_SPEED, USE_MOUSE_BUTTONS_FOR_SPEED }; SpeedControlMode _speedMode; osg::Vec3d _eye; osg::Quat _rotation; double _pitch; double _distance; bool _pitchUpKeyPressed; bool _pitchDownKeyPressed; }; } #endif