// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include #include #include #include #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif TYPE_NAME_ALIAS(std::map< double COMMA osg::AnimationPath::ControlPoint >, osg::AnimationPath::TimeControlPointMap) BEGIN_ENUM_REFLECTOR(osg::AnimationPath::LoopMode) I_DeclaringFile("osg/AnimationPath"); I_EnumLabel(osg::AnimationPath::SWING); I_EnumLabel(osg::AnimationPath::LOOP); I_EnumLabel(osg::AnimationPath::NO_LOOPING); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::AnimationPath) I_DeclaringFile("osg/AnimationPath"); I_VirtualBaseType(osg::Object); I_Constructor0(____AnimationPath, "", ""); I_ConstructorWithDefaults2(IN, const osg::AnimationPath &, ap, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY, ____AnimationPath__C5_AnimationPath_R1__C5_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_Method2(bool, getMatrix, IN, double, time, IN, osg::Matrixf &, matrix, Properties::NON_VIRTUAL, __bool__getMatrix__double__Matrixf_R1, "Given a specific time, return the transformation matrix for a point. ", ""); I_Method2(bool, getMatrix, IN, double, time, IN, osg::Matrixd &, matrix, Properties::NON_VIRTUAL, __bool__getMatrix__double__Matrixd_R1, "Given a specific time, return the transformation matrix for a point. ", ""); I_Method2(bool, getInverse, IN, double, time, IN, osg::Matrixf &, matrix, Properties::NON_VIRTUAL, __bool__getInverse__double__Matrixf_R1, "Given a specific time, return the inverse transformation matrix for a point. ", ""); I_Method2(bool, getInverse, IN, double, time, IN, osg::Matrixd &, matrix, Properties::NON_VIRTUAL, __bool__getInverse__double__Matrixd_R1, "", ""); I_Method2(bool, getInterpolatedControlPoint, IN, double, time, IN, osg::AnimationPath::ControlPoint &, controlPoint, Properties::VIRTUAL, __bool__getInterpolatedControlPoint__double__ControlPoint_R1, "Given a specific time, return the local ControlPoint frame for a point. ", ""); I_Method2(void, insert, IN, double, time, IN, const osg::AnimationPath::ControlPoint &, controlPoint, Properties::NON_VIRTUAL, __void__insert__double__C5_ControlPoint_R1, "", ""); I_Method0(double, getFirstTime, Properties::NON_VIRTUAL, __double__getFirstTime, "", ""); I_Method0(double, getLastTime, Properties::NON_VIRTUAL, __double__getLastTime, "", ""); I_Method0(double, getPeriod, Properties::NON_VIRTUAL, __double__getPeriod, "", ""); I_Method1(void, setLoopMode, IN, osg::AnimationPath::LoopMode, lm, Properties::NON_VIRTUAL, __void__setLoopMode__LoopMode, "", ""); I_Method0(osg::AnimationPath::LoopMode, getLoopMode, Properties::NON_VIRTUAL, __LoopMode__getLoopMode, "", ""); I_Method1(void, setTimeControlPointMap, IN, osg::AnimationPath::TimeControlPointMap &, tcpm, Properties::NON_VIRTUAL, __void__setTimeControlPointMap__TimeControlPointMap_R1, "", ""); I_Method0(osg::AnimationPath::TimeControlPointMap &, getTimeControlPointMap, Properties::NON_VIRTUAL, __TimeControlPointMap_R1__getTimeControlPointMap, "", ""); I_Method0(const osg::AnimationPath::TimeControlPointMap &, getTimeControlPointMap, Properties::NON_VIRTUAL, __C5_TimeControlPointMap_R1__getTimeControlPointMap, "", ""); I_Method0(bool, empty, Properties::NON_VIRTUAL, __bool__empty, "", ""); I_Method0(void, clear, Properties::NON_VIRTUAL, __void__clear, "", ""); I_Method1(void, read, IN, std::istream &, in, Properties::NON_VIRTUAL, __void__read__std_istream_R1, "Read the animation path from a flat ASCII file stream. ", ""); I_Method1(void, write, IN, std::ostream &, out, Properties::NON_VIRTUAL, __void__write__std_ostream_R1, "Write the animation path to a flat ASCII file stream. ", ""); I_SimpleProperty(double, FirstTime, __double__getFirstTime, 0); I_SimpleProperty(double, LastTime, __double__getLastTime, 0); I_SimpleProperty(osg::AnimationPath::LoopMode, LoopMode, __LoopMode__getLoopMode, __void__setLoopMode__LoopMode); I_SimpleProperty(double, Period, __double__getPeriod, 0); I_SimpleProperty(osg::AnimationPath::TimeControlPointMap &, TimeControlPointMap, __TimeControlPointMap_R1__getTimeControlPointMap, __void__setTimeControlPointMap__TimeControlPointMap_R1); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osg::AnimationPath::ControlPoint) I_DeclaringFile("osg/AnimationPath"); I_Constructor0(____ControlPoint, "", ""); I_Constructor1(IN, const osg::Vec3d &, position, Properties::NON_EXPLICIT, ____ControlPoint__C5_osg_Vec3d_R1, "", ""); I_Constructor2(IN, const osg::Vec3d &, position, IN, const osg::Quat &, rotation, ____ControlPoint__C5_osg_Vec3d_R1__C5_osg_Quat_R1, "", ""); I_Constructor3(IN, const osg::Vec3d &, position, IN, const osg::Quat &, rotation, IN, const osg::Vec3d &, scale, ____ControlPoint__C5_osg_Vec3d_R1__C5_osg_Quat_R1__C5_osg_Vec3d_R1, "", ""); I_Method1(void, setPosition, IN, const osg::Vec3d &, position, Properties::NON_VIRTUAL, __void__setPosition__C5_osg_Vec3d_R1, "", ""); I_Method0(const osg::Vec3d &, getPosition, Properties::NON_VIRTUAL, __C5_osg_Vec3d_R1__getPosition, "", ""); I_Method1(void, setRotation, IN, const osg::Quat &, rotation, Properties::NON_VIRTUAL, __void__setRotation__C5_osg_Quat_R1, "", ""); I_Method0(const osg::Quat &, getRotation, Properties::NON_VIRTUAL, __C5_osg_Quat_R1__getRotation, "", ""); I_Method1(void, setScale, IN, const osg::Vec3d &, scale, Properties::NON_VIRTUAL, __void__setScale__C5_osg_Vec3d_R1, "", ""); I_Method0(const osg::Vec3d &, getScale, Properties::NON_VIRTUAL, __C5_osg_Vec3d_R1__getScale, "", ""); I_Method3(void, interpolate, IN, float, ratio, IN, const osg::AnimationPath::ControlPoint &, first, IN, const osg::AnimationPath::ControlPoint &, second, Properties::NON_VIRTUAL, __void__interpolate__float__C5_ControlPoint_R1__C5_ControlPoint_R1, "", ""); I_Method3(void, interpolate, IN, double, ratio, IN, const osg::AnimationPath::ControlPoint &, first, IN, const osg::AnimationPath::ControlPoint &, second, Properties::NON_VIRTUAL, __void__interpolate__double__C5_ControlPoint_R1__C5_ControlPoint_R1, "", ""); I_Method1(void, getMatrix, IN, osg::Matrixf &, matrix, Properties::NON_VIRTUAL, __void__getMatrix__Matrixf_R1, "", ""); I_Method1(void, getMatrix, IN, osg::Matrixd &, matrix, Properties::NON_VIRTUAL, __void__getMatrix__Matrixd_R1, "", ""); I_Method1(void, getInverse, IN, osg::Matrixf &, matrix, Properties::NON_VIRTUAL, __void__getInverse__Matrixf_R1, "", ""); I_Method1(void, getInverse, IN, osg::Matrixd &, matrix, Properties::NON_VIRTUAL, __void__getInverse__Matrixd_R1, "", ""); I_SimpleProperty(const osg::Vec3d &, Position, __C5_osg_Vec3d_R1__getPosition, __void__setPosition__C5_osg_Vec3d_R1); I_SimpleProperty(const osg::Quat &, Rotation, __C5_osg_Quat_R1__getRotation, __void__setRotation__C5_osg_Quat_R1); I_SimpleProperty(const osg::Vec3d &, Scale, __C5_osg_Vec3d_R1__getScale, __void__setScale__C5_osg_Vec3d_R1); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::AnimationPathCallback) I_DeclaringFile("osg/AnimationPath"); I_BaseType(osg::NodeCallback); I_Constructor0(____AnimationPathCallback, "", ""); I_Constructor2(IN, const osg::AnimationPathCallback &, apc, IN, const osg::CopyOp &, copyop, ____AnimationPathCallback__C5_AnimationPathCallback_R1__C5_CopyOp_R1, "", ""); I_Method0(osg::Object *, cloneType, Properties::VIRTUAL, __osg_Object_P1__cloneType, "Clone the type of an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop, Properties::VIRTUAL, __osg_Object_P1__clone__C5_osg_CopyOp_R1, "Clone an object, with Object* return type. ", "Must be defined by derived classes. "); I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj, Properties::VIRTUAL, __bool__isSameKindAs__C5_osg_Object_P1, "", ""); I_Method0(const char *, libraryName, Properties::VIRTUAL, __C5_char_P1__libraryName, "return the name of the object's library. ", "Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. "); I_Method0(const char *, className, Properties::VIRTUAL, __C5_char_P1__className, "return the name of the object's class type. ", "Must be defined by derived classes. "); I_ConstructorWithDefaults3(IN, osg::AnimationPath *, ap, , IN, double, timeOffset, 0.0, IN, double, timeMultiplier, 1.0, ____AnimationPathCallback__AnimationPath_P1__double__double, "Construct an AnimationPathCallback with a specified animation path. ", ""); I_Constructor3(IN, const osg::Vec3d &, pivot, IN, const osg::Vec3d &, axis, IN, float, angularVelocity, ____AnimationPathCallback__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__float, "Construct an AnimationPathCallback and automatical create an animation path to produce a rotation about a point. ", ""); I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, path, Properties::NON_VIRTUAL, __void__setAnimationPath__AnimationPath_P1, "", ""); I_Method0(osg::AnimationPath *, getAnimationPath, Properties::NON_VIRTUAL, __AnimationPath_P1__getAnimationPath, "", ""); I_Method0(const osg::AnimationPath *, getAnimationPath, Properties::NON_VIRTUAL, __C5_AnimationPath_P1__getAnimationPath, "", ""); I_Method1(void, setPivotPoint, IN, const osg::Vec3d &, pivot, Properties::NON_VIRTUAL, __void__setPivotPoint__C5_Vec3d_R1, "", ""); I_Method0(const osg::Vec3d &, getPivotPoint, Properties::NON_VIRTUAL, __C5_Vec3d_R1__getPivotPoint, "", ""); I_Method1(void, setUseInverseMatrix, IN, bool, useInverseMatrix, Properties::NON_VIRTUAL, __void__setUseInverseMatrix__bool, "", ""); I_Method0(bool, getUseInverseMatrix, Properties::NON_VIRTUAL, __bool__getUseInverseMatrix, "", ""); I_Method1(void, setTimeOffset, IN, double, offset, Properties::NON_VIRTUAL, __void__setTimeOffset__double, "", ""); I_Method0(double, getTimeOffset, Properties::NON_VIRTUAL, __double__getTimeOffset, "", ""); I_Method1(void, setTimeMultiplier, IN, double, multiplier, Properties::NON_VIRTUAL, __void__setTimeMultiplier__double, "", ""); I_Method0(double, getTimeMultiplier, Properties::NON_VIRTUAL, __double__getTimeMultiplier, "", ""); I_Method0(void, reset, Properties::NON_VIRTUAL, __void__reset, "", ""); I_Method1(void, setPause, IN, bool, pause, Properties::NON_VIRTUAL, __void__setPause__bool, "", ""); I_Method0(bool, getPause, Properties::NON_VIRTUAL, __bool__getPause, "", ""); I_Method0(double, getAnimationTime, Properties::NON_VIRTUAL, __double__getAnimationTime, "Get the animation time that is used to specify the position along the AnimationPath. ", "Animation time is computed from the formula: ((_latestTime-_firstTime)-_timeOffset)*_timeMultiplier. "); I_Method1(void, update, IN, osg::Node &, node, Properties::NON_VIRTUAL, __void__update__osg_Node_R1, "", ""); I_SimpleProperty(osg::AnimationPath *, AnimationPath, __AnimationPath_P1__getAnimationPath, __void__setAnimationPath__AnimationPath_P1); I_SimpleProperty(double, AnimationTime, __double__getAnimationTime, 0); I_SimpleProperty(bool, Pause, __bool__getPause, __void__setPause__bool); I_SimpleProperty(const osg::Vec3d &, PivotPoint, __C5_Vec3d_R1__getPivotPoint, __void__setPivotPoint__C5_Vec3d_R1); I_SimpleProperty(double, TimeMultiplier, __double__getTimeMultiplier, __void__setTimeMultiplier__double); I_SimpleProperty(double, TimeOffset, __double__getTimeOffset, __void__setTimeOffset__double); I_SimpleProperty(bool, UseInverseMatrix, __bool__getUseInverseMatrix, __void__setUseInverseMatrix__bool); I_PublicMemberProperty(osg::ref_ptr< osg::AnimationPath >, _animationPath); I_PublicMemberProperty(osg::Vec3d, _pivotPoint); I_PublicMemberProperty(bool, _useInverseMatrix); I_PublicMemberProperty(double, _timeOffset); I_PublicMemberProperty(double, _timeMultiplier); I_PublicMemberProperty(double, _firstTime); I_PublicMemberProperty(double, _latestTime); I_PublicMemberProperty(bool, _pause); I_PublicMemberProperty(double, _pauseTime); END_REFLECTOR STD_MAP_REFLECTOR(std::map< double COMMA osg::AnimationPath::ControlPoint >)