#include #include using namespace osg; LightModel::LightModel(): StateAttribute(), _ambient(0.2f,0.2f,0.2f,1.0f), _colorControl(LightModel::SINGLE_COLOR), _localViewer(false), _twoSided(false) { } LightModel::~LightModel() { } // need to define if gl.h version < 1.2. #ifndef GL_LIGHT_MODEL_COLOR_CONTROL #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #endif #ifndef GL_SINGLE_COLOR #define GL_SINGLE_COLOR 0x81F9 #endif #ifndef GL_SEPERATE_SPECULAR_COLOR #define GL_SEPERATE_SPECULAR_COLOR 0x81FA #endif void LightModel::apply(State&) const { glLightModelfv(GL_LIGHT_MODEL_AMBIENT,_ambient.ptr()); static bool s_seperateSpecularSupported = strcmp((const char *)glGetString(GL_VERSION),"1.2")>=0; if (s_seperateSpecularSupported) { if (_colorControl==SEPERATE_SPECULAR_COLOR) { glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,GL_SEPERATE_SPECULAR_COLOR); } else { glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL,GL_SINGLE_COLOR); } } glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER,_localViewer); glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,_twoSided); }