/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGGA_FLIGHTMANIPULATOR #define OSGGA_FLIGHTMANIPULATOR 1 #include #include namespace osgGA{ /** FlightManipulator is a MatrixManipulator which provides flight simulator-like updating of the camera position & orientation. By default, the left mouse button accelerates, the right mouse button decelerates, and the middle mouse button (or left and right simultaneously) stops dead. */ class OSGGA_EXPORT FlightManipulator : public MatrixManipulator { public: FlightManipulator(); virtual const char* className() const { return "Flight"; } /** set the position of the matrix manipulator using a 4x4 Matrix.*/ virtual void setByMatrix(const osg::Matrix& matrix); /** set the position of the matrix manipulator using a 4x4 Matrix.*/ virtual void setByInverseMatrix(const osg::Matrix& matrix) { setByMatrix(osg::Matrix::inverse(matrix)); } /** get the position of the manipulator as 4x4 Matrix.*/ virtual osg::Matrix getMatrix() const; /** get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.*/ virtual osg::Matrix getInverseMatrix() const; virtual void setNode(osg::Node*); virtual const osg::Node* getNode() const; virtual osg::Node* getNode(); virtual void home(const GUIEventAdapter& ea,GUIActionAdapter& us); virtual void init(const GUIEventAdapter& ea,GUIActionAdapter& us); virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us); /** Get the keyboard and mouse usage of this manipulator.*/ virtual void getUsage(osg::ApplicationUsage& usage) const; enum YawControlMode { YAW_AUTOMATICALLY_WHEN_BANKED, NO_AUTOMATIC_YAW }; /** Configure the Yaw control for the flight model. */ void setYawControlMode(YawControlMode ycm) { _yawMode = ycm; } protected: virtual ~FlightManipulator(); /** Reset the internal GUIEvent stack.*/ void flushMouseEventStack(); /** Add the current mouse GUIEvent to internal stack.*/ void addMouseEvent(const GUIEventAdapter& ea); void computePosition(const osg::Vec3& eye,const osg::Vec3& lv,const osg::Vec3& up); /** For the give mouse movement calculate the movement of the camera. Return true is camera has moved and a redraw is required.*/ bool calcMovement(); // Internal event stack comprising last three mouse events. osg::ref_ptr _ga_t1; osg::ref_ptr _ga_t0; osg::ref_ptr _node; float _modelScale; float _velocity; YawControlMode _yawMode; osg::Vec3 _eye; osg::Quat _rotation; float _distance; }; } #endif