#include "GliderManipulator.h" #include using namespace osg; using namespace osgGA; GliderManipulator::GliderManipulator() { _modelScale = 0.01f; _velocity = 0.0f; _yawMode = YAW_AUTOMATICALLY_WHEN_BANKED; _distance = 1.0f; } GliderManipulator::~GliderManipulator() { } void GliderManipulator::setNode(osg::Node* node) { _node = node; if (_node.get()) { const osg::BoundingSphere& boundingSphere=_node->getBound(); _modelScale = boundingSphere._radius; } } const osg::Node* GliderManipulator::getNode() const { return _node.get(); } osg::Node* GliderManipulator::getNode() { return _node.get(); } void GliderManipulator::home(const GUIEventAdapter& ea,GUIActionAdapter& us) { if(_node.get()) { const osg::BoundingSphere& boundingSphere=_node->getBound(); osg::Vec3 eye = boundingSphere._center+osg::Vec3(-boundingSphere._radius*0.25f,-boundingSphere._radius*0.25f,-boundingSphere._radius*0.03f); computePosition(eye, osg::Vec3(1.0f,1.0f,-0.1f), osg::Vec3(0.0f,0.0f,1.0f)); _velocity = boundingSphere._radius*0.01f; us.requestRedraw(); us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2.0f,(ea.getYmin()+ea.getYmax())/2.0f); flushMouseEventStack(); } } void GliderManipulator::init(const GUIEventAdapter& ea,GUIActionAdapter& us) { flushMouseEventStack(); us.requestContinuousUpdate(false); _velocity = 0.0f; if (ea.getEventType()!=GUIEventAdapter::RESIZE) { us.requestWarpPointer((ea.getXmin()+ea.getXmax())/2.0f,(ea.getYmin()+ea.getYmax())/2.0f); } } bool GliderManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us) { switch(ea.getEventType()) { case(GUIEventAdapter::PUSH): { addMouseEvent(ea); us.requestContinuousUpdate(true); if (calcMovement()) us.requestRedraw(); return true; } case(GUIEventAdapter::RELEASE): { addMouseEvent(ea); us.requestContinuousUpdate(true); if (calcMovement()) us.requestRedraw(); return true; } case(GUIEventAdapter::DRAG): { addMouseEvent(ea); us.requestContinuousUpdate(true); if (calcMovement()) us.requestRedraw(); return true; } case(GUIEventAdapter::MOVE): { addMouseEvent(ea); us.requestContinuousUpdate(true); if (calcMovement()) us.requestRedraw(); return true; } case(GUIEventAdapter::KEYDOWN): if (ea.getKey()==' ') { flushMouseEventStack(); home(ea,us); us.requestRedraw(); us.requestContinuousUpdate(false); return true; } else if (ea.getKey()=='q') { _yawMode = YAW_AUTOMATICALLY_WHEN_BANKED; return true; } else if (ea.getKey()=='a') { _yawMode = NO_AUTOMATIC_YAW; return true; } return false; case(GUIEventAdapter::FRAME): addMouseEvent(ea); if (calcMovement()) us.requestRedraw(); return true; case(GUIEventAdapter::RESIZE): init(ea,us); us.requestRedraw(); return true; default: return false; } } void GliderManipulator::getUsage(osg::ApplicationUsage& usage) const { usage.addKeyboardMouseBinding("Flight: Space","Reset the viewing position to home"); usage.addKeyboardMouseBinding("Flight: q","Automatically yaw when banked (default)"); usage.addKeyboardMouseBinding("Flight: a","No yaw when banked"); } void GliderManipulator::flushMouseEventStack() { _ga_t1 = NULL; _ga_t0 = NULL; } void GliderManipulator::addMouseEvent(const GUIEventAdapter& ea) { _ga_t1 = _ga_t0; _ga_t0 = &ea; } void GliderManipulator::setByMatrix(const osg::Matrix& matrix) { _eye = matrix.getTrans(); _rotation.set(matrix); _distance = 1.0f; } osg::Matrix GliderManipulator::getMatrix() const { return osg::Matrix::rotate(_rotation)*osg::Matrix::translate(_eye); } osg::Matrix GliderManipulator::getInverseMatrix() const { return osg::Matrix::translate(-_eye)*osg::Matrix::rotate(_rotation.inverse()); } void GliderManipulator::computePosition(const osg::Vec3& eye,const osg::Vec3& lv,const osg::Vec3& up) { osg::Vec3 f(lv); f.normalize(); osg::Vec3 s(f^up); s.normalize(); osg::Vec3 u(s^f); u.normalize(); osg::Matrix rotation_matrix(s[0], u[0], -f[0], 0.0f, s[1], u[1], -f[1], 0.0f, s[2], u[2], -f[2], 0.0f, 0.0f, 0.0f, 0.0f, 1.0f); _eye = eye; _distance = lv.length(); _rotation.set(rotation_matrix); _rotation = _rotation.inverse(); } bool GliderManipulator::calcMovement() { //_camera->setFusionDistanceMode(osg::Camera::PROPORTIONAL_TO_SCREEN_DISTANCE); // return if less then two events have been added. if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false; double dt = _ga_t0->time()-_ga_t1->time(); if (dt<0.0f) { notify(WARN) << "warning dt = "<getButtonMask(); if (buttonMask==GUIEventAdapter::LEFT_MOUSE_BUTTON) { // pan model. _velocity += dt*_modelScale*0.05f; } else if (buttonMask==GUIEventAdapter::MIDDLE_MOUSE_BUTTON || buttonMask==(GUIEventAdapter::LEFT_MOUSE_BUTTON|GUIEventAdapter::RIGHT_MOUSE_BUTTON)) { _velocity = 0.0f; } else if (buttonMask==GUIEventAdapter::RIGHT_MOUSE_BUTTON) { _velocity -= dt*_modelScale*0.05f; } float dx = _ga_t0->getXnormalized(); float dy = _ga_t0->getYnormalized(); osg::Matrix rotation_matrix; rotation_matrix.makeRotate(_rotation); osg::Vec3 up = osg::Vec3(0.0f,1.0f,0.0) * rotation_matrix; osg::Vec3 lv = osg::Vec3(0.0f,0.0f,-1.0f) * rotation_matrix; osg::Vec3 sv = lv^up; sv.normalize(); float pitch = -inDegrees(dy*75.0f*dt); float roll = inDegrees(dx*50.0f*dt); osg::Quat delta_rotate; osg::Quat roll_rotate; osg::Quat pitch_rotate; pitch_rotate.makeRotate(pitch,sv.x(),sv.y(),sv.z()); roll_rotate.makeRotate(roll,lv.x(),lv.y(),lv.z()); delta_rotate = pitch_rotate*roll_rotate; if (_yawMode==YAW_AUTOMATICALLY_WHEN_BANKED) { float bank = asinf(sv.z()); float yaw = inRadians(bank)*dt; osg::Quat yaw_rotate; yaw_rotate.makeRotate(yaw,0.0f,0.0f,1.0f); delta_rotate = delta_rotate*yaw_rotate; } lv *= (_velocity*dt); _eye += lv; _rotation = _rotation*delta_rotate; return true; }