/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_SEQUENCE #define OSG_SEQUENCE 1 #include namespace osg { /** Sequence is a Group node which allows automatic, time based switching between children. */ class OSG_EXPORT Sequence : public Group { public : Sequence(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Sequence(const Sequence&, const CopyOp& copyop=CopyOp::SHALLOW_COPY); META_Node(osg, Sequence); virtual void traverse(NodeVisitor& nv); // the relationship between the _frameTime vector and the _children // vector is a bit of a mess. This is how it was in previous versions, // and there's no way out of it if upward compatibility needs to be // maintained. New code should set defaultTime and use addChild, and // not mess with the setTime method virtual bool addChild( Node *child); virtual bool addChild( Node *child, double t); virtual bool insertChild( unsigned int index, Node *child); virtual bool insertChild( unsigned int index, Node *child, double t); virtual bool removeChild( Node *child ); virtual bool removeChildren(unsigned int pos,unsigned int numChildrenToRemove); /** value is which child node is to be displayed */ void setValue(int value) { _value = value ; } int getValue() const { return _value; } /** Set time in seconds for child. */ void setTime(unsigned int frame, double t); /** Get time for child. */ double getTime(unsigned int frame) const; /** Set default time in seconds for new child. if t<0, t=0 */ void setDefaultTime(double t) {_defaultTime = (t<0.?0.:t);} /** Get default time in seconds for new child. */ double getDefaultTime(void) const {return _defaultTime;}; /** Set time of last frame of last loop, in seconds. if t<= 0, then ignored */ void setLastFrameTime(double t) {_lastFrameTime = (t<0.?0.:t);} /** Get last frame time in seconds */ double getLastFrameTime(void) const {return _lastFrameTime;}; /** Get number of frames */ inline unsigned int getNumFrames() const { return _frameTime.size(); } /** Interval modes. 'Loop' repeats frames 1-N; 'swing' repeats 1->N, (N-1)->1. */ enum LoopMode { LOOP, SWING }; /** Set sequence mode & interval (range of children to be displayed). */ void setInterval(LoopMode mode, int begin, int end); /** Get sequence mode & interval. */ inline void getInterval(LoopMode& mode, int& begin, int& end) const { mode = _loopMode; begin = _begin; end = _end; } /** Set duration: speed-up & number of repeats */ void setDuration(float speed, int nreps = -1); /** Get duration & number of repeats. */ inline void getDuration(float& speed, int& nreps) const { speed = _speed; nreps = _nreps; } /** Sequence modes. */ enum SequenceMode { START, STOP, PAUSE, RESUME }; /** Set sequence mode. Start/stop & pause/resume. */ void setMode(SequenceMode mode); /** Get sequence mode. */ inline SequenceMode getMode() const { return _mode; } /** If false (default), frames will not be sync'd to frameTime. If true, frames will be sync'd to frameTime. */ void setSync(bool sync) { _sync = sync ; } ; /** Get sync value */ inline void getSync(bool& sync) const { sync = _sync ; } ; /** If true, show no child nodes after stopping */ void setClearOnStop(bool clearOnStop) { _clearOnStop = clearOnStop ; } ; /** If true, show no child nodes after stopping */ inline void getClearOnStop(bool& clearOnStop) const { clearOnStop = _clearOnStop ; } ; protected : virtual ~Sequence() {} // get next _value in sequence int _getNextValue(void) ; // update local variables void _update(void) ; // init to -1 to mean "restart" int _value; // current time, set by traverse double _now ; // time this frame started. init to -1.0f- means get current time double _start; // a vector of frame times, one per value std::vector _frameTime; // the total time for one sequence, from BEGIN to END double _totalTime ; // true if _totalTime needs to be recalculated because setTime or // setInterval was invoked, or a new child was added bool _resetTotalTime ; // store "loop mde", either LOOP or SWING // init to LOOP- set by setInterval LoopMode _loopMode; // first and last "values" to sequence through // begin inits to 0 // end inits to -1- means to init to number of values int _begin, _end; // multiplier of real-time clock- set to N to go N times faster // init to 0- going nowhere float _speed; // _nreps: how many times to repeat- default param is -1, repeat forever // init to 0, no repetitions // _nrepsRemain: set to nreps and counts down every traversal, // stopping when it gets to zero. init to 0 int _nreps, _nrepsRemain; // default frame time for newly created frames or children- default is 1. // set by setDefaultTime double _defaultTime ; // special time to display last frame of last loop // <= zero means to not do anything special double _lastFrameTime ; // save the actual time of the last frame, and what value was stored double _saveRealLastFrameTime ; unsigned int _saveRealLastFrameValue ; // the current mode SequenceMode _mode; // the current sync value bool _sync ; // the current clearOnStop value bool _clearOnStop ; }; } #endif