/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include typedef std::vector FileList; class Character : public osg::Referenced { public: Character(); void setCharacter(const std::string& filename, const std::string& name, const osg::Vec3& orgin, const osg::Vec3& width, float positionRatio); void setLives(const std::string& filename, const osg::Vec3& orgin, const osg::Vec3& delta, unsigned int numLives); void setCatches(const std::string& filename, const osg::Vec3& orgin, const osg::Vec3& delta, unsigned int numLives); void moveLeft(); void moveRight(); void moveTo(float positionRatio); void reset(); bool addCatch(); bool looseLife(); osg::Vec3 getCurrentCenterOfBasket() const { return _character->getPosition()+_centerBasket; } float getCurrentRadiusOfBasket() const { return _radiusBasket; } osg::Vec3 getLowerLeft() const { return _character->getPosition(); } osg::Vec3 getUpperRight() const { return _character->getPosition(); } osg::Vec3 _origin; osg::Vec3 _width; float _positionRatio; osg::ref_ptr _character; unsigned int _numLives; osg::ref_ptr _livesSwitch; unsigned int _numCatches; osg::ref_ptr _catchSwitch; osg::ref_ptr _objectsGroup; osg::Vec3 _centerBasket; float _radiusBasket; }; Character::Character(): _positionRatio(0.5f), _numLives(3), _numCatches(0) { } void Character::setCharacter(const std::string& filename, const std::string& name, const osg::Vec3& origin, const osg::Vec3& width, float positionRatio) { _origin = origin; _width = width; _positionRatio = positionRatio; _numLives = 3; _numCatches = 0; float _characterSize = _width.length()*0.2f; osg::Image* image = osgDB::readImageFile(filename); if (image) { osg::Vec3 pos(-0.5f*_characterSize,0.0f,0.0f); osg::Vec3 width(_characterSize*((float)image->s())/(float)(image->t()),0.0f,0.0); osg::Vec3 height(0.0f,0.0f,_characterSize); osg::Geometry* geometry = osg::createTexturedQuadGeometry(pos,width,height); osg::StateSet* stateset = geometry->getOrCreateStateSet(); stateset->setTextureAttributeAndModes(0,new osg::Texture2D(image),osg::StateAttribute::ON); stateset->setMode(GL_BLEND,osg::StateAttribute::ON); stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); osg::Geode* geode = new osg::Geode; geode->addDrawable(geometry); _character = new osg::PositionAttitudeTransform; _character->setName(name); _character->addChild(geode); moveTo(positionRatio); _centerBasket = width*0.2 + height*0.57 + pos; _radiusBasket = width.length()*0.34; } } void Character::setLives(const std::string& filename, const osg::Vec3& origin, const osg::Vec3& delta, unsigned int numLives) { float characterSize = delta.length(); _numLives = numLives; _livesSwitch = new osg::Switch; osg::Image* image = osgDB::readImageFile(filename); if (image) { osg::StateSet* stateset = _livesSwitch->getOrCreateStateSet(); stateset->setTextureAttributeAndModes(0,new osg::Texture2D(image),osg::StateAttribute::ON); stateset->setMode(GL_BLEND,osg::StateAttribute::ON); stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); for(unsigned int i=0; is())/(float)(image->t()),0.0f,0.0); osg::Vec3 height(0.0f,0.0f,characterSize); osg::Geometry* geometry = osg::createTexturedQuadGeometry(pos,width,height); osg::Geode* geode = new osg::Geode; geode->addDrawable(geometry); _livesSwitch->addChild(geode,true); } } } void Character::setCatches(const std::string& filename, const osg::Vec3& origin, const osg::Vec3& delta, unsigned int numCatches) { float characterSize = delta.length(); _numCatches = 0; _catchSwitch = new osg::Switch; osg::Image* image = osgDB::readImageFile(filename); if (image) { osg::StateSet* stateset = _catchSwitch->getOrCreateStateSet(); stateset->setTextureAttributeAndModes(0,new osg::Texture2D(image),osg::StateAttribute::ON); stateset->setMode(GL_BLEND,osg::StateAttribute::ON); stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); for(unsigned int i=0; it())/(float)(image->s())); osg::Geometry* geometry = osg::createTexturedQuadGeometry(pos,width,height); osg::Geode* geode = new osg::Geode; geode->addDrawable(geometry); _catchSwitch->addChild(geode,false); } } } void Character::moveLeft() { moveTo(_positionRatio - 0.01f); } void Character::moveRight() { moveTo(_positionRatio + 0.01f); } void Character::moveTo(float positionRatio) { if (positionRatio<0.0f) positionRatio = 0.0f; if (positionRatio>1.0f) positionRatio = 1.0f; _positionRatio = positionRatio; _character->setPosition(_origin+_width*+positionRatio); } void Character::reset() { _numCatches = 0; _numLives = _livesSwitch->getNumChildren(); _livesSwitch->setAllChildrenOn(); _catchSwitch->setAllChildrenOff(); } bool Character::addCatch() { if (!_catchSwitch || _numCatches>=_catchSwitch->getNumChildren()) return false; _catchSwitch->setValue(_numCatches,true); ++_numCatches; return true; } bool Character::looseLife() { if (!_livesSwitch || _numLives==0) return true; --_numLives; _livesSwitch->setValue(_numLives,false); return (_numLives==0); } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // class CatchableObject : public osg::Referenced { public: CatchableObject(); void setObject(const std::string& filename, const std::string& name, const osg::Vec3& center, float size, const osg::Vec3& direction); bool anyInside(const osg::Vec3& lower_left, const osg::Vec3& top_right); bool centerInside(const osg::Vec3& center, float radius); void explode(); bool dangerous() { return _dangerous; } void stop() { _stopped = true; } bool stopped() { return _stopped; } void setTimeToRemove(double time) { _timeToRemove=time; } double getTimeToRemove() { return _timeToRemove; } bool needToRemove(double time) { return _timeToRemove>=0.0 && time>_timeToRemove; } osg::ref_ptr _object; osg::Vec3 _velocity; float _mass; float _radius; bool _stopped; bool _dangerous; double _timeToRemove; public: // update position and velocity void update(double dt); /// Set the viscosity of the fluid. inline void setFluidViscosity(float v) { _viscosity = v; _viscosityCoefficient = 6 * osg::PI * _viscosity; } /// Get the viscosity of the fluid. inline float getFluidViscosity() const { return _viscosity; } /// Set the density of the fluid. inline void setFluidDensity(float d) { _density = d; _densityCoefficeint = 0.2f * osg::PI * _density; } /// Get the density of the fluid. inline float getFluidDensity() const { return _density; } /// Set the wind vector. inline void setWind(const osg::Vec3& wind) { _wind = wind; } /// Get the wind vector. inline const osg::Vec3& getWind() const { return _wind; } /// Set the acceleration vector. inline void setAcceleration(const osg::Vec3& v) { _acceleration = v; } /// Get the acceleration vector. inline const osg::Vec3& getAcceleration() const { return _acceleration; } /** Set the acceleration vector to the gravity on earth (0, 0, -9.81). The acceleration will be multiplied by the scale parameter. */ inline void setToGravity(float scale = 1.0f) { _acceleration.set(0, 0, -9.81f*scale); } /// Set the fluid parameters as for air (20°C temperature). inline void setFluidToAir() { setToGravity(1.0f); setFluidDensity(1.2929f); setFluidViscosity(1.8e-5f); } /// Set the fluid parameters as for pure water (20°C temperature). inline void setFluidToWater() { setToGravity(1.0f); setFluidDensity(1.0f); setFluidViscosity(1.002e-3f); } protected: osg::Vec3 _acceleration; float _viscosity; float _density; osg::Vec3 _wind; float _viscosityCoefficient; float _densityCoefficeint; }; CatchableObject::CatchableObject() { _stopped = false; _dangerous = false; _timeToRemove = -1.0; // do not remove. setFluidToAir(); } void CatchableObject::setObject(const std::string& filename, const std::string& name, const osg::Vec3& center, float characterSize, const osg::Vec3& velocity) { _radius = 0.5f*characterSize; float Area = osg::PI*_radius*_radius; float Volume = Area*_radius*4.0f/3.0f; _velocity = velocity; _mass = 1000.0*Volume; osg::Image* image = osgDB::readImageFile(filename); if (image) { osg::Vec3 width(characterSize*((float)image->s())/(float)(image->t()),0.0f,0.0); osg::Vec3 height(0.0f,0.0f,characterSize); osg::Vec3 pos = (width+height)*-0.5f; osg::Geometry* geometry = osg::createTexturedQuadGeometry(pos,width,height); osg::StateSet* stateset = geometry->getOrCreateStateSet(); stateset->setTextureAttributeAndModes(0,new osg::Texture2D(image),osg::StateAttribute::ON); stateset->setMode(GL_BLEND,osg::StateAttribute::ON); stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); osg::Geode* geode = new osg::Geode; geode->addDrawable(geometry); _object = new osg::PositionAttitudeTransform; _object->setName(name); _object->addChild(geode); _object->setPosition(center); } } void CatchableObject::update(double dt) { if (_stopped) return; float Area = osg::PI*_radius*_radius; float Volume = Area*_radius*4.0f/3.0f; // compute force due to gravity + boyancy of displacing the fluid that the particle is emersed in. osg::Vec3 force = _acceleration * (_mass - _density*Volume); // compute force due to friction osg::Vec3 relative_wind = _velocity-_wind; force -= relative_wind * Area * (_viscosityCoefficient + _densityCoefficeint*relative_wind.length()); // divide force by mass to get acceleration. _velocity += force*(dt/_mass); _object->setPosition(_object->getPosition()+_velocity*dt); } bool CatchableObject::anyInside(const osg::Vec3& lower_left, const osg::Vec3& upper_right) { osg::Vec3 pos = _object->getPosition(); if (pos.x()+_radius < lower_left.x()) return false; if (pos.x()-_radius > upper_right.x()) return false; if (pos.z()+_radius < lower_left.z()) return false; if (pos.z()-_radius > upper_right.z()) return false; return true; } bool CatchableObject::centerInside(const osg::Vec3& center, float radius) { osg::Vec3 delta = _object->getPosition() - center; return (delta.length()setWind(_wind); explosionDebri->setWind(_wind); smoke->setWind(_wind); fire->setWind(_wind); _object->addChild(explosion); _object->addChild(explosionDebri); _object->addChild(smoke); _object->addChild(fire); _dangerous = true; } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // class GameEventHandler : public osgGA::GUIEventHandler { public: GameEventHandler(); META_Object(osgStereImageApp,GameEventHandler); virtual void accept(osgGA::GUIEventHandlerVisitor& v) { v.visit(*this); } virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&); virtual void getUsage(osg::ApplicationUsage& usage) const; osg::Matrix getCameraPosition(); osg::Node* createScene(); void setFOVY(float fovy) { _fovy = fovy; } float getFOVY() const { return _fovy; } void setBackground(const std::string& background) { _backgroundImageFile = background; } void createNewCatchable(); protected: ~GameEventHandler() {} GameEventHandler(const GameEventHandler&,const osg::CopyOp&) {} osg::Vec3 _origin; osg::Vec3 _width; osg::Vec3 _height; osg::Vec3 _originBaseLine; osg::Vec3 _widthBaseLine; float _characterSize; float _fovy; std::string _backgroundImageFile; osg::ref_ptr _group; Character _player1; Character _player2; typedef std::list< osg::ref_ptr > CatchableObjectList; CatchableObjectList _catchableObjects; bool _leftKeyPressed; bool _rightKeyPressed; }; GameEventHandler::GameEventHandler() { _origin.set(0.0f,0.0f,0.0f); _width.set(1280.0f,0.0f,0.0f); _height.set(0.0f,0.0f,1024.0f); _widthBaseLine = _width*0.9f; _originBaseLine = _origin+_width*0.5-_widthBaseLine*0.5f; _characterSize = _width.length()*0.2f; _backgroundImageFile = "Catch/sky1.JPG"; _leftKeyPressed=false; _rightKeyPressed=false; } bool GameEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&) { switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::FRAME): { // move characters if (_leftKeyPressed) { _player2.moveLeft(); } if (_rightKeyPressed) { _player2.moveRight(); } static double previous_time = ea.time(); double dt = ea.time()-previous_time; previous_time = ea.time(); // move objects for(CatchableObjectList::iterator itr=_catchableObjects.begin(); itr!=_catchableObjects.end(); ++itr) { (*itr)->update(dt); bool removeEntry = false; if ((*itr)->dangerous()) { if ((*itr)->anyInside(_player1.getLowerLeft(),_player1.getUpperRight())) { _player1.looseLife(); removeEntry = true; } if ((*itr)->anyInside(_player2.getLowerLeft(),_player2.getUpperRight())) { _player2.looseLife(); removeEntry = true; } } else { if ((*itr)->centerInside(_player1.getCurrentCenterOfBasket(),_player1.getCurrentRadiusOfBasket())) { _player1.addCatch(); removeEntry = true; } if ((*itr)->centerInside(_player2.getCurrentCenterOfBasket(),_player2.getCurrentRadiusOfBasket())) { _player2.addCatch(); removeEntry = true; } } if (!(*itr)->anyInside(_origin, _origin+_width+_height) || (*itr)->needToRemove(ea.time()) || removeEntry) { // need to remove // remove child from parents. osg::ref_ptr child = (*itr)->_object; osg::Node::ParentList parents = child->getParents(); for(osg::Node::ParentList::iterator pitr=parents.begin(); pitr!=parents.end(); ++pitr) { (*pitr)->removeChild(child.get()); } // remove child from catchable list itr = _catchableObjects.erase(itr); createNewCatchable(); } else if ((*itr)->anyInside(_origin, _origin+_width) && !(*itr)->stopped()) { // hit base line (*itr)->explode(); (*itr)->stop(); (*itr)->setTimeToRemove(ea.time()+3.0); } } } case(osgGA::GUIEventAdapter::KEYDOWN): { if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Left) { _leftKeyPressed=true; return true; } else if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Right) { _rightKeyPressed=true; return true; } else if (ea.getKey()=='1') { _player1.looseLife(); _player1.addCatch(); return true; } else if (ea.getKey()=='2') { _player2.looseLife(); _player2.addCatch(); return true; } else if (ea.getKey()==' ') { _player1.reset(); _player2.reset(); return true; } } case(osgGA::GUIEventAdapter::KEYUP): { if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Left) { _leftKeyPressed=false; return true; } else if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Right) { _rightKeyPressed=false; return true; } } case(osgGA::GUIEventAdapter::DRAG): case(osgGA::GUIEventAdapter::MOVE): { float px = (ea.getXnormalized()+1.0f)*0.5f; _player1.moveTo(px); return true; } default: return false; } } void GameEventHandler::getUsage(osg::ApplicationUsage&) const { } osg::Matrix GameEventHandler::getCameraPosition() { osg::Matrix cameraPosition; osg::Vec3 center = _origin+(_width+_height)*0.5f; float distance = _height.length()/(2.0f*tanf(_fovy*0.5f)); cameraPosition.makeLookAt(center-osg::Vec3(0.0f,distance,0.0f),center,osg::Vec3(0.0f,0.0f,1.0f)); return cameraPosition; } osg::Node* GameEventHandler::createScene() { _group = new osg::Group; #if 1 std::string player_one = "Catch/girl.png"; std::string player_two = "Catch/boy.png"; #else std::string player_one = "Catch/gwen.png"; std::string player_two = "Catch/caitlin.png"; #endif _player1.setCharacter(player_one,"girl", _originBaseLine + osg::Vec3(0.0f,-1.0f,0.0f), _widthBaseLine, 0.4f); _player1.setLives(player_one,_originBaseLine+osg::Vec3(0.0f,-0.5f,0.0f), osg::Vec3(0.0f,0.0f,100.0f),3); _player1.setCatches("Catch/broach.png",_originBaseLine+osg::Vec3(200.0f,-0.5f,0.0f), osg::Vec3(0.0f,0.0f,100.0f),10); _group->addChild(_player1._character.get()); _group->addChild(_player1._livesSwitch.get()); _group->addChild(_player1._catchSwitch.get()); _player2.setCharacter(player_two,"boy", _originBaseLine + osg::Vec3(0.0f,-2.0f,0.0f), _widthBaseLine, 0.4f); _player2.setLives(player_two,_originBaseLine+osg::Vec3(900.0f,-0.5f,000.0f), osg::Vec3(0.0f,0.0f,100.0f),3); _player2.setCatches("Catch/broach.png",_originBaseLine+osg::Vec3(1100.0f,-0.5f,0.0f), osg::Vec3(0.0f,0.0f,100.0f),10); _group->addChild(_player2._character.get()); _group->addChild(_player2._livesSwitch.get()); _group->addChild(_player2._catchSwitch.get()); createNewCatchable(); createNewCatchable(); createNewCatchable(); createNewCatchable(); // background { osg::Image* image = osgDB::readImageFile(_backgroundImageFile); if (image) { osg::Geometry* geometry = osg::createTexturedQuadGeometry(_origin,_width,_height); osg::StateSet* stateset = geometry->getOrCreateStateSet(); stateset->setTextureAttributeAndModes(0,new osg::Texture2D(image),osg::StateAttribute::ON); osg::Geode* geode = new osg::Geode; geode->addDrawable(geometry); _group->addChild(geode); } } return _group.get(); } void GameEventHandler::createNewCatchable() { float ratio = ((float)rand() / (float)RAND_MAX); float size = 100.0f*((float)rand() / (float)RAND_MAX); float angle = osg::PI*0.25f + 0.5f*osg::PI*((float)rand() / (float)RAND_MAX); float speed = 200.0f*((float)rand() / (float)RAND_MAX); CatchableObject* catchableObject = new CatchableObject; osg::Vec3 position = _origin+_height+_width*ratio + osg::Vec3(0.0f,-0.7f,0.0f); osg::Vec3 velocity(-cosf(angle)*speed,0.0f,-sinf(angle)*speed); //std::cout<<"angle = "<explode(); _group->addChild(catchableObject->_object.get()); } int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use node masks to create stereo images."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] image_file_left_eye image_file_right_eye"); arguments.getApplicationUsage()->addCommandLineOption("-d ","Time delay in sceonds between the display of successive image pairs when in auto advance mode."); arguments.getApplicationUsage()->addCommandLineOption("-a","Enter auto advance of image pairs on start up."); arguments.getApplicationUsage()->addCommandLineOption("-x ","Horizontal offset of left and right images."); arguments.getApplicationUsage()->addCommandLineOption("-y ","Vertical offset of left and right images."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); // construct the viewer. osgProducer::Viewer viewer(arguments); // set up the value with sensible default event handlers. viewer.setUpViewer(osgProducer::Viewer::ESCAPE_SETS_DONE); // register the handler to add keyboard and mosue handling. GameEventHandler* seh = new GameEventHandler(); viewer.getEventHandlerList().push_front(seh); std::string filename; if (arguments.read("-b",filename)) { seh->setBackground(filename); } // get details on keyboard and mouse bindings used by the viewer. viewer.getUsage(*arguments.getApplicationUsage()); // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occured when parsing the program aguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } // now the windows have been realized we switch off the cursor to prevent it // distracting the people seeing the stereo images. float fovy = 1.0f; for( unsigned int i = 0; i < viewer.getCameraConfig()->getNumberOfCameras(); i++ ) { Producer::Camera* cam = viewer.getCameraConfig()->getCamera(i); Producer::RenderSurface* rs = cam->getRenderSurface(); rs->useCursor(false); fovy = osg::DegreesToRadians(cam->getLensVerticalFov()); } seh->setFOVY(fovy); // creat the scene from the file list. osg::ref_ptr rootNode = seh->createScene(); osgDB::writeNodeFile(*rootNode,"test.osg"); // set the scene to render viewer.setSceneData(rootNode.get()); // create the windows and run the threads. viewer.realize(); viewer.requestWarpPointer(0.5f,0.5f); while( !viewer.done() ) { // wait for all cull and draw threads to complete. viewer.sync(); // update the scene by traversing it with the the update visitor which will // call all node update callbacks and animations. viewer.update(); viewer.setView(seh->getCameraPosition()); // fire off the cull and draw traversals of the scene. viewer.frame(); } // wait for all cull and draw threads to complete before exit. viewer.sync(); return 0; }