// *************************************************************************** // // Generated automatically by genwrapper. // Please DO NOT EDIT this file! // // *************************************************************************** #include #include #include #include #include // Must undefine IN and OUT macros defined in Windows headers #ifdef IN #undef IN #endif #ifdef OUT #undef OUT #endif BEGIN_ENUM_REFLECTOR(osg::BarrierOperation::PreBlockOp) I_EnumLabel(osg::BarrierOperation::NO_OPERATION); I_EnumLabel(osg::BarrierOperation::GL_FLUSH); I_EnumLabel(osg::BarrierOperation::GL_FINISH); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::BarrierOperation) I_BaseType(osg::GraphicsThread::Operation); I_ConstructorWithDefaults2(IN, int, numThreads, , IN, osg::BarrierOperation::PreBlockOp, op, osg::BarrierOperation::NO_OPERATION); I_Method0(void, release); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::Block) I_VirtualBaseType(osg::Referenced); I_Constructor0(); I_Method0(void, block); I_Method0(void, release); I_Method0(void, reset); I_Method1(void, set, IN, bool, doRelease); I_WriteOnlyProperty(bool, ); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::GraphicsThread) I_BaseType(osg::Referenced); I_Constructor0(); I_MethodWithDefaults2(void, add, IN, osg::GraphicsThread::Operation *, operation, , IN, bool, waitForCompletion, false); I_Method1(void, remove, IN, osg::GraphicsThread::Operation *, operation); I_Method1(void, remove, IN, const std::string &, name); I_Method0(void, removeAllOperations); I_Method0(osg::ref_ptr< osg::GraphicsThread::Operation >, getCurrentOperation); I_Method0(void, run); I_Method1(void, setDone, IN, bool, done); I_Method0(bool, getDone); I_Method0(int, cancel); I_ReadOnlyProperty(osg::ref_ptr< osg::GraphicsThread::Operation >, CurrentOperation); I_Property(bool, Done); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::GraphicsThread::Operation) I_VirtualBaseType(osg::Referenced); I_Constructor2(IN, const std::string &, name, IN, bool, keep); I_Method1(void, setName, IN, const std::string &, name); I_Method0(const std::string &, getName); I_Method1(void, setKeep, IN, bool, keep); I_Method0(bool, getKeep); I_Method0(void, release); I_Property(bool, Keep); I_Property(const std::string &, Name); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::ReleaseContext_Block_MakeCurrentOperation) I_BaseType(osg::GraphicsThread::Operation); I_BaseType(osg::Block); I_Constructor0(); I_Method0(void, release); END_REFLECTOR BEGIN_OBJECT_REFLECTOR(osg::SwapBuffersOperation) I_BaseType(osg::GraphicsThread::Operation); I_Constructor0(); END_REFLECTOR BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osg::GraphicsThread::Operation >) I_Constructor0(); I_Constructor1(IN, osg::GraphicsThread::Operation *, ptr); I_Constructor1(IN, const osg::ref_ptr< osg::GraphicsThread::Operation > &, rp); I_Method0(osg::GraphicsThread::Operation *, get); I_Method0(bool, valid); I_Method0(osg::GraphicsThread::Operation *, release); I_Method1(void, swap, IN, osg::ref_ptr< osg::GraphicsThread::Operation > &, rp); I_ReadOnlyProperty(osg::GraphicsThread::Operation *, ); END_REFLECTOR