//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. //osgParticle - Copyright (C) 2002 Marco Jez #ifndef OSGPARTICLE_OPERATOR_ #define OSGPARTICLE_OPERATOR_ 1 #include #include #include #include namespace osgParticle { // forward declaration to avoid including the whole header file class Particle; /** An abstract base class used by ModularProgram to perform operations on particles before they are updated. To implement a new operator, derive from this class and override the operate() method. You should also override the beginOperate() method to query the calling program for the reference frame used, and initialize the right transformations if needed. */ class Operator: public osg::Object { public: inline Operator(); inline Operator(const Operator ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY); virtual const char *libraryName() const { return "osgParticle"; } virtual const char *className() const { return "Operator"; } virtual bool isSameKindAs(const osg::Object *obj) const { return dynamic_cast(obj) != 0; } /// Get whether this operator is enabled. inline bool isEnabled() const; /// Enable or disable this operator. inline void setEnabled(bool v); /** Do something on a particle. This method is called by ModularProgram objects to perform some operations on the particles. You must override it in descendant classes. Common operations consist of modifying the particle's velocity vector. The dt parameter is the time elapsed from last operation. */ virtual void operate(Particle *P, double dt) = 0; /** Do something before processing particles via the operate() method. Overriding this method could be necessary to query the calling Program object for the current reference frame. If the reference frame is RELATIVE_TO_PARENTS, then your class should prepare itself to do all operations in local coordinates. */ virtual void beginOperate(Program *) {} /// Do something after all particles have been processed. virtual void endOperate() {} protected: virtual ~Operator() {} Operator &operator=(const Operator &) { return *this; } private: bool enabled_; }; // INLINE FUNCTIONS inline Operator::Operator() : osg::Object(), enabled_(true) { } inline Operator::Operator(const Operator ©, const osg::CopyOp ©op) : osg::Object(copy, copyop), enabled_(copy.enabled_) { } inline bool Operator::isEnabled() const { return enabled_; } inline void Operator::setEnabled(bool v) { enabled_ = v; } } #endif