Base class for state attribuets
Inheritance:
Public Methods
-
StateAttribute()
-
StateAttribute(const StateAttribute& sa, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
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virtual Object* cloneType() const = 0
- Clone the type of an attribute, with Object* return type.
-
virtual Object* clone(const CopyOp&) const = 0
- Clone an attribute, with Object* return type.
-
virtual bool isSameKindAs(const Object* obj) const
- return true if this and obj are of the same kind of object
-
virtual const char* libraryName() const
- return the name of the attribute's library
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virtual const char* className() const
- return the name of the attribute's class type
-
virtual Type getType() const = 0
- return the Type identifier of the attribute's class type
-
virtual bool isTextureAttribute() const
- return true if StateAttribute is a type which controls texturing and needs to be issued wrt to specific texture unit
-
virtual int compare(const StateAttribute& sa) const = 0
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
-
bool operator < (const StateAttribute& rhs) const
-
bool operator == (const StateAttribute& rhs) const
-
bool operator != (const StateAttribute& rhs) const
-
virtual void getAssociatedModes(std::vector<GLMode>& ) const
- return the modes associated with this StateSet
-
virtual void apply(State&) const = 0
- apply the OpenGL state attributes.
-
virtual void compile(State&) const
- default to nothing to compile - all state is applied immediately.
Public Members
-
typedef GLenum GLMode
- GLMode is the value used in glEnable/glDisable(mode)
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typedef unsigned int GLModeValue
- GLModeValue is used to specified whether an mode is enabled (ON) or disabled (OFF).
-
typedef unsigned int OverrideValue
- Override is used to specified the override behavior of StateAttributes from from parent to children.
-
enum Values
- list values which can be used in to set either GLModeValues or OverrideValues.
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typedef unsigned int Type
- Type identifier to differentiate between different state types.
-
enum Types
- Values of StateAttribute::Type used to aid identification of different StateAttribute subclasses.
Protected Methods
-
virtual ~StateAttribute()
Inherited from Object:
Public Methods
-
inline void setDataVariance(DataVariance dv)
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inline DataVariance getDataVariance() const
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inline void setUserData(Referenced* obj)
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inline Referenced* getUserData()
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inline const Referenced* getUserData() const
Public Members
-
enum DataVariance
Protected Fields
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DataVariance _dataVariance
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ref_ptr<Referenced> _userData
Public Methods
-
inline Referenced& operator = (Referenced&)
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static void setDeleteHandler(DeleteHandler* handler)
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static DeleteHandler* getDeleteHandler()
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inline void ref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline void unref() const
Protected Fields
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mutable int _refCount
Documentation
Base class for state attribuets
- typedef GLenum GLMode
- GLMode is the value used in glEnable/glDisable(mode)
- typedef unsigned int GLModeValue
- GLModeValue is used to specified whether an mode is enabled (ON) or disabled (OFF).
GLMoveValue is also used to specify the override behavior of modes from parent to children.
See enum Value description for more details.
- typedef unsigned int OverrideValue
- Override is used to specified the override behavior of StateAttributes
from from parent to children.
See enum Value description for more details.
- enum Values
- list values which can be used in to set either GLModeValues
or OverrideValues. When using in conjunction with GLModeValues
all Values have meaning. When using in conjection with
StateAttribute OverrideValue only OFF,OVERRIDE and INHERIT
are meaningful. However, they are useful when using GLModeValue
and OverrideValue in conjunction with each other as when using
StateSet::setAttributeAndModes(..).
- OFF
- means that associated GLMode and Override is disabled
- ON
- means that associated GLMode is enabled and Override is disabled
- OVERRIDE
- Overriding of GLMode's or StateAttributes is enabled, so that state below it is overriden
- PROTECTED
- Protecting of GLMode's os StateAttributes is enabled, so that state from above connot override this and below state
- INHERIT
- means that GLMode or StateAttribute should in inherited from above
- typedef unsigned int Type
- Type identifier to differentiate between different state types.
- enum Types
- Values of StateAttribute::Type used to aid identification
of different StateAttribute subclasses. Each subclass defines
it own value in the virtual Type getType() method. When
extending the osg's StateAttribute's simply define your
own Type value which is unique, using the StateAttribute::Type
enum as a guide of what values to use. If your new subclass
needs to override a standard StateAttriubte then simple use
that types value.
- TEXTURE
- POLYGONMODE
- POLYGONOFFSET
- MATERIAL
- ALPHAFUNC
- ANTIALIAS
- COLORTABLE
- CULLFACE
- FOG
- FRONTFACE
- LIGHT
- LIGHT_0
- LIGHT_1
- LIGHT_2
- LIGHT_3
- LIGHT_4
- LIGHT_5
- LIGHT_6
- LIGHT_7
- POINT
- LINEWIDTH
- LINESTIPPLE
- POLYGONSTIPPLE
- SHADEMODEL
- TEXENV
- TEXGEN
- TEXMAT
- LIGHTMODEL
- BLENDFUNC
- STENCIL
- COLORMASK
- DEPTH
- VIEWPORT
- BLENDCOLOR
- MULTISAMPLE
- CLIPPLANE
- CLIPPLANE_0
- CLIPPLANE_1
- CLIPPLANE_2
- CLIPPLANE_3
- CLIPPLANE_4
- CLIPPLANE_5
- COLORMATRIX
- VERTEXPROGRAM
- FRAGMENTPROGRAM
- PROGRAMOBJECT
- StateAttribute()
- StateAttribute(const StateAttribute& sa, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- virtual Object* cloneType() const = 0
- Clone the type of an attribute, with Object* return type.
Must be defined by derived classes.
- virtual Object* clone(const CopyOp&) const = 0
- Clone an attribute, with Object* return type.
Must be defined by derived classes.
- virtual bool isSameKindAs(const Object* obj) const
- return true if this and obj are of the same kind of object
- virtual const char* libraryName() const
- return the name of the attribute's library
- virtual const char* className() const
- return the name of the attribute's class type
- virtual Type getType() const = 0
- return the Type identifier of the attribute's class type
- virtual bool isTextureAttribute() const
- return true if StateAttribute is a type which controls texturing and needs to be issued wrt to specific texture unit
- virtual int compare(const StateAttribute& sa) const = 0
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
- bool operator < (const StateAttribute& rhs) const
- bool operator == (const StateAttribute& rhs) const
- bool operator != (const StateAttribute& rhs) const
- virtual void getAssociatedModes(std::vector<GLMode>& ) const
- return the modes associated with this StateSet
- virtual void apply(State&) const = 0
- apply the OpenGL state attributes.
The global state for the current OpenGL context is passed
in to allow the StateAttribute to obtain details on the
the current context and state.
- virtual void compile(State&) const
- default to nothing to compile - all state is applied immediately.
- virtual ~StateAttribute()
- Direct child classes:
- Viewport
VertexProgram
Texture
TexMat
TexGen
TexEnvCombine
TexEnv
Stencil
ShadeModel
PolygonStipple
PolygonOffset
PolygonMode
Point
Multisample
Material
LineWidth
LineStipple
LightModel
Light
FrontFace
FragmentProgram
Fog
Depth
CullFace
ColorMatrix
ColorMask
ClipPlane
BlendFunc
BlendColor
AlphaFunc
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