Light state class which encapsulates OpenGL glLight() functionality
Inheritance:
Public Methods
-
Light()
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Light(const Light& light, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
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META_StateAttribute(osg, Light, (Type)(LIGHT_0+_lightnum))
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virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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virtual void getAssociatedModes(std::vector<GLMode>& modes) const
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void setLightNum(int num)
- Set which OpenGL light to operate on
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int getLightNum() const
- Get which OpenGL light this osg::Light operates on
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inline void setAmbient( const Vec4& ambient )
- Set the ambient component of the light.
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inline const Vec4& getAmbient() const
- Get the ambient component of the light.
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inline void setDiffuse( const Vec4& diffuse )
- Set the diffuse component of the light.
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inline const Vec4& getDiffuse() const
- Get the diffuse component of the light.
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inline void setSpecular( const Vec4& specular )
- Set the specular component of the light.
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inline const Vec4& getSpecular() const
- Get the specular component of the light.
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inline void setPosition( const Vec4& position )
- Set the position of the light.
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inline const Vec4& getPosition() const
- Get the position of the light.
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inline void setDirection( const Vec3& direction )
- Set the direction of the light.
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inline const Vec3& getDirection() const
- Get the direction of the light.
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inline void setConstantAttenuation( float constant_attenuation )
- Set the constant attenuation of the light.
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inline float getConstantAttenuation() const
- Get the constant attenuation of the light.
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inline void setLinearAttenuation( float linear_attenuation )
- Set the linear attenuation of the light.
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inline float getLinearAttenuation() const
- Get the linear attenuation of the light.
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inline void setQuadraticAttenuation( float quadratic_attenuation )
- Set the quadratic attenuation of the light.
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inline float getQuadraticAttenuation() const
- Get the quadratic attenuation of the light.
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inline void setSpotExponent( float spot_exponent )
- Set the spot exponent of the light.
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inline float getSpotExponent() const
- Get the spot exponent of the light.
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inline void setSpotCutoff( float spot_cutoff )
- Set the spot cutoff of the light.
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inline float getSpotCutoff() const
- Get the spot cutoff of the light.
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void captureLightState()
- Capture the lighting settings of the current OpenGL state and store them in this object
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virtual void apply(State& state) const
- Apply the light's state to the OpenGL state machine.
Protected Fields
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int _lightnum
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Vec4 _ambient
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Vec4 _diffuse
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Vec4 _specular
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Vec4 _position
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Vec3 _direction
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float _constant_attenuation
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float _linear_attenuation
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float _quadratic_attenuation
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float _spot_exponent
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float _spot_cutoff
Protected Methods
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virtual ~Light()
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void init()
- Initialize the light's settings with some decent defaults.
Public Methods
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virtual Object* cloneType() const
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virtual Object* clone(const CopyOp&) const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* libraryName() const
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virtual const char* className() const
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virtual Type getType() const
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virtual bool isTextureAttribute() const
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bool operator < (const StateAttribute& rhs) const
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bool operator == (const StateAttribute& rhs) const
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bool operator != (const StateAttribute& rhs) const
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virtual void compile(State&) const
Public Members
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typedef GLenum GLMode
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typedef unsigned int GLModeValue
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typedef unsigned int OverrideValue
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enum Values
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typedef unsigned int Type
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enum Types
Inherited from Object:
Public Methods
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inline void setDataVariance(DataVariance dv)
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inline DataVariance getDataVariance() const
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inline void setUserData(Referenced* obj)
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inline Referenced* getUserData()
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inline const Referenced* getUserData() const
Public Members
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enum DataVariance
Protected Fields
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DataVariance _dataVariance
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ref_ptr<Referenced> _userData
Public Methods
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inline Referenced& operator = (Referenced&)
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static void setDeleteHandler(DeleteHandler* handler)
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static DeleteHandler* getDeleteHandler()
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inline void ref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline void unref() const
Protected Fields
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mutable int _refCount
Documentation
Light state class which encapsulates OpenGL glLight() functionality
- Light()
- Light(const Light& light, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
- META_StateAttribute(osg, Light, (Type)(LIGHT_0+_lightnum))
- virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
- virtual void getAssociatedModes(std::vector<GLMode>& modes) const
- void setLightNum(int num)
- Set which OpenGL light to operate on
- int getLightNum() const
- Get which OpenGL light this osg::Light operates on
- inline void setAmbient( const Vec4& ambient )
- Set the ambient component of the light.
- inline const Vec4& getAmbient() const
- Get the ambient component of the light.
- inline void setDiffuse( const Vec4& diffuse )
- Set the diffuse component of the light.
- inline const Vec4& getDiffuse() const
- Get the diffuse component of the light.
- inline void setSpecular( const Vec4& specular )
- Set the specular component of the light.
- inline const Vec4& getSpecular() const
- Get the specular component of the light.
- inline void setPosition( const Vec4& position )
- Set the position of the light.
- inline const Vec4& getPosition() const
- Get the position of the light.
- inline void setDirection( const Vec3& direction )
- Set the direction of the light.
- inline const Vec3& getDirection() const
- Get the direction of the light.
- inline void setConstantAttenuation( float constant_attenuation )
- Set the constant attenuation of the light.
- inline float getConstantAttenuation() const
- Get the constant attenuation of the light.
- inline void setLinearAttenuation( float linear_attenuation )
- Set the linear attenuation of the light.
- inline float getLinearAttenuation() const
- Get the linear attenuation of the light.
- inline void setQuadraticAttenuation( float quadratic_attenuation )
- Set the quadratic attenuation of the light.
- inline float getQuadraticAttenuation() const
- Get the quadratic attenuation of the light.
- inline void setSpotExponent( float spot_exponent )
- Set the spot exponent of the light.
- inline float getSpotExponent() const
- Get the spot exponent of the light.
- inline void setSpotCutoff( float spot_cutoff )
- Set the spot cutoff of the light.
- inline float getSpotCutoff() const
- Get the spot cutoff of the light.
- void captureLightState()
-
Capture the lighting settings of the current OpenGL state
and store them in this object
- virtual void apply(State& state) const
- Apply the light's state to the OpenGL state machine.
- virtual ~Light()
- void init()
- Initialize the light's settings with some decent defaults.
- int _lightnum
- Vec4 _ambient
- Vec4 _diffuse
- Vec4 _specular
- Vec4 _position
- Vec3 _direction
- float _constant_attenuation
- float _linear_attenuation
- float _quadratic_attenuation
- float _spot_exponent
- float _spot_cutoff
- This class has no child classes.
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