Texture Matrix state class for encapsulating OpenGL texture matrix functionality
Inheritance:
Public Methods
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TexMat()
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TexMat(const TexMat& texmat, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
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META_StateAttribute(osg, TexMat, TEXMAT)
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virtual bool isTextureAttribute() const
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virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
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inline void setMatrix(const Matrix& matrix)
- Set the texture matrix
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inline Matrix& getMatrix()
- Get the texture matrix
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inline const Matrix& getMatrix() const
- Get the const texture matrix
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virtual void apply(State& state) const
- apply as OpenGL texture matrix
Protected Fields
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Matrix _matrix
Protected Methods
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virtual ~TexMat( void )
Public Methods
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virtual Object* cloneType() const
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virtual Object* clone(const CopyOp&) const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* libraryName() const
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virtual const char* className() const
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virtual const Type getType() const
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bool operator < (const StateAttribute& rhs) const
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bool operator == (const StateAttribute& rhs) const
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bool operator != (const StateAttribute& rhs) const
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virtual void getAssociatedModes(std::vector<GLMode>& ) const
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virtual void compile(State&) const
Public Members
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typedef GLenum GLMode
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typedef unsigned int GLModeValue
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typedef unsigned int OverrideValue
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enum Values
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typedef unsigned int Type
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enum Types
Inherited from Object:
Public Methods
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inline void setDataVariance(const DataVariance dv)
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inline const DataVariance getDataVariance() const
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inline void setUserData(Referenced* obj)
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inline Referenced* getUserData()
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inline const Referenced* getUserData() const
Public Members
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enum DataVariance
Protected Fields
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DataVariance _dataVariance
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ref_ptr<Referenced> _userData
Public Methods
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inline Referenced& operator = (Referenced&)
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inline void ref() const
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inline void unref() const
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inline void unref_nodelete() const
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inline const int referenceCount() const
Protected Fields
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mutable int _refCount
Documentation
Texture Matrix state class for encapsulating OpenGL texture matrix functionality
- TexMat()
- TexMat(const TexMat& texmat, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- Copy constructor using CopyOp to manage deep vs shallow copy
- META_StateAttribute(osg, TexMat, TEXMAT)
- virtual bool isTextureAttribute() const
- virtual int compare(const StateAttribute& sa) const
- return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
- inline void setMatrix(const Matrix& matrix)
- Set the texture matrix
- inline Matrix& getMatrix()
- Get the texture matrix
- inline const Matrix& getMatrix() const
- Get the const texture matrix
- virtual void apply(State& state) const
- apply as OpenGL texture matrix
- virtual ~TexMat( void )
- Matrix _matrix
- This class has no child classes.
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