class SG_EXPORT osg::Fog

Fog - encapsulates OpenGL fog state.

Inheritance:


Public Methods

[more] Fog()
[more] Fog(const Fog& fog, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
Copy constructor using CopyOp to manage deep vs shallow copy
[more] META_StateAttribute(osg, Fog, FOG)
[more]virtual int compare(const StateAttribute& sa) const
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
[more]virtual void getAssociatedModes(std::vector<GLMode>& modes) const
[more]inline void setMode( const Mode mode )
[more]inline Mode getMode() const
[more]inline void setDensity( const float density )
[more]inline const float getDensity() const
[more]inline void setStart( const float start )
[more]inline const float getStart() const
[more]inline void setEnd( const float end )
[more]inline const float getEnd() const
[more]inline void setColor( const Vec4 &color )
[more]inline const Vec4& getColor() const
[more]inline void setFogCoordinateSource(GLint source)
[more]inline GLint getFogCoordinateSource() const
[more]virtual void apply(State& state) const

Public Members

[more]enum Mode
[more]enum FogCoordinateSource

Protected Fields

[more]Mode _mode
[more]float _density
[more]float _start
[more]float _end
[more]Vec4 _color
[more]GLint _fogCoordinateSource

Protected Methods

[more]virtual ~Fog()


Inherited from StateAttribute:

Public Methods

ovirtual Object* cloneType() const
ovirtual Object* clone(const CopyOp&) const
ovirtual bool isSameKindAs(const Object* obj) const
ovirtual const char* libraryName() const
ovirtual const char* className() const
ovirtual const Type getType() const
ovirtual bool isTextureAttribute() const
obool operator < (const StateAttribute& rhs) const
obool operator == (const StateAttribute& rhs) const
obool operator != (const StateAttribute& rhs) const
ovirtual void compile(State&) const

Public Members

otypedef GLenum GLMode
otypedef unsigned int GLModeValue
otypedef unsigned int OverrideValue
oenum Values
otypedef unsigned int Type
oenum Types


Inherited from Object:

Public Methods

oinline void setDataVariance(const DataVariance dv)
oinline const DataVariance getDataVariance() const
oinline void setUserData(Referenced* obj)
oinline Referenced* getUserData()
oinline const Referenced* getUserData() const

Public Members

oenum DataVariance

Protected Fields

oDataVariance _dataVariance
oref_ptr<Referenced> _userData


Inherited from Referenced:

Public Methods

oinline Referenced& operator = (Referenced&)
oinline void ref() const
oinline void unref() const
oinline void unref_nodelete() const
oinline const int referenceCount() const

Protected Fields

omutable int _refCount


Documentation

Fog - encapsulates OpenGL fog state.
o Fog()

o Fog(const Fog& fog, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
Copy constructor using CopyOp to manage deep vs shallow copy

o META_StateAttribute(osg, Fog, FOG)

ovirtual int compare(const StateAttribute& sa) const
return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs

ovirtual void getAssociatedModes(std::vector<GLMode>& modes) const

oenum Mode

o LINEAR

o EXP

o EXP2

oinline void setMode( const Mode mode )

oinline Mode getMode() const

oinline void setDensity( const float density )

oinline const float getDensity() const

oinline void setStart( const float start )

oinline const float getStart() const

oinline void setEnd( const float end )

oinline const float getEnd() const

oinline void setColor( const Vec4 &color )

oinline const Vec4& getColor() const

oenum FogCoordinateSource

o FOG_COORDINATE

o FRAGMENT_DEPTH

oinline void setFogCoordinateSource(GLint source)

oinline GLint getFogCoordinateSource() const

ovirtual void apply(State& state) const

ovirtual ~Fog()

oMode _mode

ofloat _density

ofloat _start

ofloat _end

oVec4 _color

oGLint _fogCoordinateSource


This class has no child classes.

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