//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_TEXGEN #define OSG_TEXGEN 1 #include #include #include namespace osg { /** TexGen - encapsulates the OpenGL glTexGen (texture coordinate generation) state.*/ class SG_EXPORT TexGen : public StateAttribute { public : TexGen(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ TexGen(const TexGen& texgen,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(texgen,copyop), _mode(texgen._mode), _plane_s(texgen._plane_s), _plane_t(texgen._plane_t), _plane_r(texgen._plane_r), _plane_q(texgen._plane_q) {} META_StateAttribute(TexGen, TEXGEN); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(TexGen,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_mode) COMPARE_StateAttribute_Parameter(_plane_s) COMPARE_StateAttribute_Parameter(_plane_s) COMPARE_StateAttribute_Parameter(_plane_r) COMPARE_StateAttribute_Parameter(_plane_q) return 0; // passed all the above comparison macro's, must be equal. } virtual void setStateSetModes(StateSet& ds,const GLModeValue value) const { ds.setMode(GL_TEXTURE_GEN_S,value); ds.setMode(GL_TEXTURE_GEN_T,value); // Not happy with turning all tex gen paramters on // as the OSG currently only supports 2D textures and therefore // only S and T will only be required, R&Q would be redundant... // So commenting out the following until OSG supports 3D textures. // I plan to revamp the OpenGL state management later so will // tidy up then. Robert Osfield. Jan 2001. // The tidy up is now happening, but will have a think before // resolving the below parameters. // ds.setMode(GL_TEXTURE_GEN_R,value); // ds.setMode(GL_TEXTURE_GEN_Q,value); } virtual void apply(State& state) const; enum Mode { OBJECT_LINEAR = GL_OBJECT_LINEAR, EYE_LINEAR = GL_EYE_LINEAR, SPHERE_MAP = GL_SPHERE_MAP }; inline void setMode( const Mode mode ) { _mode = mode; } const Mode getMode() const { return _mode; } enum Coord { S, T, R, Q }; void setPlane(const Coord which, const Vec4& plane); const Vec4& getPlane(const Coord which) const; protected : virtual ~TexGen( void ); Mode _mode; /// additional texgen coefficents for GL_OBJECT_PLANE or GL_EYE_PLANE, Vec4 _plane_s, _plane_t, _plane_r, _plane_q; }; } #endif