# Microsoft Developer Studio Project File - Name="Example osgfxbrowser" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=Example osgfxbrowser - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "osgfxbrowser.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "osgfxbrowser.mak" CFG="Example osgfxbrowser - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Example osgfxbrowser - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "Example osgfxbrowser - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "Example osgfxbrowser - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "../../../bin" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../../../bin" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" MTL=midl.exe # ADD BASE MTL /nologo /win32 # ADD MTL /nologo /win32 # ADD BASE CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /GZ /Zm200 /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib osgd.lib Producer.lib osgProducerd.lib osgUtild.lib osgDBd.lib osgUtild.lib osgGAd.lib osgTextd.lib /nologo /subsystem:console /pdb:"..\..\..\bin\osgfxbrowser.pdb" /debug /machine:IX86 /out:"..\..\..\bin\osgfxbrowserd.exe" /pdbtype:sept # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib /nologo /subsystem:console /pdb:"..\..\..\bin\osgfxbrowser.pdb" /debug /machine:IX86 /out:"..\..\..\bin\osgfxbrowserd.exe" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "Example osgfxbrowser - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "../../../bin" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../../../bin" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" MTL=midl.exe # ADD BASE MTL /nologo /win32 # ADD MTL /nologo /win32 # ADD BASE CPP /nologo /MD /W3 /GR /GX /Zi /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /GF /c # ADD CPP /nologo /MD /W3 /GR /GX /Zi /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /GF /Zm200 /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib osg.lib Producer.lib osgProducer.lib osgUtil.lib osgDB.lib osgUtil.lib osgGA.lib osgText.lib /nologo /subsystem:console /debug /machine:IX86 /pdbtype:sept /opt:ref /opt:icf # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib /nologo /subsystem:console /debug /machine:IX86 /pdbtype:sept /opt:ref /opt:icf !ENDIF # Begin Target # Name "Example osgfxbrowser - Win32 Debug" # Name "Example osgfxbrowser - Win32 Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;def;odl;idl;hpj;bat;asm" # Begin Source File SOURCE=..\..\..\examples\osgfxbrowser\Frame.cpp DEP_CPP_FRAME=\ "..\..\..\Include\Osg\Array"\ "..\..\..\Include\Osg\BoundingBox"\ "..\..\..\Include\Osg\BoundingSphere"\ "..\..\..\include\osg\buffered_value"\ "..\..\..\Include\Osg\CopyOp"\ "..\..\..\include\osg\DisplaySettings"\ "..\..\..\Include\Osg\Drawable"\ "..\..\..\Include\Osg\Export"\ "..\..\..\include\osg\fast_back_stack"\ "..\..\..\include\osg\FrameStamp"\ "..\..\..\Include\Osg\Gl"\ "..\..\..\Include\Osg\Image"\ "..\..\..\include\osg\Math"\ "..\..\..\Include\Osg\Matrix"\ "..\..\..\Include\Osg\Node"\ "..\..\..\include\osg\NodeCallback"\ "..\..\..\Include\Osg\NodeVisitor"\ "..\..\..\Include\Osg\Object"\ "..\..\..\Include\Osg\Plane"\ "..\..\..\Include\Osg\Polytope"\ "..\..\..\Include\Osg\Quat"\ "..\..\..\include\osg\ref_ptr"\ "..\..\..\Include\Osg\Referenced"\ "..\..\..\Include\Osg\Shape"\ "..\..\..\Include\Osg\State"\ "..\..\..\Include\Osg\StateAttribute"\ "..\..\..\Include\Osg\StateSet"\ "..\..\..\Include\Osg\Texture"\ "..\..\..\Include\Osg\Texture2D"\ "..\..\..\include\osg\UByte4"\ "..\..\..\Include\Osg\Vec2"\ "..\..\..\Include\Osg\Vec3"\ "..\..\..\Include\Osg\Vec4"\ "..\..\..\include\osg\Viewport"\ "..\..\..\include\osgText\Export"\ "..\..\..\include\osgText\Font"\ "..\..\..\include\osgText\String"\ "..\..\..\include\osgText\Text"\ # End Source File # Begin Source File SOURCE=..\..\..\examples\osgfxbrowser\Frame.h # End Source File # Begin Source File SOURCE=..\..\..\examples\osgfxbrowser\osgfxbrowser.cpp DEP_CPP_OSGFX=\ "..\..\..\Include\Osg\AlphaFunc"\ "..\..\..\Include\Osg\AnimationPath"\ "..\..\..\Include\osg\ApplicationUsage"\ "..\..\..\Include\osg\ArgumentParser"\ "..\..\..\Include\Osg\Array"\ "..\..\..\Include\Osg\BlendFunc"\ "..\..\..\Include\Osg\BoundingBox"\ "..\..\..\Include\Osg\BoundingSphere"\ "..\..\..\include\osg\buffered_value"\ "..\..\..\include\osg\ClearNode"\ "..\..\..\Include\Osg\ColorMask"\ "..\..\..\Include\Osg\ConvexPlanarOccluder"\ "..\..\..\Include\Osg\ConvexPlanarPolygon"\ "..\..\..\Include\Osg\CopyOp"\ "..\..\..\Include\Osg\CullingSet"\ "..\..\..\Include\Osg\CullStack"\ "..\..\..\include\osg\DisplaySettings"\ "..\..\..\Include\Osg\Drawable"\ "..\..\..\Include\Osg\Export"\ "..\..\..\include\osg\fast_back_stack"\ "..\..\..\include\osg\FrameStamp"\ "..\..\..\Include\Osg\Geode"\ "..\..\..\Include\Osg\Geometry"\ "..\..\..\Include\Osg\Gl"\ "..\..\..\Include\Osg\Group"\ "..\..\..\Include\Osg\Image"\ "..\..\..\Include\Osg\Impostor"\ "..\..\..\Include\Osg\ImpostorSprite"\ "..\..\..\Include\Osg\Light"\ "..\..\..\Include\Osg\LightSource"\ "..\..\..\Include\Osg\LineSegment"\ "..\..\..\Include\Osg\Lod"\ "..\..\..\include\osg\Math"\ "..\..\..\Include\Osg\Matrix"\ "..\..\..\Include\Osg\MatrixTransform"\ "..\..\..\Include\Osg\Node"\ "..\..\..\include\osg\NodeCallback"\ "..\..\..\Include\Osg\NodeVisitor"\ "..\..\..\Include\Osg\Notify"\ "..\..\..\Include\Osg\Object"\ "..\..\..\Include\Osg\OccluderNode"\ "..\..\..\Include\Osg\PagedLOD"\ "..\..\..\Include\Osg\Plane"\ "..\..\..\Include\Osg\Polytope"\ "..\..\..\Include\Osg\PrimitiveSet"\ "..\..\..\Include\Osg\Projection"\ "..\..\..\Include\Osg\Quat"\ "..\..\..\include\osg\ref_ptr"\ "..\..\..\Include\Osg\Referenced"\ "..\..\..\Include\Osg\ShadowVolumeOccluder"\ "..\..\..\Include\Osg\Shape"\ "..\..\..\Include\Osg\State"\ "..\..\..\Include\Osg\StateAttribute"\ "..\..\..\Include\Osg\StateSet"\ "..\..\..\Include\Osg\TexEnv"\ "..\..\..\Include\Osg\Texture"\ "..\..\..\Include\Osg\Texture2D"\ "..\..\..\Include\Osg\Timer"\ "..\..\..\Include\Osg\Transform"\ "..\..\..\include\osg\UByte4"\ "..\..\..\Include\Osg\Vec2"\ "..\..\..\Include\Osg\Vec3"\ "..\..\..\Include\Osg\Vec4"\ "..\..\..\include\osg\Viewport"\ "..\..\..\Include\osgDB\DatabasePager"\ "..\..\..\Include\osgDB\Export"\ "..\..\..\Include\osgDB\ReadFile"\ "..\..\..\Include\osgDB\WriteFile"\ "..\..\..\include\osgFX\Effect"\ "..\..\..\include\osgFX\Export"\ "..\..\..\include\osgFX\Registry"\ "..\..\..\include\osgFX\Technique"\ "..\..\..\Include\osgGA\Export"\ "..\..\..\Include\osgGA\GUIActionAdapter"\ "..\..\..\Include\osgGA\GUIEventAdapter"\ "..\..\..\Include\osgGA\GUIEventHandler"\ "..\..\..\Include\osgGA\GUIEventHandlerVisitor"\ "..\..\..\Include\osgGA\KeySwitchMatrixManipulator"\ "..\..\..\Include\osgGA\MatrixManipulator"\ "..\..\..\Include\osgProducer\EventAdapter"\ "..\..\..\Include\osgProducer\Export"\ "..\..\..\Include\osgProducer\KeyboardMouseCallback"\ "..\..\..\include\osgProducer\OsgCameraGroup"\ "..\..\..\Include\osgProducer\OsgSceneHandler"\ "..\..\..\Include\osgProducer\Viewer"\ "..\..\..\include\osgText\Export"\ "..\..\..\include\osgText\Font"\ "..\..\..\include\osgText\String"\ "..\..\..\include\osgText\Text"\ "..\..\..\Include\osgUtil\CullVisitor"\ "..\..\..\Include\osgUtil\Export"\ "..\..\..\Include\osgUtil\IntersectVisitor"\ "..\..\..\include\osgUtil\Optimizer"\ "..\..\..\include\osgUtil\RenderBin"\ "..\..\..\include\osgUtil\RenderGraph"\ "..\..\..\include\osgUtil\RenderLeaf"\ "..\..\..\include\osgUtil\RenderStage"\ "..\..\..\include\osgUtil\RenderStageLighting"\ "..\..\..\Include\osgUtil\SceneView"\ {$(INCLUDE)}"openthreads\barrier"\ {$(INCLUDE)}"openthreads\condition"\ {$(INCLUDE)}"openthreads\exports"\ {$(INCLUDE)}"openthreads\mutex"\ {$(INCLUDE)}"openthreads\thread"\ {$(INCLUDE)}"producer\block"\ {$(INCLUDE)}"producer\blockingqueue"\ {$(INCLUDE)}"producer\camera"\ {$(INCLUDE)}"producer\cameraconfig"\ {$(INCLUDE)}"producer\cameragroup"\ {$(INCLUDE)}"producer\export"\ {$(INCLUDE)}"producer\inputarea"\ {$(INCLUDE)}"producer\keyboard"\ {$(INCLUDE)}"producer\keyboardmouse"\ {$(INCLUDE)}"producer\math"\ {$(INCLUDE)}"producer\referenced"\ {$(INCLUDE)}"producer\refopenthread"\ {$(INCLUDE)}"producer\rendersurface"\ {$(INCLUDE)}"producer\timer"\ {$(INCLUDE)}"producer\types"\ {$(INCLUDE)}"producer\visualchooser"\ # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;inc" # End Group # Begin Group "Resource Files" # PROP Default_Filter "rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project