/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_SHAPEDRAWABLE #define OSG_SHAPEDRAWABLE 1 #include namespace osg { /** Allow the use of Shapes as Drawables, so that they can * be rendered with reduced effort. The implementation of \c ShapeDrawable is * not geared to efficiency; it's better to think of it as a convenience to * render Shapes easily (perhaps for test or debugging purposes) than * as the right way to render basic shapes in some efficiency-critical section * of code. */ class OSG_EXPORT ShapeDrawable : public osg::Geometry { public: ShapeDrawable(); ShapeDrawable(Shape* shape, TessellationHints* hints=0); template ShapeDrawable(const ref_ptr& shape, TessellationHints* hints=0): _tessellationHints(hints) { setShape(shape.get()); } /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ ShapeDrawable(const ShapeDrawable& pg,const CopyOp& copyop=CopyOp::SHALLOW_COPY); virtual Object* cloneType() const { return new ShapeDrawable(); } virtual Object* clone(const CopyOp& copyop) const { return new ShapeDrawable(*this,copyop); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "ShapeDrawable"; } virtual void setShape(Shape* shape); /** Set the color of the shape.*/ void setColor(const Vec4& color); /** Get the color of the shape.*/ const Vec4& getColor() const { return _color; } void setTessellationHints(TessellationHints* hints); TessellationHints* getTessellationHints() { return _tessellationHints.get(); } const TessellationHints* getTessellationHints() const { return _tessellationHints.get(); } /** method to invoke to rebuild the geometry that renders the shape.*/ void build(); protected: ShapeDrawable& operator = (const ShapeDrawable&) { return *this;} virtual ~ShapeDrawable(); Vec4 _color; ref_ptr _tessellationHints; }; } #endif