/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_BLENDFUNCI #define OSG_BLENDFUNCI 1 #include namespace osg { /** Encapsulates glBlendFunci function : the index version of glBlendEquation for multiple render target. */ class OSG_EXPORT BlendFunci : public BlendFunc { public : BlendFunci(); BlendFunci(unsigned int buf, GLenum source, GLenum destination): BlendFunc(source, destination), _index(buf) {} BlendFunci(unsigned int buf, GLenum source, GLenum destination, GLenum source_alpha, GLenum destination_alpha): BlendFunc(source, destination, source_alpha, destination_alpha), _index(buf) {} /** Copy constructor using CopyOp to manage deep vs shallow copy. */ BlendFunci(const BlendFunci& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY): BlendFunc(cm,copyop), _index(cm._index) {} META_StateAttribute(osg, BlendFunci, BLENDFUNC); /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ virtual int compare(const StateAttribute& sa) const { // Check for equal types, then create the rhs variable // used by the COMPARE_StateAttribute_Parameter macros below. COMPARE_StateAttribute_Types(BlendFunci,sa) COMPARE_StateAttribute_Parameter(_index); return BlendFunc::compare(sa); } /** Return the buffer index as the member identifier.*/ virtual unsigned int getMember() const { return _index; } /** Set the renderbuffer index of the BlendFunci. */ void setIndex(unsigned int buf); /** Get the renderbuffer index of the BlendFunci. */ unsigned int getIndex() const { return _index; } virtual void apply(State& state) const; protected: virtual ~BlendFunci(); unsigned int _index; }; } #endif