/* -*-c++-*- Present3D - Copyright (C) 1999-2006 Robert Osfield * * This software is open source and may be redistributed and/or modified under * the terms of the GNU General Public License (GPL) version 2.0. * The full license is in LICENSE.txt file included with this distribution,. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * include LICENSE.txt for more details. */ #include "PointsEventHandler.h" #include PointsEventHandler::PointsEventHandler() { _point = new osg::Point; //_point->setDistanceAttenuation(osg::Vec3(0.0,0.0000,0.05f)); } bool PointsEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&) { switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::KEYDOWN): { if (ea.getKey()=='+' || ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Add) { changePointSize(1.0f); return true; } else if (ea.getKey()=='-' || ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Subtract) { changePointSize(-1.0f); return true; } else if (ea.getKey()=='<') { changePointAttenuation(1.1f); return true; } else if (ea.getKey()=='>') { changePointAttenuation(1.0f/1.1f); return true; } break; } default: break; } return false; } void PointsEventHandler::getUsage(osg::ApplicationUsage& usage) const { usage.addKeyboardMouseBinding("+","Increase point size"); usage.addKeyboardMouseBinding("-","Reduce point size"); usage.addKeyboardMouseBinding(">","Increase point size"); usage.addKeyboardMouseBinding("<","Reduce point size"); } float PointsEventHandler::getPointSize() const { return _point->getSize(); } void PointsEventHandler::setPointSize(float psize) { if (psize>0.0) { _point->setSize(psize); _stateset->setAttribute(_point.get()); } else { _stateset->setAttribute(_point.get(),osg::StateAttribute::INHERIT); } osg::notify(osg::INFO)<<"Point size "<setDistanceAttenuation(_point->getDistanceAttenuation()*scale); if (_stateset.valid()) _stateset->setAttribute(_point.get()); } }